kingdom maker campaign, interlude between book 3 and 4


Play-by-Post


This is a forum where our in person group pathfinder role-playing group can accomplish the years of kingdom building in the kingmaker campaign that i am currently DMing. this is merely a way for us to knock out 48 months of kingdom building in between sessions so that we can actually play when we meet.


Reporting as ordered, Commandante! Hail, KACKK!


awesome, lets get this started when you get off from work and you are ready


Middle-aged Human Male [Injuries] [HP]0[Luck] 0 [Defenses] D: +9/P: +9/T: +0/F: +0/W: +0 [Stats] STR: +4/STA: +0/AGI: +1/DEX: +0/FIG: +1/INT: +0/AWE: +0/PRE: +0

well i am here now, you here Dm lazer beam?


Elder Human Mage 20/ Planeswalker 10/ Engineer 10

Si Si Senor


Middle-aged Human Male [Injuries] [HP]0[Luck] 0 [Defenses] D: +9/P: +9/T: +0/F: +0/W: +0 [Stats] STR: +4/STA: +0/AGI: +1/DEX: +0/FIG: +1/INT: +0/AWE: +0/PRE: +0

alright, you can roll in real life or on here, i don't mind, lets start with month 1's stability check


Elder Human Mage 20/ Planeswalker 10/ Engineer 10

Stability Month 1: 1d20 + 86 ⇒ (1) + 86 = 87


Middle-aged Human Male [Injuries] [HP]0[Luck] 0 [Defenses] D: +9/P: +9/T: +0/F: +0/W: +0 [Stats] STR: +4/STA: +0/AGI: +1/DEX: +0/FIG: +1/INT: +0/AWE: +0/PRE: +0

so since you nat !'d, but did not fail by 5 or more, unrest increases by 1


Middle-aged Human Male [Injuries] [HP]0[Luck] 0 [Defenses] D: +9/P: +9/T: +0/F: +0/W: +0 [Stats] STR: +4/STA: +0/AGI: +1/DEX: +0/FIG: +1/INT: +0/AWE: +0/PRE: +0

next up is to pay the consumption for the kingdom, followed by filling vacant item slots, and then the enforcer can reduce unrest if you choose


Elder Human Mage 20/ Planeswalker 10/ Engineer 10

The Dark Hood shoots the unrest in the face!

I think it's only unrest of 1 atm so poof gone!

Taking 3 hexes in the Nomen heights to connect the two regions and southward in a straight line to nab that sweet Resource at "Mary Jane" lake

Building City Wall (x4), Bureau, and Magical Academy in Shrike's Reach. (76 BP) Our unrest is now zero.

Build 3 farms and a fishery on newly acquired land. (10 BP)

Leaves us with 38 BP, 6 consumption and 10 bonus BP/round

Economy Roll: 1d20 + 89 ⇒ (19) + 89 = 108

108/3 = 36 plus 4 from Bp/Rnd (after subtracting consumption)

Removing 1 BP from treasury for 1 Unrest.

End at 78 BP


Elder Human Mage 20/ Planeswalker 10/ Engineer 10

oh right enforcer roll

Loyalty: 1d20 + 83 ⇒ (16) + 83 = 99


Middle-aged Human Male [Injuries] [HP]0[Luck] 0 [Defenses] D: +9/P: +9/T: +0/F: +0/W: +0 [Stats] STR: +4/STA: +0/AGI: +1/DEX: +0/FIG: +1/INT: +0/AWE: +0/PRE: +0

some bandits have made their way from the south and are currently harrasing the town on the candlmere. make a stability check


Elder Human Mage 20/ Planeswalker 10/ Engineer 10

Bandits Stability Roll: 1d20 + 94 ⇒ (17) + 94 = 111

forgot 3 bp from claiming hexes last month now at 75 BP

Month 2

Stability Roll: 1d20 + 94 ⇒ (1) + 94 = 95 Increase Unrest by 1

Enforcer takes down the Kingpin! -1 Unrest

Loyalty Roll: 1d20 + 82 ⇒ (16) + 82 = 98

Hex: Add 3 this time angling northeastward along Varnholds border to connect our roads to the Brevoy borderland road and then build three roads and 2 farms (3 + 6 + 6 + 6 + 2 + 2)= 25 BP

Build 1 Wall -2 BP -2 Unrest

Economy: 1d20 + 88 ⇒ (12) + 88 = 100

104/3 = 34; 34 - 8 + 10 = 36 BP this round

Removing 1 BP from treasury for 1 Unrest.

