Quickest way to get a potion out?


Advice

Grand Lodge

Without being a tiefling, what's the quickest way to get a potion out?

Grand Lodge

No one?

Grand Lodge

Spring-Loaded Wrist Sheathes.

Grand Lodge

Maybe, but that's up to GM interpretation. Are there any other ways?

Grand Lodge

Well, a potion is smaller than a Dagger.

Why wouldn't it work?

Liberty's Edge

Because it describes what fits in a sheath and potions don't currently come in "Pixie Stix" containers.

Expect a lot of table variation on wrist sheaths.

Gloves of Storing would work as a free action, but limited to only one potion.

Versatile Vest would let you retrieve potions as a move action.


Pathfinder Maps Subscriber
blackbloodtroll wrote:
Why wouldn't it work?

From the Adventurer's Armory

A Spring Loaded Wrist Sheath says "This item works like a standard wrist sheath, but releasing an item from it is an immediate action."

The standard Wrist Sheath says "The sheath can hold one light weapon, ranged weapon, or wand that weighs less than 1 pound. Alternatively, you may store up to 1 pound of ammunition in a wrist sheath."

A potion is not any of those things listed. It's only by the logic of comparison of a potion with things that CAN be used in a wrist sheath that leads to the conclusion that it might work.

So ask your GM.

Grand Lodge

That's not what it says.

It says:
"The sheath can hold one forearm-length item such as a dagger, dart, or wand, or up to five arrows or crossbow bolts."

Those are examples, and not a be all, end all list, of the only items you can put in there.

Grand Lodge

blackbloodtroll wrote:

That's not what it says.

It says:
"The sheath can hold one forearm-length item such as a dagger, dart, or wand, or up to five arrows or crossbow bolts."

Those are examples, and not a be all, end all list, of the only items you can put in there.

Right, and that's why it's up to the GM (not the player) to determine what else can be stored.

Fomsie wrote:


Gloves of Storing would work as a free action, but limited to only one potion.

Versatile Vest would let you retrieve potions as a move action.

Very good choices. Gloves of storing seems like an excellent choice for what I have in mind. Would Versatile Vest provoke an AoO?

(I'm trying to figure out the best way to use the feat Potion Glutton)

Grand Lodge

Is this for PFS?

Grand Lodge

blackbloodtroll wrote:
Is this for PFS?

Yes

Grand Lodge

Ah.

That explains some things.


Pathfinder Maps Subscriber
blackbloodtroll wrote:
That's not what it says.

I cut and pasted directly from my purchased PDF. Where are you quoting from ?

EDIT: I've redownloaded the AA and compared. This is a change.

It was as I quoted. It is now as BBT states.

Grand Lodge

Ultimate Equipment.


Pathfinder Maps Subscriber

Interestingly, UE includes the standard Wrist Sheath, but not the spring loaded wrist sheath, while AA has both.


2 people marked this as a favorite.
claudekennilol wrote:
Without being a tiefling, what's the quickest way to get a potion out?

Vomiting.

Make sure your character keeps a long feather in their pack at all times. Or maybe keep the feather on a spring loaded wrist sheath.

Shadow Lodge

Quickest way to get a potion out that I know of... have it in your glove of storing. Its a free action to store/retrieve item from glove.

Grand Lodge

claudekennilol wrote:


Fomsie wrote:


Gloves of Storing would work as a free action, but limited to only one potion.

Versatile Vest would let you retrieve potions as a move action.

Would Versatile Vest provoke an AoO?

*ahem*


My understanding is that retrieving a potion as a move action from a versatile vest would provoke an AoO.

Grand Lodge

Handy Haversack?

Grand Lodge

What about extra limbs? I know alchemists get that mutation.. Is there anything similar to that where I can have an extra limb hold it?


1 person marked this as a favorite.

An intelligent handy haversack that can cast unseen servant 3 times per day. Unseen servant should always be active, so you just say backpack, hand me my potion! You should probably play a character named Dora and take leadership. Obviously your follower will be an anthropomorphic monkey named Boots.


Unseen Servant is the way to go with this, just be sure you don't get hit in any AoE effects.

I use one to carry almost all of my stuff, and even reload my crossbow for me (saving me from the rapid reload tax).

Shadow Lodge

Walk around with it in your hand.
Or hold it with your extra limb/prehensile tail.

Sipping Jacket maybe?


claudekennilol wrote:
Without being a tiefling, what's the quickest way to get a potion out?

Cast time-stop. Pull out potion, drink potion, pull out another potion, drink second potion, according to time this all happened in the course of an instant, therefore it is the quickest.


1 person marked this as a favorite.

I am playing a barbarian who has the superstition rage power. Healing me was a problem cause I have to roll every time to see if it worked or not.
I use potions in combat. I found a potion belt in the 3rd edition (3.5) Forgotten Realms Campaign Setting on page 96 and my DM has let me get one to use.

POTION BELT (1GP) 1lb.
This sturdy leather belt similar to a bandoleer has pockets shaped to hold potion vials and is fitted with ties or flaps to keep the potions from falling out. It holds six potions. Retrieving a potion from a potion belt is a free action once per round.

MASTERWORK POTION BELT (60GP) 1lb.
This extremely well-made potion belt holds ten potions

So with one of these belts and the accelerated-drinker combat trait I can draw a potion as a free action and drink it as a move action!

You could also be a drunken brute barbarian and get a potion belt or have a prehensile tail.
I did not cause I did not wanna give up the fast movement as my barbarian is a charge build.


You could also wear a glove of storing on one hand and get a spell tattoo to mimic a glove of storing on the other hand to hold two potions for you.

