Torag Battle Cleric


Advice


Hi!

We are starting Reign of Winter next week (with me as the GM). As my wife is not so fit in the rules I always help her with her characters. After her Paladin she now wanted to play something else (even if she liked it a lot!). She started a cleric in a small one one one adventure I wrote for her and she liked that class also, so she wanted to give it a try in our new campaign. On the other hand she is worried because the group don't has that much front line power (the other chars are a Fighter, Ranger which goes Two-Weapon fighting, an Oracle and a Wizard). So I suggested a Battle Cleric...

Now I'm in the situation, that I have to create (and level) this Char with her. After going through gods which has favoured weapons which actually do some damage she decided for Torag (she didn't liked Gorum and Iomedae was too similiar to her Paladin).

Now I haven't really thought about Attributes (we use 20 point buy), but I put some thought into feats.
I thought for first level Channel Smit and Guided Hand (for human extra feat.).
Followed by: Power Attack, Furious Focus, Heavy Armor Proficiency, (maybe) Weapon Focus, Toughness

Do you think this will be a good Feat selection? With this feats the build will be more heavy on wisdom, followed by Const. and Strenght. Dump stat, if any, will be Intelligence, but as I know my wife, she will not go for that, so she won't have a dump stat at all...

So... Do you think, this will be viable? Maybe some suggestions for changes? Does Power Attack even makes sense? Or should I drop it? That would free two feat choices (Power Attack and Furious Focus). Any good replacement suggestions?


Oh... something I forgot:
Does anyone has any advice how the morning ritual of the Clerics of Torag can be implemented into a wandering party?

Clerics of Torag begin their day with a bit of balcksmithing or doing other useful work as part of their meditation. So, if you don't carry your travelling anvil with you and as long as the campfire is not really hot, blacksmithing is really out of the question. And you also need only so much chainmals which you can "knit" during your travels. So, any ideas?
It may even be some anoying ones! My wife already giggled in excitement when she thought about getting up before the rest of the party, doing her "meditation" and waking all the rest of them, unable to sleep while she works on some piece of metal with her warhammer.


dump cha to the abyss. no need for it - channel alone isnt worth it at all. The I personally would not go for guided hand but full str optimized with just enough wisdom to cast spells.


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On the domains, Torag really should have the war domain and the tactics subdomain but unfortunately Paizo went for the 5 domains per deity rule so a few deities end up not having domains that they really should have.

Don't go with guided hand route, it requires a feat tax and you don't get WIS to damage (unless you are also going mythic).
About abilities on a 20 point buy:
STR 16 DEX 10 CON 14 INT 10 WIS 14 CHA 10
and put the +2 from human either to STR or to WIS.

Grand Lodge

I would dump PA for now and be sure to pick up Blessed Hammer (feat) for "Spellstrike" with your warhammer

Lantern Lodge

Killer Power wrote:

Oh... something I forgot:

Does anyone has any advice how the morning ritual of the Clerics of Torag can be implemented into a wandering party?

Armor and weapon maintenance.


Captain Zoom wrote:
Killer Power wrote:

Oh... something I forgot:

Does anyone has any advice how the morning ritual of the Clerics of Torag can be implemented into a wandering party?

Armor and weapon maintenance.

OMG... Thanks! Sometimes the solution is sooo simple!

When I told my wife about that she started giggling and was already visualizing how she got all the weapons from, every party member for mainetenance... and all characters wake up by the sound of her hammer, grasping for their weapons... and they are gone!

Grand.. just grand! Can't wait for the campaign to start!

Also thanks for the other tips!


If going Torag, you actually have access to Blessed Hammer, which let's you deliver touch spells like inflict spells as part of a weapon attack. For point buy, you could pump Wisdom and take guided hand and use your hammer to deliver prepared inflict spells and have extra points to invest in other things like Charisma. That said, Power Attack isn't a bad feat, just not very strong on clerics because of the Base Attack progression.

Silver Crusade

Love the 'armor and weapon maintenance' thing. She could flavor that with the Artifice domain, or just prepare the Mending orison and take another domain. From the party makeup you describe, it sounds like she's wise to look to a hard-hitting battle cleric. That's just what they will need, even if they haven't yet realized it.

Has she considered playing a Skjald of Torag? Pass on the lore of Torag in the form of stories, battle cries, and odd chants. She'll be a front line battle cleric, and will inspire her allies to great courage and deeds. That's flavor for an Evangelist archetype Cleric of Torag. Her party lacks a bard and has several martial combatants, so an Evangelist will be a terrific contribution. Plus it's cool & fits with her concept.

I'd skip the channel smite feat tax and just start with 14+ STR. A battle cleric doesn't need much wisdom. WIS 14 will do just fine.

Grand Lodge

Luckbender beat me to the evanglist plug.

I dont see how a ranger and fighter are not enough frontline. It is plenty.

Actually im worried about too much overlap being a battle cleric. She is stepping on the fighter and rangers toes as well as stepping in the oracles.

What she needs is either be a bard or be a ranged combatant. Or both.

I feel these classes would better serve the group without covering what you already have.
Bard/evanglist cleric, alchemist/investigator, or lastly a rogue.

I highly recommend the trait from mummies mask that allows you to find and disable magical traps. I remember there being a good number of traps in the first few books.

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