Leaving us with 82 BP left.


Middle-aged Human Male [Injuries] [HP]0[Luck] 0 [Defenses] D: +9/P: +9/T: +0/F: +0/W: +0 [Stats] STR: +4/STA: +0/AGI: +1/DEX: +0/FIG: +1/INT: +0/AWE: +0/PRE: +0

the success of the marshals routes out the bandits before they could do any serious harm. as for the next month, nothing significant occurs


Elder Human Mage 20/ Planeswalker 10/ Engineer 10

Month 3

Stability Roll: 1d20 + 94 ⇒ (11) + 94 = 105

Enforcer takes down the Kingpin! -1 Unrest

Loyalty Roll: 1d20 + 86 ⇒ (13) + 86 = 99

Hex: Add 4 hexes; (-4 BP)

Improvements: Add 5 farms and 2 Fisheries (-28 BP)

No buildings this turn

Economy: 1d20 + 88 ⇒ (15) + 88 = 103

BP gained this round: (103/3)-0+10 = 44 (oops forgot to remove the previous month's BPo withdrawl! another -2 BP)

Removing 1 BP from treasury for 1 Unrest.

Leaving us with 92 BP left.


Middle-aged Human Male [Injuries] [HP]0[Luck] 0 [Defenses] D: +9/P: +9/T: +0/F: +0/W: +0 [Stats] STR: +4/STA: +0/AGI: +1/DEX: +0/FIG: +1/INT: +0/AWE: +0/PRE: +0

this month while the farms were being built, a piece of skymetal with some ancient writing was discovered. this discovery has spread news of your kingdom around and fame increases by 1 and lore increases by 4 permanently. i rolled well on the lore


Elder Human Mage 20/ Planeswalker 10/ Engineer 10

Month 4

Stability Roll: 1d20 + 94 ⇒ (3) + 94 = 97

Enforcer takes down the Kingpin! -1 Unrest

Loyalty Roll: 1d20 + 86 ⇒ (6) + 86 = 92

Hex: Add 4 hexes (-4 BP)

Improvements: x2 Quarry x2 Farm x3 Fishery (-32 BP)

No buildings this turn

Economy: 1d20 + 90 ⇒ (13) + 90 = 103

Removing 1 BP from treasury for 1 Unrest.

BP gained this round: (103/3)-1 +14 =47

Leaving us with 103 BP left.


Middle-aged Human Male [Injuries] [HP]0[Luck] 0 [Defenses] D: +9/P: +9/T: +0/F: +0/W: +0 [Stats] STR: +4/STA: +0/AGI: +1/DEX: +0/FIG: +1/INT: +0/AWE: +0/PRE: +0

nothing significant this month occurs


Elder Human Mage 20/ Planeswalker 10/ Engineer 10

Month 5

Stability Roll: 1d20 + 98 ⇒ (10) + 98 = 108

Enforcer takes down the Kingpin! -1 Unrest

Loyalty Roll: 1d20 + 86 ⇒ (12) + 86 = 98 DC 90

Hex: Add 4 hexes (-4 BP) northern plains/hills

Improvements: x4 Farms x3 Fishires (-22 BP)

x4 Apiaries (-24 BP)

Economy: 1d20 + 94 ⇒ (3) + 94 = 97

Removing 1 BP from treasury for 1 Unrest.

BP gained this round: (97/3)-1 +14 = 45

Leaving us with 87 BP left.


Middle-aged Human Male [Injuries] [HP]0[Luck] 0 [Defenses] D: +9/P: +9/T: +0/F: +0/W: +0 [Stats] STR: +4/STA: +0/AGI: +1/DEX: +0/FIG: +1/INT: +0/AWE: +0/PRE: +0

from rostland, a high official comes and visits your town, bringing with him a boon to the economy. the followers with him increase the fame of the kingdom by 1 and you gain 4 bp


Elder Human Mage 20/ Planeswalker 10/ Engineer 10

Month 6

Kael Crescendo is switching his "City Planning" resources towards fostering Loyalty this month. He organizes the opening of a new bakery in Shrike's Reach that sells a new treat: Gummy Owlbears (tm).

Little does the unsuspecting populace know that the store is in reality a front for a pseudo-legal Pesh distributing center that pays a handsome cut (15%) to their wealthy benefactor, Mort Grimmsly (one of my aliases).

