| Jeraa |
20th level is not the cap. The Core Rulebook does have rules for levels above 20, which can be found on this page.
Spells: A spellcaster's caster level continues to increase by one for each level beyond 20th level. Every odd-numbered level, a spellcaster gains access to a new level of spell one above his previous maximum level, gaining one spell slot in that new level. These spell slots can be used to prepare or cast spells adjusted by metamagic feats or any known spell of lower levels. Every even-numbered level, a spellcaster gains additional spell slots equal to the highest level spell he can currently cast. He can split these new slots any way he wants among the slots he currently has access to.
My first thought is a mage's tattoo, +1 caster level for one school of magic. It's a feat.
Also the orange ioun stone, which adds +1 caster level.
The Death Knell spell can increase your caster level by +1.Then there are many racial traits or class features that raise your caster level by +1 for certain types of spells.
| Ravingdork |
... Little bit of specificity please.
Off the top of my head without trying too hard?
.+20 Base caster levels
+01 death knell spell
+01 orange prism ioun stone
+01 Gifted Adept trait*
+01 Outlander: Loreseeker trait*
+02 Varisian Tattoo (doubled with Spell Perfection)
+04 prayer bead: bead of karma
+04 Spell Specialization feat (doubled with Spell Perfection)
=34 caster level without trying too hard.
* If you get these traits via the Additional Traits feat, your GM may just allow you to double the above-listed bonuses with Spell Perfection, netting you a total caster level of 36.
Jeff Merola
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Varisian Tattoo, as mentioned, boosts your CL for one school of magic by 1.
The Orange Ioun Stone, as mentioned, is +1 CL.
The trait Gifted Adept increases your CL for a single spell by 1.
The spell Death Knell boosts your CL by 1 when cast.
The Bead of Karma from the Strand of Prayer Beads gives you a +4 CL boost for 10 minutes.
There are others, I'm pretty sure, but I can't remember them off the top of my head.
James Risner
Owner - D20 Hobbies
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To be more specific, spells like cure light wounds mass. It says 1d8+1 per caster level (max of 25). How does one get the +25 worth of healing per caster level when max caster level is 20?
You roll an 8 and have CL 17 or more.
The max includes the die roll, since the max is the maximum the spell can deliver.
| Jeraa |
TheBulletKnight wrote:To be more specific, spells like cure light wounds mass. It says 1d8+1 per caster level (max of 25). How does one get the +25 worth of healing per caster level when max caster level is 20?You roll an 8 and have CL 17 or more.
The max includes the die roll, since the max is the maximum the spell can deliver.
Incorrect. It says a maximum of +25, not a maximum of 25 points of damage healed. That has to mean that the maximum amount of additional damage you can heal is equal to your caster level, up to a maximum of +25. That does not include the base 1d8.
| PathlessBeth |
Keep in mind that the cure spells were last edited for 3.5, which has rules for epic advancement in the core rules (DMG, specifically). Pathfinder also has guidelines for epic advancement in the core rules, but they are a lot more vague than those in the DMG (and, for the most part, don't work as well.)
Either way, below level 21, ioun stones can boost your caster level, as can numerous feats and traits.
| Issac Daneil |
Temporary effects like a Arcane (Magic) domain cleric can boost the caster level of Arcanists by 1, as can feats that apply constantly, but specifically, like Mage's Tattoo (SRD name), for any 1 school of magic, or Spell Specialization that does the same for a particular spell, all of which would stack.
I imagine there are also some magic items that would do so.
CL boosting is a great low level tactic to get your pitiful 1d6 Shock Grasp to 3d6 at lvl 1, so that you can feel helpful when DPSING early. Not to mention Summon spells that last 3 rounds or more at lvl 1, instead of 1.