Advancing Mites


Homebrew and House Rules


Hey, my players have wound up leveling a bit faster than I anticipated, and I'm not done with the mite story line I sent them on. I was thinking of making a few different advanced hit dice versions of mites. What I'm wondering is what sorts of new spell-like abilities people think might be appropriate for a civilization of advanced mites?


How about give them cave druid class levels?


Grimmy wrote:
How about give them cave druid class levels?

Hey, that's not a bad idea. Thanks!

When I saw your post, i went and looked at the srd bestiary, and it looks like a third part went and made playable race rules for them. So maybe I could use those.


Mites are so awesome.

Must be some way to get them vermin animal companions?


DM Grimmy wrote:

Mites are so awesome.

Must be some way to get them vermin animal companions?

I looked. I think you can get them without even having to spend a feat or anything like that. I'm thinking either giant centipedes or scorpions. Once the fighting moves aboveground, I'm thinking mites mounted on giant wasps.

Actually, speaking of flying mounts, I know that there's a feat called "Monstrous Mount". It lists the flying mounts as having their fly speed chopped in half when bearing a rider, regardless of weight, what's up with that? And would it apply here?

Dark Archive

Psykenthrope wrote:
Grimmy wrote:
How about give them cave druid class levels?

Hey, that's not a bad idea. Thanks!

When I saw your post, i went and looked at the srd bestiary, and it looks like a third part went and made playable race rules for them. So maybe I could use those.

There's also the monster advancement section from the Bestiary that tells you how to add class levels to monsters.

You could also build your own Mite race with the help of the race builder from the Advanced Race Guide.


the David wrote:
Psykenthrope wrote:
Grimmy wrote:
How about give them cave druid class levels?

Hey, that's not a bad idea. Thanks!

When I saw your post, i went and looked at the srd bestiary, and it looks like a third part went and made playable race rules for them. So maybe I could use those.

There's also the monster advancement section from the Bestiary that tells you how to add class levels to monsters.

You could also build your own Mite race with the help of the race builder from the Advanced Race Guide.

Right, that's what I was originally going to do, but I was looking for suggestions for extra spell-like abilities to give them.

EDIT: Whoops, looks like I misread your post. Sorry about that. What I meant to say is that my original plan was to just give them more hit dice and some spell-like abilities.

The Exchange

As far as spell-like abilities go, I'd go with expeditious retreat, summon swarm, mirror image, and dust of twilight (from the APG) - probably 1/day each. Coupling these with an advance in their hit dice is probably a good idea.


Lincoln Hills wrote:
As far as spell-like abilities go, I'd go with expeditious retreat, summon swarm, mirror image, and [i]dust of twilight[i] (from the APG) - probably 1/day each. Coupling these with an advance in their hit dice is probably a good idea.

I especially like that last one. You have a devious mind.

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