Fast Healing and Regeneration


Rules Questions


14 people marked this as FAQ candidate.

Regeneration says that it works "as with fast healing", but does it stack with fast healing?
I imagine Ring of Regeneration stack with everything, because its text just says it heals 1hp per round.


I have no idea so I am pressing the FAQ button.


Why would it not?


Rikkan wrote:
Why would it not?

I was going off of memory. By RAW they should stack. I can not find any reason why they would not stack.


Well, some may say that regeneration is fast healing with addition of "you cant be killed" thing, so only highter one applies, i wonder what others think on this matter.


DarkPhoenixx wrote:
Well, some may say that regeneration is fast healing with addition of "you cant be killed" thing, so only highter one applies, i wonder what others think on this matter.

That is how I was looking at it also, but I could not find where it references one ability inside of the other one.


Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber
Universal Monster Rules wrote:
Regeneration (Ex) A creature with this ability is difficult to kill. Creatures with regeneration heal damage at a fixed rate, as with fast healing, but they cannot die as long as their regeneration is still functioning (although creatures with regeneration still fall unconscious when their hit points are below 0). Certain attack forms, typically fire and acid, cause a creature's regeneration to stop functioning on the round following the attack. During this round, the creature does not heal any damage and can die normally. The creature's descriptive text describes the types of damage that cause the regeneration to cease functioning.

Emphasis mine. My read on it is that the bolded sentence is clarifying the first part of the sentence, sort of "see fast healing for how to read the statblock to find the rate at which regeneration recovers hp".


Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber

I'm just trying to work through the stacking options

Case 1: fh and regen stack. A creature with fast healing 5 and regeneration 10 (fire) will normally recover 15 hp per round, but only 5 per round in the round following fire damage.

Case 2: fh and regen overlap. The same creature will normally recover 10 per round, except after fire damage, in which case it recovers 5 per round.

In both cases, the creature can only be killed in a round when it's regeneration is not functioning.

So, the only real question is are fast healing and regeneration different abilities, or different scales of the same ability. I'm actually inclined to say that they're different, if only because fast healing does not have the Con score requirement of regeneration, despite being the weaker effect.


I know it's old and probably forgotten, but I stumbled across this and felt the need to reply.

Fast healing and regeneration are the same type of healing - they are both 'natural' healing, they don t stack... and, technically, you don't get your HP back from sleeping.


Edit: Clarity.

I disagree and would be interested in seeing what rules text leads you to this conclusion.

Silver Crusade

blahpers wrote:

Edit: Clarity.

I disagree and would be interested in seeing what rules text leads you to this conclusion.

Seconded.


DarkPhoenixx wrote:
Well, some may say that regeneration is fast healing with addition of "you cant be killed" thing, so only highter one applies, i wonder what others think on this matter.

There are more difference than "cannot be killed"

For example: fast healing cannot be suppressed and fast healing does not regrow severed limbs.


I'd probably allow them to stack. When you're getting hit for 80 damage a round, recovering 10 hit points instead of 5 hit points isn't going to make a huge difference. The big benefit to regen is starting every encounter with full hit points and regen 1 can already do that most of the time.


Rysky wrote:
blahpers wrote:

Edit: Clarity.

I disagree and would be interested in seeing what rules text leads you to this conclusion.

Seconded.

"Fast Healing: A creature with fast healing regains hit points at an exceptional rate, usually 1 or more hit points per round, as given in the creature's entry. Except where noted here, fast healing is just like natural healing"

"Regeneration: Creatures with regeneration heal damage at a fixed rate, as with fast healing"

Even if someone does not agree that they are the same 'type' of healing the fact that regeneration says 'as with Fast Healing' indicates that they are the same. You don't even know how regen totally works unless you also read Fast Healing.


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I can see how you would read that now, though that moves the goalposts slightly from "no two sources of 'natural' healing stack" to "regeneration is fast healing with extra benefits". I disagree that "as with" is sufficient to suggest that the two are the same given that the usual term used for this is simply "as".


It's like Invisibility and Greater Invisibility (or whatever Greater, Regular, Lesser items), when the definition specifically makes you read another topic to get information about it they are related.

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