Looking for Advice on an Optimized Arcanist for Skull and Shackles


Advice


Hey everyone, I am starting up a Skull and Shackles campaign with three others and they thought that the Arcanist that just came out in the ACG would be something that I'd like. I used to play a fair amount of DnD3.5 in college and just recently started playing Pathfinder, but don't know a lot of the material yet. With that being the case I had a few questions:

1. Can I even discuss this class yet? I bought the PDF(AdvClassGuide), but I am unsure if it has been officially released.

2. With regards to the above I'll try and be generic; Do any of the archetypes stick out as being decent compared to the cost of losing the early game arcane exploits? The Arcanist seems to take a few levels to get going and those early exploits seem like they would be worth it to put in to maybe one of the elemental ones?

3. I am trying to figure out a way to create an engine to re-fill the arcane reservoir outside of using Runestones of Power to cast spells in to it. The best thing that I have seen could maybe involve some sort of Resistance Drain abuse, however that requires a spell to be cast by a foe, so I don't think it is actually feasible.

4. I have seen debate from the bit of investigation I have been able to do between having dedicated blasters and more traditional casters with a spread of spell types. Do you think a dedicated blaster role would fit the Arcanist better than a generalist?

5. Post your ideas! I haven't seen much regarding this class outside of playtest materials. I hope to maybe start compiling some good info on it in this thread :D


After looking through some more stuff it seems like a Peri-Blooded Aasimar is the way to go for the +2 Int and +2 Cha, or I suppose just Human for the feat and +2 to Int or Cha.

The more I have looked at the archetypes, the more the school savant seems like it would be potential a decent choice for a blaster, but losing the 1st, 3rd, and 7th level exploits seems harsh. On a side note, more thematically, the Blade Adept seems like it would be fun, but has the same issues of exploit loss.

I will try and make a few level 10 builds in the next few days for people to judge so I am not just asking for people to do work for me of a blaster, generalist, and a blade adept when I can find the time.


Occultist Archetype really stood out for me, and I am building this character for pathfinder society play. You lose your 1st and 7th exploits, but gain (amongst other okay abilities):

-an exploit to cast summon monster I for 1 Reservoir point as a standard action(!). Every two levels, this increases to the next summon and costs 1 more point. Do note that this grants you access to these spells one class level earlier. They are summoned for 1 minute/level.

In regards to Charisma: I still don't see a need to pump it and indeed am dumping this stat. I see no need for it with the Exploits I am choosing and combined with the Student of Philosophy Trait, I am actually able to act as the party face.

In regards to Blasting: it can definitely be done, if this is what you want. I think you have a harder time doing it than in the playtest, as the wizard school and bloodline exploits have changed such that you don't really get the good bonuses anymore. You would need to look at the bloodline or wizard school archetypes instead, in my opinion. School Savant appears to be the route to take, but I think some of the wizard/sorcerer archetypes might also be worth a look if this is your desire.

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