| rungok |
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So I've had this slightly silly, yet potentially awesome character in mind but it wasn't for any particular system.
It was for a character that was a hand to hand combat specialist, who was also a chiropractor. I just imagined the sickeningly crunchy things he could do if he got his hands on someone. The nickname that stuck in my head was "Dr. Knuckles"
So when I was thinking about this character I realized I will be playing a new campaign in a few weeks that starts us at level 5, and was wondering if anyone had any ideas on how to make this happen for Pathfinder. Build advice would be greatly appreciated, assume level 5 and 30 pt buy, but race, class, etc. are open to suggestion.
I mean a monk's unarmed damage would be obvious, but I actually like the idea of him being able to use his chiropractics to heal or at least treat injuries on characters too. (With Profession ranks for his normal practice)
I'll worry about *why* he's adventuring later. Probably to find stolen pages detailing secret chiropractic arts or perhaps to learn the skeletal systems of rare monsters.
Please let me know. I'm looking forward to cracking a few spines in my next game.
| avr |
Ninja with the pressure points trick. Or, I suppose, a rogue or slayer or even an archaeologist bard who uses a trick to take Ninja Trick.
Edit: though you probably also want Stunning Fist. OK, multiclassed monk/ninja. Maybe Ki Mystic Monk 3/Ninja 2 (to get a WIS-based ki pool) or Monk 1/Ninja 4 (if sneak attack will be more important to you.)
| haruhiko88 |
Tetori monk with mantis style. Really any race that doesn't have a str or wisdom penalty would be ideal. Dwarves rock at it, humans are pretty good, half orcs have the very nice racial CMD favored class bonus. Oddly enough it works really well with sneaky characters too, sneak up on someone and grab them from behind with a stunning fist because of stunning pin. Once you hit 7 you can pick up jawbreaker and deal bleed damage with stunning fist instead of the normal stunning effects.
Imbicatus
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I would say an ACG warpriest choosing unarmed strike as the sacred weapon. They get scaling damage with unarmed strikes, spells, and fervor healing. It matches the total concept more than the tetori, although the tetori will be better at "spinal readjustment".
An Irorian Paladin would work well too.
| RaizielDragon |
Oddly enough, the Monk archetypes Tetori and Monk of the Healing Hand mesh up perfectly for this. I think MotHH is the only other archetype a Tetori can take, other than Qinggong (which any of them can take, though maybe not use).
Tetori will make you an awesome grappler while Monk of the Healing Hand will let you heal people. Take some ranks in Heal as well.
Kappa make good Grapplers, and even have a Racial Paragon Class called Bone-Breaker, though you wouldn't be able to get the Healing abilities that way, and Tetori get better Grappling abilities. My suggestion would be to go Tetori and just take the Jawbreaker feat chain. Tetori even get the last one, Neckbreaker, for free.
I have a similar build that is basically flavored the opposite of you. He is a Half-Ogre Tetori who likes to wrestle and try to rip peoples limbs off (eventually via the Limb Ripper feat).
| rungok |
Wow all kinds of good suggestions. The ninja pressure points would be cool, and I will look into the Warpriest since all I have is the ACG playtest for hero lab and that hasn't been updated yet for the completed book. I also was considering healing hand/tetori monk, that would be great for the spine readjustment department.
Kappa? I've not seen that race before. Where is it?