Stability Roll: 1d20 + 98 ⇒ (11) + 98 = 109

The Dark Hood takes down Dr. Octagon! -1 Unrest

Loyalty Roll: 1d20 + 97 ⇒ (9) + 97 = 106

Hex Claims: None

New Districts: Begin Clearing new trade district for Shrike's Reach. (2 BP)

Improvements: None

Buildings: Graveyard(4 BP), Bakery(6 BP), Dance Hall(4 BP), x3 House(9 BP), x2 Brothel(8 BP)

Economy Roll: 1d20 + 91 ⇒ (18) + 91 = 109

Removing 1 BP from treasury for 1 Unrest.

Treasury @ Start: 91
BP Spent: 34 BP
BP Gained: 14 from Resources; 36 from Economy

Treasury @ End: 107


Middle-aged Human Male [Injuries] [HP]0[Luck] 0 [Defenses] D: +9/P: +9/T: +0/F: +0/W: +0 [Stats] STR: +4/STA: +0/AGI: +1/DEX: +0/FIG: +1/INT: +0/AWE: +0/PRE: +0

this month is relatively peacefull,no event


Elder Human Mage 20/ Planeswalker 10/ Engineer 10

Month 7

Seeing the bakery doing so well Kael turns his gaze back to the economy and a pet project he has had ideas for for awhile now. He builds a center of learning for all with a special library dedicated to housing a branch of the Arcanarium.

Stability Roll: 1d20 + 99 ⇒ (6) + 99 = 105

The Dark Hood takes down XXX! -1 Unrest

Loyalty Roll: 1d20 + 97 ⇒ (3) + 97 = 100

Hex Claims: None

New Districts: None

Improvements: None

Buildings: University (78 BP), Library (6 BP), House (3 BP)

Economy Roll: 1d20 + 102 ⇒ (14) + 102 = 116

Removing 1 BP from treasury for 1 Unrest.

Treasury @ Start: 107
BP Spent: 88 BP
BP Gained: 14 from Resources; 38 from Economy

Treasury @ End: 71


Middle-aged Human Male [Injuries] [HP]0[Luck] 0 [Defenses] D: +9/P: +9/T: +0/F: +0/W: +0 [Stats] STR: +4/STA: +0/AGI: +1/DEX: +0/FIG: +1/INT: +0/AWE: +0/PRE: +0

As the university was being created, rumors were coming in from Mivan. a band of slavers were planning on capturing some of the kobolds that work for the country, trying to get a cheap mining force. I need you to make both a loyalty and a stability check to stop these slavers, but you take a penalty equal to the number of brothels and waterfronts you own.


Elder Human Mage 20/ Planeswalker 10/ Engineer 10

One of my orphans informs me of the disappearance of a number of the scalykind children from the city orphanage. I send Oran to investigate under guise of the Dark Hood.

While he tracks them down, I suggest to General Silverkin that increasing nightly patrols and randomizing their patrol patterns might net a few of these slavers operating within Shrike's Reach.

Control DC: 95

Stability Roll: 1d20 + 99 - 4 ⇒ (5) + 99 - 4 = 100
Loyalty Roll: 1d20 + 101 - 4 ⇒ (19) + 101 - 4 = 116

Once the Dark Hood finds their hideout, General Silverkin and our band confronts them in their hideout.

After a brief, but furious battle we confront the slaver leader.

Your enterprise was flawed from the outset. Had you chosen a different "export" and gone through the appropriate channels we might be in business together instead. Such a waste of raw manpower. You should think on that in any future endeavors. That is...if the justice system spares your pitiful life.


Middle-aged Human Male [Injuries] [HP]0[Luck] 0 [Defenses] D: +9/P: +9/T: +0/F: +0/W: +0 [Stats] STR: +4/STA: +0/AGI: +1/DEX: +0/FIG: +1/INT: +0/AWE: +0/PRE: +0

with the two successes, you were able to free the kobolds before things got out of hand, and no penalty to the kingdom


Elder Human Mage 20/ Planeswalker 10/ Engineer 10

Month 8

Stability Roll: 1d20 + 99 ⇒ (5) + 99 = 104

The Dark Hood takes down a band of roving monsters! -1 Unrest

Loyalty Roll: 1d20 + 101 ⇒ (19) + 101 = 120

Hex Claims: 4 Hexes (Ghost Stone, Vordakai's Tomb, Valley of the Dead, and Silver Dragons Lair) (4 BP)

New Districts: None

Improvements: 4 Roads (24 BP), 3 Watchtowers (36 BP)

Buildings: None

Economy Roll: 1d20 + 103 ⇒ (5) + 103 = 108

Removing 1 BP from treasury for 1 Unrest.