Grand Lodge

ClownWolf wrote:

I am playing a barbarian who has the superstition rage power. Healing me was a problem cause I have to roll every time to see if it worked or not.

I use potions in combat. I found a potion belt in the 3rd edition (3.5) Forgotten Realms Campaign Setting on page 96 and my DM has let me get one to use.

POTION BELT (1GP) 1lb.
This sturdy leather belt similar to a bandoleer has pockets shaped to hold potion vials and is fitted with ties or flaps to keep the potions from falling out. It holds six potions. Retrieving a potion from a potion belt is a free action once per round.

MASTERWORK POTION BELT (60GP) 1lb.
This extremely well-made potion belt holds ten potions

So with one of these belts and the accelerated-drinker combat trait I can draw a potion as a free action and drink it as a move action!

You could also be a drunken brute barbarian and get a potion belt or have a prehensile tail.
I did not cause I did not wanna give up the fast movement as my barbarian is a charge build.

That totally doesn't work RAW as you still have to try and resist the potion, you're the caster receiving the effect. Also, the accelerated drinker trait only lets you drink it as a move action if you started the turn with the potion in your hand. So it only works if you took out the potion on your previous turn. (free actions have to be done on your turn, only* immediate actions can be done outside your turn (*there are exceptions, but this wouldn't be one of them).

Also, this wouldn't work for PFS as potion belts aren't in any of the pathfinder sources. Prehensile tail also isn't an option (I think I put that in the first post). Thanks though.

Also, I just found a great option. I was pessimistic about all this technology stuff but I just found a medlance. It's a "wand-like" object that can be loaded with a potion. So it can go into a spring loaded wrist sheath (because wands can go into wrist sheaths). And then injected as a move action.

So until I can get 10k gold for a Glove of Storing + Potion Glutton (free to retrieve then swift to drink) the medlance is a really good option for a swift + move, leaving me with a standard action.

So in combat I can 5' step back, swift + move to quaff an enlarge potion, then standard action to hit.


Pathfinder Adventure Path Subscriber

Medlance? If it's from the tech guide I think you'll need a cert?

AddRes 2014-08-11 wrote:


Archetypes: all archetypes on pages 12–13 are legal for play, except Cyber-Soldier and Techslinger;
Feats: all feats on pages 6–7 are legal for play, except craft cybernetics, craft pharmaceutical, craft technological arms and armor, and craft technological item;
Misc.: Androffan may not be chosen as a known language. It may only be acquired through a Chronicle sheet;
Prestige Class: the Technomancer prestige class is not legal for play; Skills: all skills on page 5 are legal for play, except linguistics (Androffan);
Spells: all spells on pages 8–11 are legal for play, except irradiate, memory of function, and recharge.

Still pretty nifty.


I use a bandolier with iron vials so they don't break when I get hit or fall down. Maybe not THE fastest (not sure how long it takes really, I always fall back to use them) but you can hold like 5 or 6 of them that way.

Lantern Lodge

1 person marked this as a favorite.
claudekennilol wrote:
Without being a tiefling, what's the quickest way to get a potion out?

Eat the bottle.

Grand Lodge

Rerednaw wrote:

Medlance? If it's from the tech guide I think you'll need a cert?

AddRes 2014-08-11 wrote:


Archetypes: all archetypes on pages 12–13 are legal for play, except Cyber-Soldier and Techslinger;
Feats: all feats on pages 6–7 are legal for play, except craft cybernetics, craft pharmaceutical, craft technological arms and armor, and craft technological item;
Misc.: Androffan may not be chosen as a known language. It may only be acquired through a Chronicle sheet;
Prestige Class: the Technomancer prestige class is not legal for play; Skills: all skills on page 5 are legal for play, except linguistics (Androffan);
Spells: all spells on pages 8–11 are legal for play, except irradiate, memory of function, and recharge.

Still pretty nifty.

Yeah, I got one from one of the new scenarios.

Froth Maw wrote:
I use a bandolier with iron vials so they don't break when I get hit or fall down. Maybe not THE fastest (not sure how long it takes really, I always fall back to use them) but you can hold like 5 or 6 of them that way.

Bandoliers don't have any mechanical benefit in pathfinder, it's still a move action that provokes an AoO. That being said, I do plan on having a lot of potions so it'd probably be better for flavor to have one for my character.


1 person marked this as a favorite.

keep a potion sponge in your mouth, chew when needed.


Use a fake cyanide tooth, but replace the cyanide with magic juice.


Tomos wrote:

Walk around with it in your hand.

Or hold it with your extra limb/prehensile tail.

Sipping Jacket maybe?

I second the Sipping Jacket.

Though... would the jacket work for anything but potions? Could my drunken brute soak his clothes in alcohol, for example?


hire a gnome prankster lackey to use her swap ability to change your weapon into the needed potion.

Sovereign Court

Accelerated drinker trait (cheliax companion) if you can pick up that's trait, it's pretty awesome. Not sure if it is allowed in PFS haven't read that book in awhile.

Alternate racial trait: Prehensile Tail (have your tail hold your potion for when you need it). It replaces fiendish sorcery but well unless you planning to play a sorcerer, safe to drop.


Addem Up wrote:


Though... would the jacket work for anything but potions? Could my drunken brute soak his clothes in alcohol, for example?

I'd allow it, but if you are doing it for PFS you are probably better off looking at other options.

Community / Forums / Pathfinder / Pathfinder First Edition / Advice / Quickest way to get a potion out? All Messageboards

Want to post a reply? Sign in.