Inquisitor Spells


Rules Questions


Good afternoon,

I am still fairly new to Pathfinder, so I appreciate any and all help.

I'm just looking at the entry for the Inquisitor, I really like the style of the character, but when it comes to choosing orisons and first level spells, I'm a little lost.

The rules state that Inquisitors gain no bonus domain spells, does that mean that I should completely disregard any domain spells listed in the rule book under the Healing Domain entry and choose from the list of Inquisitor spells?

Also, I read that Inquisitors gain bonus spells for high Wisdom scores, mine is a 17, where would I find information about bonus spells based on high WIS?

Thank you for taking the time to read this.


One more question,

Do Inquisitors gain domain powers? Or is that what they are referring to when they say "Bonus Spells"?


Pathfinder Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber

With a 17 Wisdom, you get 1 bonus level 1, 2, and 3 spell. Keep in mind that gaining this bonus doesn't do anything until you can cast those spells. The chart for this is in the Core Rulebook (I forget where exactly, but you can find the same chart here)

You are correct regarding Inquisitors not gaining domain spells. You do gain the domain powers (normally 1 ability at 1st and 6th level). The healing domain gives you Rebuke Death and Healer's Blessing.

Silver Crusade

You do gain the domain powers at the appropriate level. You don't gain the bonus domain spell for each level of spell you can cast like a cleric would.

There is a table that lists the bonus spells of each level for each ability score somewhere in the CRB.


The list is in the first chapter, somewhere before races.


Here's the table for ability scores and spellcasters.


To help you avoid a common mistake ...
Here is the table that tells you how many you can cast in a day. This is modified by your Wisdom score.
Here is the table that tells you the number of spells an inquisitor knows. This is not modified by your Wisdom score.

.

Here is the list of spells you can choose from.

Some recommend orisons:
Light - It's good at what it does, and very useful.
Detect Magic - Versatile, oft used, and helps you find treasure!
Guidance - You can use this every time you or a party member uses a skill outside of combat.
Create Water - Very good at what it does. Drink it, bathe in it, put out fires.
Brand - It's not an impressive spell, but only inquisitors ever get to cast it, so it's kind of a specialty thing I think is cool.

Some recommended 1st level spells:
Cure Light Wounds - You definitely want this! at 1st level 1d8+1 hit points is huge! Literally a life saver.
Litany of Sloth - A swift action, no saving throw, and it prevents attacks of opportunity on you or allies.
Lots of other 1st level spells get stronger at later levels, when the bonuses they offer are larger or last longer.

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