Treasury @ Start: 71
BP Spent: 64 BP
BP Gained: 14 from Resources; 36 from Economy

Treasury @ End: 57 BP


Middle-aged Human Male [Injuries] [HP]0[Luck] 0 [Defenses] D: +9/P: +9/T: +0/F: +0/W: +0 [Stats] STR: +4/STA: +0/AGI: +1/DEX: +0/FIG: +1/INT: +0/AWE: +0/PRE: +0

as the fall begins to change the leaves, nothing exciting occurs in the kingdom, a nice reprieve from the horrors of the last month.


Elder Human Mage 20/ Planeswalker 10/ Engineer 10

Month 9

Stability Roll: 1d20 + 105 ⇒ (8) + 105 = 113

The Dark Hood takes down a Pesh smuggler! -1 Unrest

Loyalty Roll: 1d20 + 106 ⇒ (7) + 106 = 113

Hex Claims: None

New Districts: None

Improvements: x5 Roads(27 BP), x2 Farms (8 BP)

Buildings: None

Economy Roll: 1d20 + 105 ⇒ (19) + 105 = 124

Removing 1 BP from treasury for 1 Unrest.

Treasury @ Start: 57
BP Spent: 36 BP
BP Gained: 14 from Resources; 41 from Economy

Treasury @ End: 76


Middle-aged Human Male [Injuries] [HP]0[Luck] 0 [Defenses] D: +9/P: +9/T: +0/F: +0/W: +0 [Stats] STR: +4/STA: +0/AGI: +1/DEX: +0/FIG: +1/INT: +0/AWE: +0/PRE: +0

as the autumn month comes to a close, Numaeria has offered you an invitation to their harvest festival. if you choose to go, bringing along 3 BP of tribute to the host nation, for 1 year, your society and fame will increase by 1. in addition, you gain a +2 bonus on any edict checks you make with Numeria for the upcoming year.


Elder Human Mage 20/ Planeswalker 10/ Engineer 10

We graciously accept the invitation and attend in our finest regalia in attendance with King Garess. While attending the party I attempt a number of subtle, cordial inquiries into the state of affairs back home in Brevoy.

Just rooting around for any clue that will lead me towards the goal of getting revenge on the cowards that killed off my family line. It'll be something like 6 years now since I fled, nearly 9 when this Kingdom Building is done. Long time to go without any clues.

Diplomacy (Gather Information): 1d20 + 14 ⇒ (3) + 14 = 17
Knowledge(Local): 1d20 + 16 ⇒ (14) + 16 = 30 To aid my Diplomacy check with knowledge of the area with which to praise them.
Knowledge(Nobility): 1d20 + 16 ⇒ (7) + 16 = 23 To recognize any nobles at teh festival of Brevoy or Restov nationality.

So this is the wonderful city of Starfall? Oh but you are too modest. The entire city being built on top a fallen meteor is almost too fantastic to imagine. I can only imagine your neighboring nations jealousy at the notion.


Middle-aged Human Male [Injuries] [HP]0[Luck] 0 [Defenses] D: +9/P: +9/T: +0/F: +0/W: +0 [Stats] STR: +4/STA: +0/AGI: +1/DEX: +0/FIG: +1/INT: +0/AWE: +0/PRE: +0

yes, many countries envy our incredible wealth. it is due to this magnificent gift from the heavens that my tribe was able to grow from a barbaric nomadic tribe to the rulers of this impressive country. everyone wants our skymetals, from adamantine with all of its uses in war, to harraculum, bending time itself around it. also from this meteorite, an army of automotons, more advanced than any construct even the great azlants ever built. Pitax would like to spread into our lands, and we always have edventurers heading up to mendev to fight the world wound. thankfully our technic league and the automatons have kept the onslaught of the demon horde in check. But you are an off shoot from Brevoy no? it is good to hear that another proposed marriage to king Sartova is being arranged. 6 years from the last one is too long. he should settle down. i can't remember her name, but some royal family. ahh but now i have to go see the ambassador from mendev, asking for adamantine weapons again. good evening.
as you look around the harvest festival you see the king of Pitax, King Iroveti, a high commander in the Mendev crussade whom the king is talking to, a member of the council of daggermark. the Gladiator king from Tymon Ullorth Ungin, and the current swoorldlord of Mivon is talking with some priest of Calistra.


