Mounted skirmisher full attack clarification


Rules Questions


I just wanted to check if these would work or if I misread the mounted skirmisher feat.

1 - In the most basic, my mount can move up to its speed, then I get a full attack, all well and good.

2 - Can I split my full attack? If I can five foot step normally between attacks and split targets, when my mount is moving can I make attacks against foes I pass? (allowing for their AoO)

3 - Can I combine this with a swift dismount? assuming I need to for whatever reason, attempt a swift dismount (if successful, free action DC 20 ride) then full attack. (If I fail it's a move action, so I'd still get a single attack?)

4 - How would this feat combine with fly-by attack? Lets say a lvl 15 summoner with a mount Eidolon with flight, fly-by attack. Would he be able to have his mount fly toward someone (traveling half it's full movement) full attack while the mount makes a standard attack, then fly back to its original space.

As far as I understand from my reading of mounted combat section, the details on the feats, it seems like these are all completely feasible and rule legal. Can anyone confirm? Or cite where I went wrong?


Thanks in advance!


I believe

1) Definitely yes
2) I'm not sure, but I don't think so. It would require something like Ride By Attack, but Ride By Attack doesn't work since it only allows you to make a single attack.
3) Yes. That is how it should work.
4) Not well. Flyby Attack is basically Ride By Attack in the air. Again, you can make one standard action during the movement, locking you out of a full attack.


For 4 though it says the mount can make one standard, as it would be the mount with fly-by attack, as long as it doesn't exceed its total movement why wouldn't mounted skirmisher trigger?


Actually, yes and no. I did forget about that, but there is still a problem.

While Flyby Attack would allow the mount (and it is the mount who would have to take it) to move, standard action(attack), move, it doesn't do anything for the rider.

In order for the rider to attack in the middle of the mounts move, he needs ride by attack. Which again limits him back to a standard action.

It could work in the sense that the mount could move, attack a creature along the path, continue moving ending at a creature within reach of the rider, and then (assuming the distance moved was less or equal to the mounts movement speed) the rider could make a full attack.

For a non-flying mount to do the same basic thing (except not in the air) would require them to have spring attack.

Scarab Sages

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Claxon wrote:


For a non-flying mount to do the same basic thing (except not in the air) would require them to have spring attack.

Except that Ride-by Attack requires a mounted charge and Spring Attack is its own full round action, so they don't mix. Actually, Flyby Attack has the same basic problem, it doesn't mix with Ride-by Attack either, so there isn't really any way to have both rider and mount attack in the middle of a movement.


Ssalarn wrote:
Claxon wrote:


For a non-flying mount to do the same basic thing (except not in the air) would require them to have spring attack.
Except that Ride-by Attack requires a mounted charge and Spring Attack is its own full round action, so they don't mix. Actually, Flyby Attack has the same basic problem, it doesn't mix with Ride-by Attack either, so there isn't really any way to have both rider and mount attack in the middle of a movement.

But I think his goal is more to just have his mount move him in, allow him to full attack, and move away.

But I still don't think there is a way for him to accomplsih it.


Your mount moves on your initiative. Most GM's assume that you can interchange actions.

If your mount has a move of 50' do the following with mounted skirmisher:

1) Have your mount use a move action to move 25'
2) Make a full attack with your rider.
3) Have your mount use a move action to move 25'

The rules for mounted skirmisher say "if your mount moves its speed or less" not "takes only one move action."

Get some horseshoes of speed and take the racer archetype and you have a fast-moving striker.

Now you can't use this in conjunction with any charge feats because charging is a full-round action.

Instead of double-damage and +2 on to hit you get the ability to move-in, full-attack, and withdraw.

I'd take 2,3,or 4 attacks (albeit at a lower attack) over a single ride-by attack. Again, at the risk of upsetting people, I am advocating against charge feats.

Scarab Sages

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If you're going Mounted Skirmisher you're already deciding against charging. It's not Pounce, you still have to have the actual full attack action to take which is incompatible with the full-round action you have to take to charge, so you probably should forego the charge feats (assuming you have early access to Mounted Skirmisher, by dipping Sohei or something similar).

I'm just not certain if the game actually allows for breaking up a movement like that, or if it's all considered one move.


Ssalarn wrote:
... so there isn't really any way to have both rider and mount attack in the middle of a movement.

I agree. It seems goofy to try to attack with the mount from both a rules and simulationist point of view. There are times when it is warranted, but mostly it seems cheesy.

I often attack a creature at range, and if the mount has only taken one move, I command it to guard -- so that if an enemy steps up towards it a bite/trip is triggered.

If you have lunge you can attack from 15' with a reach weapon. You threaten range 1 and 2, while your mount threatens range 0 and 1. An enemy can no longer 5' step to get past your reach; if they charge they trigger the wolf's readied action and may get bitten and tripped. If they get tripped the charge ends and the movement provokes an attack from the rider.


Varalash wrote:


3 - Can I combine this with a swift dismount? assuming I need to for whatever reason, attempt a swift dismount (if successful, free action DC 20 ride) then full attack. (If I fail it's a move action, so I'd still get a single attack?)

