AndIMustMask wrote:
Wow Thelemic_Noun thanks so much for the writeup and sample build! I think I was getting away from the blasting roots by trying to fit in Dimensional Step and School Understanding(Void). While those things are good, they made the overall build weaker. @AndIMustMask - Wordcasting looks really strong. I think my DM might be a hard sell on a lot of that though.
Chess Pwn wrote:
The more I look at it the more I am in agreement with giving just the base Arcanist a go. I am currently working on putting something together with what FuzzyIllogic said: fuzzyillogic said wrote:
I am thinking perhaps just Spellslinger 1/Arcanist 19 although Blood Arcanist is really appealing with this build. Dealing with the delayed spell progression is the sacrifice though, and it is a big one.
Has anyone seen any builds that seem viable for simulating the blockbuster wizard but with using an Arcanist? I have tried different builds using School Savant and I find myself lacking feats as if I had just gone Crossblooded Sorcerer. I tried one build with a dip in to Crossblooded Sorcerer as well as one that was pure School Savant once I realized the delay to level 7 before getting 3rd level spells seemed harsh. With Sorc(Aasimar):
CB Sorc 1: Feat:Spell Focus(Evocation) School S2: School S3: Feat:Spell Specialization(Burning Hands) School S4: School S5: Feat: Greater Spell Focus(Evocation) School S6: Exploit:Dimensional Slide School S7: Feat: Extra Arcanist Exploit(MetaMagic Knowledge(Intensified Spell)) School S8: School S9: Feat: Spell Penetration School S10: Exploit: Potent Magic School S11: Feat:Dazing Spell School S12: Exploit: School Understanding(Void:Reveal Weakness) School S13: Feat: Quicken Spell School S14: Exploit: Quick Study School S15: Feat: Spell Perfection(Fireball) School S16: Exploit: Redirect Spell School S17: Feat: Greater Spell Penetration School S18: Exploit: Counterspell School S19: Feat: Maximize Spell School S20: Exploit: Greater Counterspell Without Sorc(Human):
School S1: Feat:Spell Focus(Evocation) Feat:Spell Spec.(Burning Hands) School S2: School S3: Feat:Greater Spell Focus(Evocation) School S4: School S5: Feat:Extra Arcanist Exploit(Potent Magic)Exploit:Dimensional Slide School S6: School S7: Feat: Extra Arcanist Exploit(MetaMagic Knowledge(Intensified Spell)) School S8: School S9: Feat:Dazing Spell Exploit: School Understanding(Void:Reveal Weakness) School S10: School S11: Feat:Quicken Spell Exploit:Greater Metamagic Knowledge(Empower Spell) School S12: School S13: Feat:Spell Penetration Exploit: School S14: School S15: Feat:Spell Perfection(Fireball) Exploit: School S16: School S17: Feat:Greater Spell Penetration Exploit: School S18: School S19: Feat: Exploit: School S20: I seem to always be stuck with an inability to take Spell Penetration until very late in addition to only being able to take a few key MM feats, leaving the rest to rods. Also I can never seem to find a slot for a familiar which is always a great thing to have.
kestral287 wrote:
Thanks for the reply Kestral! I was being silly and looking at the base Arcanist on D20PFSRD, so I would think swapping Greater Spell Focus and the Extra Arcanist feat could work. As for your other two points with Spell Penetration and Empower/Maximize, I am having a hard time finding a place to slot them in. If I replaced Empower from Greater Metamagic Knowledge by picking a more situational one, I don't know where I would get Empower/Maximize from outside of Rods. Would having those two come exclusively from rods be ok?
Renegadeshepherd wrote: Human is definitely the best for blasters and similar builds. Any blaster is feat starved for a long time. I threw something like this together for a 20 level School Savant Human. The extra feat seems to really help out, but I am trying to decide if the familiar is worth having over Reveal Weakness from School Understanding and if using the Bloodline Development(Orc) exploit at some point to gain an addition damage per dice rolled regardless of element. I am worried with this campaign being Skull and Shackles that I will effectively light all of our ships on fire and sink our loot, which is why I went admixture from School Savant. School Savant 20 – Human
Renegadeshepherd wrote: I slightly favor blaster of the two. Having said that if you want to be an aasimar I'd go blade adept because its a little better at that role. Ah I picked Peri-Blooded Aasimar for the +4 to INT and +2 CHA. I suppose Human would never be a bad choice with how feat starved I seem to be. It would let me have Spell Specialization at first level.
Thank you all for your comments so far. I have dropped the idea of going BA->EK and instead have been trying to think of a decent Arcanist Blockbuster. With a 25 point buy and Peri-Blooded Aasimar I have the following rough outline: Crossblooded Sorcerer 1(Draconic/Orc)/School Savant 19
1: Feat:Spell Focus(Evocation)
It seems very awkward in a few places though. Having to use feats to get more exploits early on because of School Savant seems to hurt as my access to Spell Penetration/Greater Spell Penetration is extremely late. Also I couldn't find a good place to slot in the Consume Magic Items exploit which seems like a core component of the Arcanist. Lastly, having a familiar seems like it would be one of the best exploits to get, but again with School Savant I found myself lacking low level exploits. I guess the main question would be is dipping a level in to Crossblooded Sorcerer even worth doing, seeing as Arcanists get access to Fireball one level later than Wizards already. That mixed with school savant gimping my early game exploits seems to really make it awkward.