Elder Human Mage 20/ Planeswalker 10/ Engineer 10

Month 10

Stability Roll: 1d20 + 106 ⇒ (18) + 106 = 124

The Dark Hood takes down XXX! -1 Unrest

Loyalty Roll: 1d20 + 106 ⇒ (8) + 106 = 114

Hex Claims: None

New Districts: None

Improvements: None

Buildings: Hospital(30 BP), x3 Park(12 BP)

Economy Roll: 1d20 + 105 ⇒ (4) + 105 = 109

Removing 1 BP from treasury for 1 Unrest.

Treasury @ Start: 76
BP Spent: 43 BP
BP Gained: 14 from Resources; 35 from Economy

Treasury @ End: 82


Middle-aged Human Male [Injuries] [HP]0[Luck] 0 [Defenses] D: +9/P: +9/T: +0/F: +0/W: +0 [Stats] STR: +4/STA: +0/AGI: +1/DEX: +0/FIG: +1/INT: +0/AWE: +0/PRE: +0

as the winter sets in and the rivers develop some icing, the people go about their business as usual with nothing out of the ordinary occurring.


Elder Human Mage 20/ Planeswalker 10/ Engineer 10

Month 11

Stability Roll: 1d20 + 108 ⇒ (19) + 108 = 127

The Dark Hood takes down another scumbag! -1 Unrest

Loyalty Roll: 1d20 + 110 ⇒ (5) + 110 = 115

Hex Claims: None

New Districts: None

Improvements: None

Buildings: Black Market (50 BP), Mansion (10 BP)

Economy Roll: 1d20 + 107 ⇒ (17) + 107 = 124

Removing 1 BP from treasury for 1 Unrest.

Treasury @ Start:82
BP Spent: 61 BP
BP Gained: 14 from Resources; 41 from Economy

Treasury @ End: 76


Middle-aged Human Male [Injuries] [HP]0[Luck] 0 [Defenses] D: +9/P: +9/T: +0/F: +0/W: +0 [Stats] STR: +4/STA: +0/AGI: +1/DEX: +0/FIG: +1/INT: +0/AWE: +0/PRE: +0

As the days are getting shorter and the nights are bitter cold and long, nothing hampers your citizens as they stay warm at home, keeping the frost at bay. no event this month


Elder Human Mage 20/ Planeswalker 10/ Engineer 10

Month 12

Stability Roll: 1d20 ⇒ 13

The Dark Hood takes down XXX! -1 Unrest

Loyalty Roll: 1d20 ⇒ 18

Hex Claims: None

New Districts: None

Improvements: None

Buildings: House (3 BP), Alchemist (18 BP)

Economy Roll: 1d20 + 107 ⇒ (20) + 107 = 127

No BP removed from Treasury.

Treasury @ Start: 76
BP Spent: 21 BP
BP Gained: 14 from Resources; 42 from Economy

Treasury @ End: 111


Middle-aged Human Male [Injuries] [HP]0[Luck] 0 [Defenses] D: +9/P: +9/T: +0/F: +0/W: +0 [Stats] STR: +4/STA: +0/AGI: +1/DEX: +0/FIG: +1/INT: +0/AWE: +0/PRE: +0

as the Solstice arrives, the common folk are building fires to keep the dark tapestry from invading the world, or symbolically so. as these festivals are being set up around the kingdom, some lumberjacks who got into the mead a bit too early, set up the bonfire out of its normal spot, and haphazardly leaning to the east. as it is lit, the fire catches and burns bright, and then crumples. the logs break free of the hastily dug pit and fall near the precious lumber, which catches on fire. the sawmill that is to the left of your capital has caught fire from drunken festivities, a stability check is needed to see how quickly the fires can be quelled, and if the sawmill will remain.


Elder Human Mage 20/ Planeswalker 10/ Engineer 10

Seeing the soon-to-be-towering inferno, I cast haste on Pyra speeding her progress as she carpet bombs the flames with her frost bombs.

Stability: 1d20 + 110 ⇒ (6) + 110 = 116 vs. Control DC 99


Middle-aged Human Male [Injuries] [HP]0[Luck] 0 [Defenses] D: +9/P: +9/T: +0/F: +0/W: +0 [Stats] STR: +4/STA: +0/AGI: +1/DEX: +0/FIG: +1/INT: +0/AWE: +0/PRE: +0

the saw mill is saved. yay. and so ends the first year since the varnhold entered your kingdom.

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