What purpose do the minor / major creation spells serve?


Pathfinder First Edition General Discussion


As I read it, you create a block of 'stuff' that disappears after a while. It's not on the permanency list. At best, I see it as a quick experimentation spell to keep a bored wizard entertained. "Ooo! A block of wood, let's sculpt the most complex thing I can before it disappears!" I don't see any practical purpose. Do you?


Basically, it's the spell equivalent of the traveller's anytool, only even more flexible. You need a ladder? You have one. You need a canoe? You have one. You need a fancy carved-wood chest to substitute for the queen's jewel box? You have one. You need an adamantine pair of scissors? You have one.

Shadow Lodge

You have a canoe, until the duration runs out and you splash into the ocean!


Orfamay Quest wrote:
Basically, it's the spell equivalent of the traveller's anytool, only even more flexible. You need a ladder? You have one. You need a canoe? You have one. You need a fancy carved-wood chest to substitute for the queen's jewel box? You have one. You need an adamantine pair of scissors? You have one.

I hadn't thought of that. Quite right.


Creation spells just require a bit of creativity (oddly enough!). They can be extremely useful, although the crafting skill requirement does limit them somewhat.

Remember that a spell component bag or eschew materials covers the material component, so you don't need to actually *provide* the material you want, weirdly enough.


Avatar-1 wrote:
You have a canoe, until the duration runs out and you splash into the ocean!

Given the general seaworthiness of your typical canoe, the spell duration is not that significant an issue in determining how long it takes to splash into the ocean.

On the other hand, it's quite useful for crossing lakes, swamps, and smooth-flowing rivers.


Blakmane wrote:
Creation spells just require a bit of creativity (oddly enough!). They can be extremely useful, although the crafting skill requirement does limit them somewhat.

Not as much as you'd think, especially for a wizard. Craft being an Intelligence-based skill, a wizard can get a +5 stat bonus very easily, and the spell crafter's fortune provides another +5 luck bonus. This lets you take 10 to get a 20,.... which, as it happens, is the highest mundane craft DC in the rules, allowing you to make "complex or superior" items. Add a single skill point and a headband of intellect and you don't even need the spell.


Tools are just the tip of the iceberg with these spells. Need a wall with an arrow slit? Minor creation (overturned wooden table with a slot in it). Need a full on CANNON in the middle of the dungeon? Major creation. A vatful of lava? Expensive (vegetable/mineral) poison?


Buri wrote:
As I read it, you create a block of 'stuff' that disappears after a while. It's not on the permanency list. At best, I see it as a quick experimentation spell to keep a bored wizard entertained. "Ooo! A block of wood, let's sculpt the most complex thing I can before it disappears!" I don't see any practical purpose. Do you?

Combat uses-

Aerial bombardment: destroying a castle? 4000 adamantine ball bearings (or mini anvils) dropped from terminal velocity should do it.

Create so much vegetable matter as to feed angry animals/break line of sight/be able to just walk over static threats like mushrooms or suspicious pools of slime.

Create infinite doses of poison for free for the ninja/alchemist etc.


I do have to say though.... I personally prefer the Permenant Shrink item to have a bag of Deus-Ex-Machina... Nothing is funnier than when the GM watch's as his game gets torn apart by a fold up cannon...


I discussed this with a buddy who GMs a game I'm in now and we concluded that the only reason to take Minor Creation is free smokables.

Sovereign Court

It's a way to make poisons.

Community / Forums / Pathfinder / Pathfinder First Edition / General Discussion / What purpose do the minor / major creation spells serve? All Messageboards

Want to post a reply? Sign in.