| Revolving Door Alternate |
This is a character concept I was working on that needs revisited now that the ACG is actually out.
Yes, I started the tiefling a while ago, so it is legal.
Tiefling, Qlippoth +2 Str, +2 Wis, -2 Int, sla Blur
Str 16(14+2), Dex 10, Con 16, Int 6(8-2), Wis 14(12+2), Cha 14
Prehensile Tail (replaces fiendish sorcery) unless they eventually rule that fiendish sorcery works with the bloodrager
Scaled Skin +1 natural armor (replaces 2 of the resistances but I will be getting them back at level 8 anyway)
Maw primary d6 bite attack (replaces sla) [i]not sure on this since another attack is always nice, but blurr at low levels is great)
Fiendish Sprinter +10’charge, run, withdraw (replaces skilled but this guy doesn’t care about escape artist or survival)
Bloodrager Abyssal bloodline and Rageshaper archtype (considering adding the Untouchable archtype)
Alignment: Netral (with chaotic tendencies)
Traits: Unscathed (+2 to all elemental resistances) and Berserker of the Society (+3 rounds of rage each day)
Skill points would almost exclusively be perception and intimidate
1 Raging Vitality, bloodline (claws d6)
3 Feat Expanded Fiendish Resistance (resist 5 vs elec)
4 +1 Strength, Demonic Bulk and Bestial Aspect(claws are 2d6 when raging, d8 normal)
5 Improved Natural Attack: Claws
(claws are 3d6 when raging, 2d6 when not)
6 Bloodline Feat: Power Attack
7 Fiend Sight (lowlight and darkvision 120’)
8 +1 Strength
9 Fiend Sight (see in darkness), Bloodline Feat: Intimidating Prowess
11 Improved Critical: Claws
At 5th level when my claws are 3d6 while raging, what happens if someone casts Strong Jaw on me?
Any other ways to increase the damage dice?
Not sure about the Maw bite attack. I like blurr from level 1. But it's only once a day and a 3rd attack would be good.
Considering adding the Untouchable archtype. Bloodrager is definitely a minor caster. I like spells. But having SR is awesome.
Suggestions, comments, concerns, horror stories?
| Revolving Door Alternate |
i vote untouchable is not worth it.
The reason I was considering it, is that bloodragers can't get rage powers. So no superstition to be nearly immune to magic while raging. Lately, almost the only time I've seen martial characters stopped it has been because of a failed save vs charm monster, confusion, etc...
..
Maybe swap INA for Eldritch Claws? ...
Well, can't take it until 7th level and at 5th level the claws already count as magic. So it would only gain me bypassing silver damage reduction. Which is good, just not quite sure if it is worth a feat.
... Also, why not demon-spawn tiefling? Aren't bloodragers Cha-based casters? I'd think a 12/16 for Wis/Cha would be better than a 14/14.
They are, but in PFS at 11th level I will only have a single 3rd level spell. I would expect most bloodragers use their spells mostly for buffs rather than attacks. So the DC won't matter too much. So the 16 cha would gain me another 3rd level casting during the day.
But by that time a headband of charisma +2 is a trivial expense and wisdom of 14 gives me another +1 on will saves which seem the most dangerous ones to fail. And the ones most often cast at martial type characters.
Also I think I like blur better than shatter.
{shrug} Having said that, I'm not definitely set on Qlippoth. I might switch to demon-born.
| Mark D Griffin RPG Superstar Season 9 Top 8 |
I basically did this exact thing for a home game, except I was a Demon Spawn, I took Arcane Strike, and my traits were both different. It was very good in combat, maybe too good since I was so much more effective than the other players. He was retired for this reason and replaced by a much less effective knife throwing swashbuckler.
| Calth |
Giridan wrote:i vote untouchable is not worth it.The reason I was considering it, is that bloodragers can't get rage powers. So no superstition to be nearly immune to magic while raging. Lately, almost the only time I've seen martial characters stopped it has been because of a failed save vs charm monster, confusion, etc...
.
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Bigdaddyjug wrote:Maybe swap INA for Eldritch Claws? ...Well, can't take it until 7th level and at 5th level the claws already count as magic. So it would only gain me bypassing silver damage reduction. Which is good, just not quite sure if it is worth a feat.
