Throwing Multiple Alchemical Weapons


Rules Questions


I know this questions will sound odd, and the answer seems self evident (at least to me), but bear with me.

One player in our group is creating a character who fights with alchemical items. He is convinced that the rules allow him, even at 1st level, to "tie multiple flasks to a stick and throw the stick," enabling him to multiply the damage. For example, he claims that the rules allow him to tie 8 Acid flasks/bombs (which do 1d6, range increment 10', 2x crit) to a stick and throw the stick, doing 8d6 damage.

I see nothing in any Pathfinder or D&D rule to support this claim. Ultimately his approach will likely involve a "leap of logic" in the absence of expressly stating he cannot. We are playing an "arena game" next Saturday, the rules of which include "No DM" so rules interpretation or concerns will be left to the group concensus.

Anyone have any insight as to the validity of this claim, and/or where in the rules I can direct him for clarification (other than the links I've included below which, of course, do not support such an interpretation)?

Alchemy Weapons List
Throw Splash Weapons Rules

The Exchange

There is nothing in the rules that addresses anything close to this and it's just him getting around the fact that quick draw doesn't work with alchemical items.

So no he can't do it. At all. There is no rule for it, it would be a totally home brew idea with no foundation in existing rules.


It is really no different than putting a bunch of potions in a single bottle so that you can drink them all at once. If you would not allow the potions then you should not allow the bag of alchemy.


he might be thinking apply the logic of alchemical weapons with siege weapons on a smaller scale to get his stick idea. they work in a similar fashion as his stick idea but on a larger scale and require a crew, and catapult or trebuchets 10 lbs. of alchemist fire 200gp worth. Even then it only does 4d6 at the most in 5ft area then half damage for 5ft to 30ft if save is made. So there is no way his stick is going to be stronger then a siege weapon. to not spoil his fun to much, you could let him tie them together on a stick and throw them but he only gets splash damage for each weapon with standard save. after hit the square AC 5 with few penalties for not being proficient -4 for throwing a stick and for use and improvised weapon -4, then range remember it is a -2 to hit per increment of 10ft max of 5 increments, your looking at a -8 to -18 depending on distance on throwing said item. odds are by the time you add on all that he not going to hit and won't even get splash damage, but you should at least let him try.


By rules there aren't rules for this.

So it's a gm call really. I know people have made traps with tied flasks above a door and a sonic spell shot at them though.

That would be one costy investment..

Is it just that, he wants to use alchemical weapons only/mostly?
I've got a build that uses splash weapons as ammo with a launching crossbow.. but that's really the only doable way.

Sczarni

Zwordsman wrote:
By rules there aren't rules for this.

Which means he can't do it.

Pathfinder is a permissive game. You need rules that say you can do something, not that you can't.


Yup, hence gm call. Since outsiide of organized play, pathfinder happily suggests gms to alter stuff.
So like I said outside of my launching X bow no way tobdo more than 2 a round

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