Just found out about this, does it offer much to a non-pvper?


Pathfinder Online

51 to 71 of 71 << first < prev | 1 | 2 | next > last >>
Scarab Sages Goblin Squad Member

Does it offer much to a non-PVPer? We hope so.
Does it offer much to a PVPer? We hope it does that, too.

Goblin Squad Member

Not going to have many heroes if there are no villains. And we neutrals will be without much to balance unless there are both. Too many good and we will have to shift evil. Too many evil and we will have to try and balance that as well. The good of the game must be paramount, and that means dynamism.


Bluddwolf wrote:
celestialiar wrote:

Boo at the term casual gamer. I could reverse that to say its much easier to pick up a game and pvp opposed to delving into the economy.

Do we have or will we have mounts? Having a good mount will keep you alive when gathering, and if done right the rich people and great warriors will have them, but mr I like to gank gatherers won't. Of course, you gotta pay dues first but getting to the point where you can just hop on a horse and ride away is good. Also obviously pack animals for hardcore gathering.

Unless the gankers steal your horse, then they will have one as well. As a bandit I also intend to be rich enough to buy a horse, but I probably would still steal one anyway.

As soon as I see you coming at me, ill unload on my horse. Im taking that with me.

Also @ mounts later. That's too bad.

Well, I guess the point of the bandit horse was more, to be serious for a moment, that most bandits may not wanna risk the best mount to roam around.

So wishlist is now mounts and cooking.


Being wrote:
Mez wrote:
5. Is there pvp progression? I.e. rewards for pvp ranking up? Is crafting or PVE the only means of making your player more powerful?

Guurzak, our favorite erudite troll, gave a good response but I would expand on the PvP game for you.

I think it is less about the individual character you play and more about the associations that character works with that PvP will truly shine.

We are talking territorial control. Domination. And there are expressions within that for every play style from the crafter to the assassin to the diplomat/politician to the bandit leader and his band of merry men. As time passes you accrue experience, and if you can find a place that will train your character you will also gain in personal power. And with your power your community will gain even greater power.

But make the wrong move and it can all be pretty well lost. Potentially years of work... gone. PvP will have consequences far greater than mere game death. Greater consequences than permadeath if you have invested real years into your settlement and it is laid waste.

But... your character will retain all that training. Your skills may degrade without a settlement with training/support facilities, but those skills will be there in your character awaiting fulfillment once again. And your people can build anew on the frontiers, building on all that they have learned... and work toward a satisfying revenge.

This game might not look as polished as ESO, or even CU (which I also backed), but it may hold ultimately even greater promise for players like you.

That was like reading poetry. Exactly what I needed, thank you also to Bludd and Mr. Guurzak, I'll be weighing all the options and I'll see what other kind of trolls and vagrants I can dig up from the internet to join in the name of evil.

I know the graphics aren't stellar but anyone who played Dark Age of Camelot knows it's all about the game experience before bells and whistles. This game will be a tough sell to some of my younger compatriots but I will try and get some heads interested from previous guilds and vent crews.

Great info, and great first impression of the community. Thanks.

Goblin Squad Member

celestialiar wrote:

most bandits may not wanna risk the best mount to roam around.

.

That belief or philosophy if you wish, did not hold true in Pirates of the Burning Sea. The belief there was that pirates would use fast but cheap ships. That was rather quickly proven wrong, because many pirates looked at the ships that they had taken as prizes as disposable, regardless of their value.

I hold this same philosophy from my pirating days in that game. If I stole it, it cost me nothing in losing it. Even the time I lost in stealing the ship to begin with, was time well spent.

Goblin Squad Member

Bluddwolf wrote:
celestialiar wrote:

most bandits may not wanna risk the best mount to roam around.

.

That belief or philosophy if you wish, did not hold true in Pirates of the Burning Sea. The belief there was that pirates would use fast but cheap ships. That was rather quickly proven wrong, because many pirates looked at the ships that they had taken as prizes as disposable, regardless of their value.

I hold this same philosophy from my pirating days in that game. If I stole it, it cost me nothing in losing it. Even the time I lost in stealing the ship to begin with, was time well spent.

The number of people willing to hot drop supers and carriers on single subcaps in lowsec in EVE also belies that belief.

Scarab Sages Goblin Squad Member

Carrier or supercarrier vs. one subcapitol ship? There's no kill like overkill, I suppose.

"Gate flash. It's a three-day-old character in a Rifter with a shield extender, an armor plate, and miss-matched guns."
"Roger, fighter-bombers deployed. Somebody get point."
"Got point. He didn't even try to dodge. I think he's on autopilot."
"Fire!"
*boom*
"Good work, crew. Stay on your toes, people. The next guy might have a cruiser!"

Goblin Squad Member

KarlBob wrote:

Carrier or supercarrier vs. one subcapitol ship? There's no kill like overkill, I suppose.

