| cnetarian |
I don't think so, the 11th level ability to use deeds with heavy weapons as if they were firearms suggests otherwise. The weapons chart has separate categories for two handed ranged weapons (firearms) and two handed ranged weapons (heavy weaponry) and the fact that firearms and heavy weapons use different proficiency indicates that heavy weapons are too different from firearms to be covered by technic training.
| cnetarian |
You can with a Heavy Weapon Harness! It's a piece of light armor that lets you wield heavy weapons as if they were regular firearms. It's pretty expensive though, and its otherwise kind of crappy for being armor. But if you want to Gunslinger with a Rocket Launcher, there's an option.
I thought of that, but it only says "wield" not "treat" or "use". I'm not certain how the Heavy Weapon Harness would interact with the Savage Technologist's ability Crack Shot (a bonus applied to amking an attack with a firearm), but it shouldn't apply to Technic Training (which the character selects a type of firearm it applies to).
| cnetarian |
I dunno about thematically appropriate. Techslingers are gunslingers who trade in their primitive firearms for similar high tech weapons, but I don't think a rocket launcher functions enough like a blunderbuss to qualify as the same theme. If you wanted to apply Technic Training to a heavy weapon in my game, I would easily give you a vortex gun (described a 3 barreled shotgun) but never give you an atom gun (which probably looks more like a box with a lid than a firearm). The boost in damage that Technic Training provides is so small compared to the raw damage of heavy weapons that it would not cause a balance problem.