Conductive weapon property + lunar oracles


Rules Questions

Shadow Lodge

The weapon property: Ultimate Equipment p.137

CONDUCTIVE PRICE
+1 BONUS
AURA moderate necromancy CL 8th WEIGHT —
A conductive weapon is able to channel the energy of a spelllike
or supernatural ability that relies on a melee or ranged
touch attack to hit its target (such as from a cleric’s domain
granted power, sorcerer’s bloodline power, oracle’s mystery
revelation, or wizard’s arcane school power). When the
wielder makes a successful attack of the appropriate type,
he may choose to expend two uses of his magical ability
to channel it through the weapon to the struck opponent,
which suffers the effects of both the weapon attack and the
special ability. (If the wielder has unlimited uses of a special
ability, she may channel through the weapon every round.)
For example, a paladin who strikes an undead opponent with
her conductive greatsword can expend two uses of her lay
on hands ability (a supernatural melee touch attack) to deal
both greatsword damage and damage from one use of lay on
hands. This weapon special ability can only be used once per
round, and only works with magical abilities of the same type
as the weapon (melee or ranged).
CONSTRUCTION REQUIREMENTS COST +1 bonus
Craft Magic Arms and Armor, spectral hand

The lunar Oracle revelation: Blood of the Moon p. 29

Touch of the Moon (Su): The exact effects of this
revelation depend on whether you cast inflict or cure
spells. If you cast inflict spells, these spells carry with
them the taint of madness. Subjects who take damage
from your inflict spells are also subject to confusion, as
the spell, except the duration of this effect is a number
of rounds equal to the level of the inflict spell. The save
DC against this effect is 10 + 1/2 your oracle level + your
Charisma modifier. Alternatively, if you cast cure spells,
these spells are potentially more effective but entirely in
the target’s mind. Whenever you cast a cure spell, you
can cast it as though it were enhanced with the Empower
Spell metamagic feat by expending two spell slots, except
these hit points are temporary. This does not increase the
level of the spell. Hit points healed this way expire after
a number of minutes equal to half your oracle level. You
must be at least 7th level to select this revelation.

The question: Can the lunar oracle burn through all of his spells as inflicts sent through his weapon in melee? Or is conductive meant for only these kind of powers - Blood of the Moon p.29

Moonbeam (Su): You can fire a ray of moonlight as a
ranged touch attack at any creature within 30 feet. This
ray deals 1d6 points of damage + 1 for every 2 oracle levels
you possess. In addition, the target must succeed at a
Fortitude save or become blinded for 1 round. You can
use this ability a number of times per day equal to your
Charisma modifier (minimum 1). (obviously, this would need a ranged weapon)

Thank you for your attention.


it's meant for the second one.
The first is a SU ability that alters your spell casting (as far as i read it, it doesn't make it so you cast the spell as a SU. it just adds things to your casting)

It's meant for things like the latter. but that would only work on a range weapon enchanted with it. But in theory (as far as i'm aware conductive has no range requirements and does not actually use the ability, it just takes 2 uses to make whoever hit come under the effects as if they were hit by the ability in question) you could use it at much further range.

As far as i'm aware with this.

As far as items that can be melee or range, i'm not sure if there is a specific conductive (ranged) or conductive (melee) so i'd guess it'd work with either if you have the right ability to go with it.

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