"Gate flash. It's a three-day-old character in a Rifter with a shield extender, an armor plate, and miss-matched guns."
"Roger, fighter-bombers deployed. Somebody get point."
"Got point. He didn't even try to dodge. I think he's on autopilot."
"Fire!"
*boom*
"Good work, crew. Stay on your toes, people. The next guy might have a cruiser!"

I have been the guy that lit the cyno to drop ten supercarriers on a Drake. Never doubt the boredom of boys with big toys.

Scarab Sages Goblin Squad Member

If I was in a Drake, and ten supers came to kill me, I'd take that as a sign of great respect for my '1337 PVP 5k1llz', or just die laughing.

Goblin Squad Member

Sadly, in that instance I'm pretty sure it was a bot. :(

Scarab Sages Goblin Squad Member

Dang. That's the saddest part of the whole story.

Goblin Squad Member

I will protect you Liam, no worries.


Bluddwolf wrote:
celestialiar wrote:

most bandits may not wanna risk the best mount to roam around.

.

That belief or philosophy if you wish, did not hold true in Pirates of the Burning Sea. The belief there was that pirates would use fast but cheap ships. That was rather quickly proven wrong, because many pirates looked at the ships that they had taken as prizes as disposable, regardless of their value.

I hold this same philosophy from my pirating days in that game. If I stole it, it cost me nothing in losing it. Even the time I lost in stealing the ship to begin with, was time well spent.

Maybe, I mean it does depend. At a certain point a game has much top tier stuff, if it's been out for awhile. Unless somehow it's kept to where the really good mounts... say like only 1% of the people had them. Then, if you got one and somehow lost it, you may feel different about storing the second one you got.

If it's something that most people can obtain in, say, a week worth or work then yeah maybe not. That's given there will be truly elite mounts, great mounts, good mounts, etc.

Seems like a mistake you may not make twice. I'm anxious to see the gear/mount continuum, though.

Goblin Squad Member

celestialiar wrote:
Bluddwolf wrote:
celestialiar wrote:

most bandits may not wanna risk the best mount to roam around.

.

That belief or philosophy if you wish, did not hold true in Pirates of the Burning Sea. The belief there was that pirates would use fast but cheap ships. That was rather quickly proven wrong, because many pirates looked at the ships that they had taken as prizes as disposable, regardless of their value.

I hold this same philosophy from my pirating days in that game. If I stole it, it cost me nothing in losing it. Even the time I lost in stealing the ship to begin with, was time well spent.

Maybe, I mean it does depend. At a certain point a game has much top tier stuff, if it's been out for awhile. Unless somehow it's kept to where the really good mounts... say like only 1% of the people had them. Then, if you got one and somehow lost it, you may feel different about storing the second one you got.

If it's something that most people can obtain in, say, a week worth or work then yeah maybe not. That's given there will be truly elite mounts, great mounts, good mounts, etc.

Seems like a mistake you may not make twice. I'm anxious to see the gear/mount continuum, though.

The assumption here is bandits are out to make money.

Yes the occasional odd player will have some idea of role playing a Captain Jack Sparrow and accumulating vast wealth.

Generally speaking however they are not. Bandits are not trying to build a great civilisation or accumulate a massive fortune and level up an awesome character they are about accumulating "tears".

This is why Ryan has basically said even if bandits have no rep and are broke there will still be plenty of people wanting to play bandits.


KoTC Edam Neadenil wrote:
celestialiar wrote:
Bluddwolf wrote:
celestialiar wrote:

most bandits may not wanna risk the best mount to roam around.

.

That belief or philosophy if you wish, did not hold true in Pirates of the Burning Sea. The belief there was that pirates would use fast but cheap ships. That was rather quickly proven wrong, because many pirates looked at the ships that they had taken as prizes as disposable, regardless of their value.

I hold this same philosophy from my pirating days in that game. If I stole it, it cost me nothing in losing it. Even the time I lost in stealing the ship to begin with, was time well spent.

Maybe, I mean it does depend. At a certain point a game has much top tier stuff, if it's been out for awhile. Unless somehow it's kept to where the really good mounts... say like only 1% of the people had them. Then, if you got one and somehow lost it, you may feel different about storing the second one you got.

If it's something that most people can obtain in, say, a week worth or work then yeah maybe not. That's given there will be truly elite mounts, great mounts, good mounts, etc.

Seems like a mistake you may not make twice. I'm anxious to see the gear/mount continuum, though.

The assumption here is bandits are out to make money.

Yes the occasional odd player will have some idea of role playing a Captain Jack Sparrow and accumulating vast wealth.

Generally speaking however they are not. Bandits are not trying to build a great civilisation or accumulate a massive fortune and level up an awesome character they are about accumulating "tears".

This is why Ryan has basically said even if bandits have no rep and are broke there will still be plenty of people wanting to play bandits.

