| master_marshmallow |
Okay, now that it exists, let's prove the theory.
Assume RAW, 15 point buy, All paizo sources legal.
Exploiter Wizard, because [REDACTED].
Do we go Elf or Human? Tiefling? Ratfolk? Sylph?
Based on precedent and a lengthy past post from the late (but not dead) SKR, it is established that Extra Exploit is available.
Explanation
Now that that is out of the way, let's look at the nonsense:
What feat(s) to we pick at 1st level?
What exploit is most important to start? Is Quick Study the end-all, be-all ability that we believe it to be?
Let's start with 1st level builds, and let's commence voting. The build with the most favorites will be the one that advances onto level 3 (the next logical step forward in character progression.)
| the secret fire |
At first level, Quick study is not yet all that useful. Here's how it should go:
1) Start as Elf
2) Take Potent Magic + Improved Initiative at 1st level. Go fast, and start whipping out spells with save DCs two higher than anybody else's (except for chumps who decided to pay a Spell Focus feat tax at 1st level) right off the bat.
3) Take Dimensional Slide as an Extra Exploit at 3rd level.
3a) Sing "Can't Touch This".
4) Take Quick Study as your 5th level Exploit (useful now, as you have a decent selection of spells) and Craft Wondrous as your 5th level bonus feat.
5) Craft Gloves of Storing.
6) 7th level, take Consume Magic Item exploit through feat.
7) Scribe a bunch of 2nd level scrolls that you can consume for arcane reservoir points on the cheap. Craft a couple of 1st level Runestones of Power if you want.
8) Never run out of reservoir points.
9) ???
10) Profit!
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Seriously, the Schrödinger effect can come online at 5th level for the 5,000 GP it takes to craft the gloves, which is pricey at that level, but doable. It is admittedly dicey to attempt a Spellcraft check at -5 (gloves are a CL 6 item), so probably more sensible to wait until 6th level. It comes fully online at 7th level once daily reservoir points cease being an effective check on your power.
It's not a complicated build.
| wraithstrike |
wraithstrike wrote:What theory are we trying to prove?That it actually exists and breaks the game.
I still don't think it exist unless you can actually get every spell in the book(s), which is rare. As for it breaking the game, that will always be subjective since you don't even need every spell in the game to give a GM headaches. Even having the right spell assumes that SR will be passed, saves will be made and so on.
Can it break a game? Yes.
Will it break a game? That will vary by table.
| master_marshmallow |
master_marshmallow wrote:wraithstrike wrote:What theory are we trying to prove?That it actually exists and breaks the game.I still don't think it exist unless you can actually get every spell in the book(s), which is rare. As for it breaking the game, that will always be subjective since you don't even need every spell in the game to give a GM headaches. Even having the right spell assumes that SR will be passed, saves will be made and so on.
Can it break a game? Yes.
Will it break a game? That will vary by table.
I am of the same opinion as you, I just want to see proof, hence I wrote this thread so that other threads don't derail into this exact discussion anymore than they already do.
| Novack |
1) Start as Elf
I would go with Human. Addtional Exploit (e.g. Foresight Power, Arcane Bond)is IMO better than elven Spell Penetration, especially at low levels.
Dimensional Slide (Su): The arcanist can expend 1 point from her arcane reservoir to create a dimensional crack that she can step through to reach another location. This ability is used as part of a move action or withdraw action, allowing her to move up to 10 feet per arcanist level to any location she can see. This counts as 5 feet of movement. She can only use this ability once per round. She does not provoke attacks of opportunity when moving in this way, but any other movement she attempts as part of her move action provokes as normal.
As I read Dimensional Slide, it must be used as a part of actual move actions (i.e. including movement). That would imply it cannot be used as Get Out of Grapple Free Card.
On the topic of Shroedinger's Wizard itself:
I would add, that besides having perfect spell for every occasion a true Schroedinger's Wizard should be able to win Initiative every single time. Spells aren't that useful if you cannot get them up in time.
Schroedinger's Wizards were easy to build in DD 3.5 with Versatile Spellcaster and Celerity spell. PF is still pretty far away from this sort of cheesyness :).
| the secret fire |
I would go with Human. Addtional Exploit (e.g. Foresight Power, Arcane Bond)is IMO better than elven Spell Penetration, especially at low levels.
Certainly debatable between Elf and Human. At higher levels when the extra feat becomes much less important (two feats instead of one is a lot more of a difference than eight feats instead of seven), I like that an Elven EeeeeW can get up to stupid high spell penetration levels by combining feats with Potent Magic.
As I read Dimensional Slide, it must be used as a part of actual move actions (i.e. including movement). That would imply it cannot be used as Get Out of Grapple Free Card.
I don't know what the final ruling on this will be, but I don't see any reason, RAW, to imply that use of the ability would be restricted in the way you suggest because it is part of a move action. We'll have to wait and see.
| K177Y C47 |
the secret fire wrote:
1) Start as Elf
I would go with Human. Addtional Exploit (e.g. Foresight Power, Arcane Bond)is IMO better than elven Spell Penetration, especially at low levels.
** spoiler omitted **
As I read Dimensional Slide, it must be used as a part of actual move actions (i.e. including movement). That would imply it cannot be used as Get Out of Grapple Free Card.
On the topic of Shroedinger's Wizard itself:
I would add, that besides having perfect spell for every occasion a true Schroedinger's Wizard should be able to win Initiative every single time. Spells aren't that useful if you cannot get them up in time.Schroedinger's Wizards were easy to build in DD 3.5 with Versatile Spellcaster and Celerity spell. PF is still pretty far away from this sort of cheesyness :).
Then grab the School Understanding Exploit to go and get the Diviniation ability xD
| K177Y C47 |
When you can use swift action to spend AR point and bolster your School Understanding in order to get Divination passive it usually means that Initiative has been already rolled :(.
damn I forgot about that xD.
Well you can always go hihg dex and improved intiative xD. If you get a familiar from the exploit you can get one to grant you another +4 to iniative...
| the secret fire |
The familiars and traits which grant a bonus to initiative should both be banned from the game. It's almost as though the devs don't understand how powerful initiative is.
[rant]I just hate the Reactionary trait, and how bloody often I have seen it since the APG came out. Poof...suddenly half of the "heroes" were beaten as children. Wonderful. I despise the initiative arms race...I really do.[/rant]
| Moto Muck |
if your human you could grab spell spec (w/ spell focus evoc) and start dropping 5d4 flaming hands at 1st level w/ potent magic- granted your initiative will suffer
I like secret fires build up above but I would trade out improved initiative for extra exploit Familiar at first level for a +4 init familiar buddy
otw I think very solid build no matter which way you do it