Two-Weapon Fighter ala Prince of Persia


Advice


So, last character I need to work on, I think: player want's something akin to Prince of Persia.

I, not knowing much about the games, read up a little bit, and the gist seems to be: acrobatics, dual-wielding, minimum time reversal.

I considered trying to fit in the time reversal aspect via Time Thief, but I think the player (who also didn't know much about the games; just saw all the cool somersaulting from commercials and what not) will be happy with just a dual-wielder that can mow down people.

So, I started looking into dual-wielding, and there is of course the Ranger, and then the Two Weapon Warrior Fighter.

My question is: which makes the better TWFer?

Any other advice I should know about while preparing the character?

We will be starting at lvl 1, so I don't need much in place yet, but I always plan characters out, pretty much to the end, so they are ready to go.


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In my opinion the ranger is the king of two weapon fighters. Mostly because he can largely ignore his dex and focus on strength. Doing greater damage and having better to hit.

A fighter needs a dex of 17 to pickup Improved Two Weapon Fighting (GTWF requires 19 dex, but is largley a waste of a feat). This means he wont have a very high strength. Or at least either he strength or con will suffer. Neither of which is really acceptable for a melee character.

Meanwhile, the ranger spends his style feats on TWF, ITWF, Doubleslice, and Two Weapon Rend while ignore their prereqs.

He starts of with an 18 strength (16+2 from race), 16 con, 12 dex, 10 int, 12 wis, and 7 cha in a 20pt buy game.

The two-weapon warrior gets some good stuff, but isi crippled from the get go by stats. He has to boost dex, and strength, con. Or find a way to replace strength with dex. Such as the agile enchant. But that makes early levels difficult.

Overall, the ranger is just easier in my opinion. Combine it with an animal companion, better skills, some useful spell casting. The ranger is just a better package overall.

Scarab Sages

I expect things to change a little bit with the ACG. Brawlers able to get flurry and scaling damage with close weapons, and whatever dex to damage that gets added for the swashbuckler should shake things up a bit.

But for the most part claxon is correct. Rangers are better than Fighters at dual-wielding. It's easier to make the feats work and do damage, and they blow the fighter away for skill points.


If you go ranger remember to take a donkey animal companion and call her Farah :P

I disliked that one PoP game where you suddenly played as someone else. The ending was also bad.

Favoured enemy sand creatures.


Ok. So sounds like a resounding "RANGER!". Any archetypes I should look into?

The Exchange

If you want to do the whole PoP 'wall-running' and excessive acrobatics thing, then you probably want a Monk of some variety - flurry covers the TWF-type aspect too, although you may be using temple swords or something instead of scimitars. The Monk of the Four Winds archetype even gets Slow Time at level 12... so not really time reversal as such, but probably as close as you're going to get without going 3rd party.


True, FoB covers the TWF aspect. However, I dont see anything especially acrobatic about the Monk. Acrobatics uses Dex, which Ive been warned off of for a TWF, and the same would hold true for FoB; Str is still the key ability. As for the time aspect, I dont see it as being a big deal if he doesnt have some form of time manipulation. I think he will be happy as long as he is carving up bad guys.

Im currently looking at a "spell-less ranger" with the Guide archetype.

Scarab Sages

RaizielDragon wrote:
However, I dont see anything especially acrobatic about the Monk. Acrobatics uses Dex, which Ive been warned off of for a TWF, and the same would hold true for FoB; Str is still the key ability.

Monk is FAR more acrobatic than the ranger due to Slow Fall and High Jump, and fast movement gives a huge bonus to acrobatics as well.

Frankly, a Dervish Dance dex based monk with a dip of cleric for crusaders flurry would be perfect for a Prince of Persia based character.

Sczarni

If you do go Ranger i'd avoid Guide. It's nice at lower levels but you get hosed once Instant Enemy is available. I wouldn't give up spells either.


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Honestly spells are half of what make rangers good and so self sufficient. I would never give them up.

The only archetype I would really consider is the Sable Company Marine, which gives you a Griffon as an animal companion. And only then would I take it if your GM doesn't require you to take the stupid feat chain from __________ (some relatively new book that I can't remember the title) in order to be able to use it to fly.


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For this character I suggest the upcoming Slayer class from the Advanced Class Guide.

It is, fluffwise and mechanics wise, almost identical to what you want in a Prince of Persia type character.

The Exchange

RaizielDragon wrote:

True, FoB covers the TWF aspect. However, I dont see anything especially acrobatic about the Monk. Acrobatics uses Dex, which Ive been warned off of for a TWF, and the same would hold true for FoB; Str is still the key ability. As for the time aspect, I dont see it as being a big deal if he doesnt have some form of time manipulation. I think he will be happy as long as he is carving up bad guys.

Im currently looking at a "spell-less ranger" with the Guide archetype.

Well, the main lure of the Monk in this case would be the ability to wall-run, via this Feat from the APG...

PRD wrote:

Spider Step

Your physical mastery grants you an impossible stride.

Prerequisites: Acrobatics 6 ranks, Climb 6 ranks, monk level 6th.

Benefit: As a move action, you can move up to half your slow fall distance across a wall or ceiling or across ropes, branches, or even water or other surfaces that cannot support your weight. You must reach a solid, level surface by the end of your turn or you will fall.

... and you don't need Dex at all to use Flurry (Monks mostly need Dex for AC, if anything)... and it scales with Monk level as if you were taking all the TWF Feats... but better.

Grand Lodge

Which Prince of Persia?


Pathfinder Maps Subscriber; Pathfinder Roleplaying Game Superscriber

Go with ranger, and arrange for the PC to acquire boots of spider climb and a ring of jumping or some such (assuming those items still exist on PF). In my DD3.5 campaign there is a PC we lovingly call "spiderman" because of those items and maxed acrobatics and related skills.

I'd shoot for at least a 14 DEX, but it depends on how generous your point buy is, or how good his rolls were.


What if the race were Taddol, so he can ignore the Dex requirement for TWF, ITWF, and GTWF? He likely wouldn't get the Dex for Double Slice or Two Weapon Rend, but as a Taddol, he could go Two Weapon Warrior, and get the bonuses to hit and damage.


RaizielDragon wrote:
What if the race were Taddol, so he can ignore the Dex requirement for TWF, ITWF, and GTWF? He likely wouldn't get the Dex for Double Slice or Two Weapon Rend, but as a Taddol, he could go Two Weapon Warrior, and get the bonuses to hit and damage.

That is a third party race that is stupidly overpowered and no sane GM should ever allow in play.

Sovereign Court

If you choose to go fighter. I recommend the Mobile Fighter Archetype. It has more of the flavor of the Prince. With all that leaping around and such the chance to make double attacks will be rough. So best to take the benefits.

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