Bigdaddyjug wrote:... Also, why not demon-spawn tiefling? Aren't bloodragers Cha-based casters? I'd think a 12/16 for Wis/Cha would be better than a 14/14.They are, but in PFS at 11th level I will only have a single 3rd level spell. I would expect most bloodragers use their spells mostly for buffs rather than attacks. So the DC won't matter too much. So the 16 cha would gain me another 3rd level casting during the day.
But by that time a headband of charisma +2 is a trivial expense and wisdom of 14 gives me another +1 on will saves which seem the most dangerous ones to fail. And the ones most often cast at martial type characters.
Also I think I like blur better than shatter.
{shrug} Having said that, I'm not definitely set on Qlippoth. I might switch to demon-born.
For the feat you need to swap, pick up Steadfast personality and change your subrace to demon-spawn. The feat covers the majority of important will-saves, and scales with charisma(should end up with +5 with a +4 cha headband). The feat really helps bloodragers reduce their MAD by making letting them get by with a 10 or 12 will.
| Revolving Door Alternate |
...
For the feat you need to swap, pick up Steadfast personality and change your subrace to demon-spawn. The feat covers the majority of important will-saves, and scales with charisma(should end up with +5 with a +4 cha headband). The feat really helps bloodragers reduce their MAD by making letting them get by with a 10 or 12 will.
I hadn't noticed that one before. I like it! Thanks.
| Rynjin |
Rynjin wrote:Not PFS legal. I was really bummed when I read that.
Revolving Door Alternate wrote:Primalist.Giridan wrote:i vote untouchable is not worth it.The reason I was considering it, is that bloodragers can't get rage powers.
Wow, really?
Reasons why I don't play PFS, +1.
Anywho, Untouchable Rager is a trap. It's one of the trappiest traps in the game, because Spell Resistance is an active hindrance to you more than a help.
| Revolving Door Alternate |
Revolving Door Alternate wrote:Rynjin wrote:Not PFS legal. I was really bummed when I read that.
Revolving Door Alternate wrote:Primalist.Giridan wrote:i vote untouchable is not worth it.The reason I was considering it, is that bloodragers can't get rage powers.
Wow, really?
Reasons why I don't play PFS, +1.
Anywho, Untouchable Rager is a trap. It's one of the trappiest traps in the game, because Spell Resistance is an active hindrance to you more than a help.
Not sure I entirely agree. The last couple of times I've played a martial character, I had a lot more spells cast at me by enemies than I did buffs by allies in combat. I would have to keep a close track of the exact spells and save DC to really tell for sure, but off the top of my head, SR seems like it would have helped more than hurt.
Many players are willing to buff others before combat but once combat starts they are all about the offense.
| Rynjin |
Here's the problems:
At 14th (which, admittedly, PFS does not get to) it becomes permanent, out of Rage.
Most relevant to you, your level of resistance is much higher than Superstition's when it comes to resisting beneficial effects (Mostly healing while Raging). A Superstition boosted Barbarian saves for half. You force a roll for NO benefit.
On the flipside, your level of resistance is LOWER versus enemies. Enemy casters are generally higher level than the party, meaning they have a higher caster level (and Spell Penetration is a pretty must-have Feat), meaning they have an easier time overcoming your SR.
Unlike high saves, SR is dependent on your enemy failing, and is easier to overcome, than boosted saves which rely on you PASSING.
| Revolving Door Alternate |
I don't have it in front of me at the moment, but I believe that out of rage (which most likely means out of combat) I have the choice of voluntarily lowering the SR.
I agree enemy casters are higher level. Which is why I so often see the martial characters unable to make their saving throws.
I haven't read too many of the mid to high level PFS scenarios, but I don't recall any of them having spell penetration but it is at least moderately common for PC casters.
Not saying I think Untouchable is a wondrous thing, but I also wouldn't call it the "... one of the trappiest traps in the game ..." I can see why someone might like to try it. However, I don't think I will go for it. I would really like the SR, but I just can't see myself giving up all the spells for it.