What enchantments are best for a high level Paladin


Advice


I've built a level 12 power attack+cleave paladin and I have an adamantine earthbreaker, I have +3 for special effects to work with, so what do I enchant this with? Please note that I will never use lay on hands to do damage rather than heal me.


Holy is a classic because its just that damn good. +2
Depending on the campaign bane xyz can also wreck someones day.


Please note that I have the weapon ability


What do you mean with that? Most enemys are evil. So you always do 2d6 extra damage against them. If you are in an undead heavy campaing, bane undead can wreak serious havoc. You have only so many enhance weapon and a finite number of smites. Holy works 24/7


Smite is not the mechanic I am referring to, I'm speaking of divine bond


Holy can be added via divine bond, when looking for enchantments one should consider what they already have as options.

+1 is a baseline which gives you +2 to work with here.

What resources are available? Mighty Smiting from 3.5 is pretty much the end all for paladin weapons if available.


In an undead campaign, Disruption is the king of qualities.

Save or die on a successful hit. Can make an undead BBEG encounter trivial.

Axiomatic has the same bonuses as holy, but against chaotic characters. Potato, Potahto.

Pair either of these with bane for a common creature in your campaign and you've got a biscuit.

Mighty cleaving is also handy if you're a cleaving character, same with keen as it increases your reach so you can threaten more foes. Those are each +1 so they can be paired with Axiomatic, Disruption, or holy qualities.

Or put them together with icy or flaming for incredible crowd control


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+3.

Dark Archive

Honestly, I'd suggest a straight up +3 Adamantine Earth Breaker. You already do great damage with Smite against evil foes: what you need is versatility. And +3 to hit and +3 to damage versus ANY opponent does just that.

A +3 Admantine weapon can also overcome almost any type of DR: +3 works against creatures that have DR versus Silver or Cold Iron, Adamantine covers most of the rest. The only DR that you have to worry about at that point is DR/Good, which you have covered with Smite and Bless Weapon.

If you are building on Cleave with an Earth Breaker, make sure that you take Improved Critical and Cleaving Finish. You are going to drop most critters that you crit with that x3 weapon: you might as well get a free attack on a nearby foe if you crit.


I was thinking that mimetic would be great to cleave with, and +3 wouldn't help since smite ignores DR


You can't Smite everything. You can't even Smite most things. You don't have enough Smites, and not everything is a valid Smite target. That Neutral aligned Fey gives no f%*@s about your Smite, and you still need Cold Iron. Ditto Constructs and Elementals, some Aberrations, etc.

And +3 helps with more than just DR. That +3/+3 is better than anything else for the vast majority of classes, especially Paladin who can waggle his fingers and have another +1 and/or various good special qualities for a minute.

Starfinder

Emmanuel Nouvellon-Pugh wrote:
I've built a level 12 power attack+cleave paladin and I have an adamantine earthbreaker, I have +3 for special effects to work with, so what do I enchant this with? Please note that I will never use lay on hands to do damage rather than heal me.

You need to make things a bit clearer. Are you asking for how to use your divine bond, or what permanent enchantments you need to put on your weapon?

One should be flexible. You never know when you might need to push that value to get that+5 on an enemy you can't smite, which means you really want to get past that DR.


Permanent enchantments of course, why would I preset my divine bond when I may want to change it?


If you have a Falchion(which you should) just permanently add keen to it.


I need a blunt weapon to get disruption and I often use sunder.

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