Well a better mount or gear allows you better banditry. Except, in some cases you can lose out. So, to take the best stuff roaming, especially something like a mount that wouldn't thread, doesn't have to do with money as much as having something.

I think bandits are people, too, and I've seen many bandit tears. I just don't buy that if something was rare enough that the bandit wouldn't mind losing it. It's like LOL IM A BANDIT ITS OK. Like imagine some rag-tag bandit and he goes and somehow comes across the best sword in the game. So, what does he do? Well, he's a bandit... so he just carries it on his person until he runs into a group of 10 people that just mob him and take it. I am not everyone in the world, but it's hard to believe he'd just be like owell! Maybe the first time, but once he went back to his other sword, or when it dawned on him that he had a 1 out of 10,000 chance of getting a weapon like that again, he would regret it.

Gear and mounts, if there is truly a rare top tier, are addicting. At least from what I've seen.


1 person marked this as a favorite.
KoTC Edam Neadenil wrote:


Generally speaking however they are not. Bandits are not trying to build a great civilisation or accumulate a massive fortune and level up an awesome character they are about accumulating "tears".

To be accurate, when I play a 'bandit' I'm out to accumulate @ posts.

Just joking, kinda, to be honest though, if I'm playing a 'bandit' it's because I'm actually a huge fan of fantasy genre and without a danger in the world, heros and decent citizens are deprived of the sense of disbelief that one is in a persistent fantasy reality. It's a service from one role player to another. I kill 'cause I care. =D

I was the #1 in server kills for witch elves in warhammer online, and eventually I deleted my toon and remade a rune priest on the good side. I used the same name, and literally got dozens of /tells from people telling me how much their guild hated me or how their girlfriend was terrorfied of me. 95% of the comments were all positive and some expressed how happy they were to have me fighting on their side. When you experience that kind of feedback that your work was done tastefully and you played 'the part' well, it's something to always replicate and strive for in new games. For me.

Goblin Squad Member

I'm out to amass vast wealth, but I also don't really care that much if I lose it or spend it all as well.

I just love the risk of it all, and the stories that it leads to.

Goblin Squad Member

Audoucet wrote:
Er Bludd, not to be rude, but what happened to "it will be a war simulator...

As soon as the feud system is implemented you will be able to target a company and kill them as much as you want consequence free as many times as you want.

The game clearly is meant to funnel people into companies and settlements if they want to get very far in any style of play.

So basically if you don't want PvP you need to keep your head down and mind your tongue because if you piss people off they can and will pay the influenced to make you and your company suffer for it.

My advice to anyone looking to avoid PvP is focus on the game you want to play, mind your manners, and don't join companies and settlements who have already painted huge targets on their back.

Ozem's Vigil, Talonguard, Kabal all seem like good places to look at who have no enemies I'm aware of.

My own company, Sentinels of The Echo Wood, is the absolute last company I would suggest to anyone looking to avoid PvP.

Goblin Squad Member

Meh

Join companies and settlements you get along with or have similar goals. The political landscape could change dramatically over the next few days, months, or years.

If you want to avoid pvp, come up with strategies that limit your exposure or make pvp against you costly. When you see a bandit, run or bring buddies. Be aware of what groups are feuding whom when you are a member of a social group.

The target on people's backs are not painted. It is probably more like a t-shirt that gets passed around. Minding manners to avoid pvp doesn't even remotely sound like good advice.

Play the game, manage risk.

Goblinworks Executive Founder

Andius the Afflicted wrote:

As soon as the feud system is implemented you will be able to target a company and kill them as much as you want consequence free as many times as you want.

The game clearly is meant to funnel people into companies and settlements if they want to get very far in any style of play.

So basically if you don't want PvP you need to keep your head down and mind your tongue because if you piss people off they can and will pay the influenced to make you and your company suffer for it.

My advice to anyone looking to avoid PvP is focus on the game you want to play, mind your manners, and don't join companies and settlements who have already painted huge targets on their back.

Ozem's Vigil, Talonguard, Kabal all seem like good places to look at who have no enemies I'm aware of.

My own company, Sentinels of The Echo Wood, is the absolute last company I would suggest to anyone looking to avoid PvP.

What you are saying was my point.

Goblin Squad Member

1 person marked this as a favorite.
Andius the Afflicted wrote:
...Ozem's Vigil, Talonguard, Kabal all seem like good places to look at who have no enemies I'm aware of...

Oh we have enemies, they just don't know it yet :D

51 to 71 of 71 << first < prev | 1 | 2 | next > last >>
Community / Forums / Paizo / Licensed Products / Digital Games / Pathfinder Online / Just found out about this, does it offer much to a non-pvper? All Messageboards

Want to post a reply? Sign in.
Recent threads in Pathfinder Online
Pathfinder Online