CyderGnome wrote:
Oh wow, I completely whiffed on that, thank you both for clarifying. Hmm, as flavorful as the EK would be for a pirate game, I think I am going to try something along the lines of a Peri-Blooded Aasimar with 1 Level in crossblooded sorcerer and then going in to School Savant choosing Energy Admixture so I can change the energy types of fireballs and whatnot so I don't light ships on fire in the campaign.
kestral287 wrote: Blade Adept screws you out of early-access to EK, as you want to get to the level where you can actually get an Exploit so you can track your blade by caster level. So I'd ignore that one; you can certainly go Arcanist -> EK but you don't want it to be a Blade Adept. Hmm I thought Aasimars SLA for Daylight granted access to EK. From this FAQ thread here Quote wrote:
I'm thinking that I am probably going to end up going the Blockbuster route with how much martial investment I would probably have to put in to the BA+EK to make it viable. Are there any alternate archetypes for the Arcanist worth taking for a blockbuster? Also with a cross-blooded sorcerer dip that would just be a single level investment at first, and then you go on your merry way into Arcanist right? I'm thinking crossblooded Draconic/Marid because of the campaign setting, or is Draconic/Orc really worth it?
I have an upcoming Skull and Shackles campaign in which I will be playing the parties caster. I am unsure of what is exactly needed in this CS as I have never played it before but our group at the moment is as follows:
After looking through some more stuff it seems like a Peri-Blooded Aasimar is the way to go for the +2 Int and +2 Cha, or I suppose just Human for the feat and +2 to Int or Cha. The more I have looked at the archetypes, the more the school savant seems like it would be potential a decent choice for a blaster, but losing the 1st, 3rd, and 7th level exploits seems harsh. On a side note, more thematically, the Blade Adept seems like it would be fun, but has the same issues of exploit loss. I will try and make a few level 10 builds in the next few days for people to judge so I am not just asking for people to do work for me of a blaster, generalist, and a blade adept when I can find the time.
Hey everyone, I am starting up a Skull and Shackles campaign with three others and they thought that the Arcanist that just came out in the ACG would be something that I'd like. I used to play a fair amount of DnD3.5 in college and just recently started playing Pathfinder, but don't know a lot of the material yet. With that being the case I had a few questions: 1. Can I even discuss this class yet? I bought the PDF(AdvClassGuide), but I am unsure if it has been officially released. 2. With regards to the above I'll try and be generic; Do any of the archetypes stick out as being decent compared to the cost of losing the early game arcane exploits? The Arcanist seems to take a few levels to get going and those early exploits seem like they would be worth it to put in to maybe one of the elemental ones? 3. I am trying to figure out a way to create an engine to re-fill the arcane reservoir outside of using Runestones of Power to cast spells in to it. The best thing that I have seen could maybe involve some sort of Resistance Drain abuse, however that requires a spell to be cast by a foe, so I don't think it is actually feasible. 4. I have seen debate from the bit of investigation I have been able to do between having dedicated blasters and more traditional casters with a spread of spell types. Do you think a dedicated blaster role would fit the Arcanist better than a generalist? 5. Post your ideas! I haven't seen much regarding this class outside of playtest materials. I hope to maybe start compiling some good info on it in this thread :D
Thanks, I understand what you mean now. It just moves it forward or back one square in the order of the d8. So if you rolled a 6 you could have it land in the 5 or 7 square. I also was curious about how feats work with alchemist bombs. The bomb usage is a supernatural ability, so does that mean you have to wait until you get fast bombs before ANY feat is able to affect bombs? I am interested because I am trying to work out using Kirin Strike with bombs to amp the damage from the int modifier and it seems to me that the feats can't even work with the bombs until you get fast bombs. Quote: Benefit: An alchemist with this discovery can quickly create enough bombs to throw more than one in a single round. The alchemist can prepare and throw additional bombs as a full-round action if his base attack bonus is high enough to grant him additional attacks. This functions just like a full-attack with a ranged weapon.
The wording on Targeted Bomb Admixture is as follows: Quote: When you throw bombs, they can only hit a direct target; they do not splash. However, the bomb deals its base damage plus double your Intelligence modifier instead of just its base damage plus your Intelligence modifier. And the wording on Splash Weapon Mastery is as follows: Quote: When throwing a splash weapon, you act as if you had the Far Shot feat. When you hit with a splash weapon, select one additional square adjacent to the splash area; creatures in this area also take splash damage. When you miss with a splash weapon, you may adjust the miss direction on the grid by +1 or –1. This feat counts as Far Shot for the purpose of qualifying for other feats, but only in regard to splash weapons. My question is for Splash Weapon Mastery, on a miss are you able to move the bomb splash grid in any direction by 1 or is it just towards you by 1 or further away from you by 1? Secondly, if you use Targeted Bomb Admixture and miss, if you roll a 5 on the d8 for the miss square, could you potentially have the 5 ft square that the bomb lands in be the enemies square? Instead of taking dice damage + int modifier would it just be minimum dice roll plus modifiers with a reflex save for half? |