| AceofKnaves |
Im building a Wizard (Transmuter). the URL below will link you to there character sheet.
http://www.myth-weavers.com/sheetview.php?sheetid=990167
I want to surprise my party by playing him as your stereotypical oldman wizard and then busting out as a barbarian type fighter. I don't want to multi or prestige class.
Any advice?
Also is there a way to off set the age penalty? I wanted to start him off older but didn't want to take such a hit to the physical stats.
His Spell book can open and transform into a double bladed great axe and my DM let me change out the telekinetic fist for the hand of the apprentice ability with th exception that it functions as a spell like ability instead of super natural.
Also any Ideas on traits?
DM Rules
We are a group of treasure hunters searching for an ancient artifact.
20 point stat buy
2 traits
no 3rd party or 3.5 material.
Start at 4th level
| AceofKnaves |
Sorry for the late reply. Thanks for the feedback, I ended up going more fire blaster type using arcanist. hes doing very well. I'm now trying to make him as tiny as possible seeing that the smaller he is the better his ranged atk, ac, fly and stealth get. He is tiny now but I plan on getting him down to fine by level 18 with some custom magic rituals ill have to work out with the DM.