Level 7 Roughrider class feature:

Leap from the Saddle (Ex)
At 7th level, after a roughrider’s mount takes a single move, he may attempt a fast dismount (DC 20 Ride check). If he succeeds, he can take a full-attack action.
This ability replaces Armor Training 2.

I think that you cannot combine it with a swift dismount since the point of Mounted Skirmisher is that you are better at using your mount's movement to attack.


Ssalarn wrote:


I'm just not certain if the game actually allows for breaking up a movement like that, or if it's all considered one move[/url].

If you have any clear ruling I'd love to hear about it. It makes sense to split it up to me, but I know that it sounds discordant to others.


Ssalarn wrote:
...assuming you have early access to Mounted Skirmisher, by dipping Sohei or something similar).

You are right that between levels 7-13 you kinda yearn for it.

How would the dip help? The feat has a skill rank requirement. Is there something about the Sohei that I missed as far as qualifying for the feats?


Secret Wizard wrote:
Varalash wrote:


3 - Can I combine this with a swift dismount? assuming I need to for whatever reason, attempt a swift dismount (if successful, free action DC 20 ride) then full attack. (If I fail it's a move action, so I'd still get a single attack?)

Level 7 Roughrider class feature:

Leap from the Saddle (Ex)
At 7th level, after a roughrider’s mount takes a single move, he may attempt a fast dismount (DC 20 Ride check). If he succeeds, he can take a full-attack action.
This ability replaces Armor Training 2.

I think that you cannot combine it with a swift dismount since the point of Mounted Skirmisher is that you are better at using your mount's movement to attack.

I agree 100%, I also don't believe you can spit it up.


Monks always ignore prerequisites for their bonus feats.

ALSO:
From the Roughrider Fighter archetype:

Ride Them Down (Ex)
At 15th level, can spur his mount on while readying an attack. If a roughrider’s mount takes a single move, the roughrider can make a full-attack, taking his attacks at any point during his mount’s movement. If he has the Trample feat, he may substitute an overrun combat maneuver for each of his attacks. This movement provokes attacks of opportunity against the roughrider but not his mount.

This clearly specifies you can take your full attack at any point, while Mounted Skirmisher does not.

Scarab Sages

MachOneGames wrote:
Ssalarn wrote:
...assuming you have early access to Mounted Skirmisher, by dipping Sohei or something similar).

You are right that between levels 7-13 you kinda yearn for it.

How would the dip help? The feat has a skill rank requirement. Is there something about the Sohei that I missed as far as qualifying for the feats?

Monks ignore prereqs for their bonus feats, and the Sohei can grab mounted feats as bonus feats. So you can snag Mounted Skirmisher right out the gate and flurry from horseback if you want.


Ssalarn wrote:
MachOneGames wrote:
Ssalarn wrote:
...assuming you have early access to Mounted Skirmisher, by dipping Sohei or something similar).

You are right that between levels 7-13 you kinda yearn for it.

How would the dip help? The feat has a skill rank requirement. Is there something about the Sohei that I missed as far as qualifying for the feats?

Monks ignore prereqs for their bonus feats, and the Sohei can grab mounted feats as bonus feats. So you can snag Mounted Skirmisher right out the gate and flurry from horseback if you want.

Okay, that's cool. It seems a bit cheesy. Act in the surprise round, +2 on all saves and a 14th level feat early without having to take trick riding. Sacrifice a BAB and level-dependent abilities. Hmm.

Scarab Sages

MachOneGames wrote:


Okay, that's cool. It seems a bit cheesy. Act in the surprise round, +2 on all saves and a 14th level feat early without having to take trick riding. Sacrifice a BAB and level-dependent abilities. Hmm.

The big downside there is the fact that his abilities don't sync well until 6th level (he gets martial weapons but can't select any of them for flurry until he gets Weapon Training), and he doesn't actually get a mount, he just gets to share some of his monk abilities with whatever standard mount he happens to acquire. Definitely not as good as a true animal companion. It's really one of those classes where it's worth snagging the Nature's Ally feats to get a Ranger progression mount to apply your abilities to, otherwise you're never going to get more than 1 chance each combat to take advantage of that early access to Mounted Skirmisher.


Thanks for all your input guys!

I realize that there are ways to optimize it better, but mostly I was looking strictly at the mechanics of it to see if it were possible. Even a fighter that takes nature soul, animal ally and boon companion would likely prove a good choice, able to do it with a dip in sohei as mentioned. (there's even some good AC cheese with draconic defender that could get you and your mount +7 AC, not bad, but that's for another thread).

Going off the ride them down ability that Secret mentioned - Is it unreasonable to assume that mounted skirmisher would function similar? barring early entry, you get it at a similar level as you would ride them down. I agree that it doesn't say you can, but it also doesn't say you can't.

Makes sense on the swift dismount front, I just wanted to see if it was possible depending on situations that might arise.

I was going against taking charge feats in favor of a flying mount that would awesome blow as its standard action, but wondered about combining it with the mounted skirmisher feat. My reading was as MachOneGames listed, with the full attack taken half way through the movement so long as you don't exceed the total movement.

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