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Something I've stumbled across about tattoos. So I have a fascination with them in real life, so when I heard I could have a tattoo parlor for my already tatted Monk, I just had to have it. On top of it allowing me to get a +1 to Craft (Tattoo), (which would be great if I was a tattooed Sorcerer and not a Profession - Tattoo Artist Monk since I've got that Wisdom) it also gives me a 10% discount on magical tattoos.
Here are my questions:
1. Is this restricted to only the magical tattoos that are in the Inner Sea Magic book under the section the tattoo parlor references to? If not, is the restriction only to a "magical tattoos" category such as ones found in the Magical Marketplace book? (I bring that up because Additional Resources says serpentine tattoo is not allowed, so looking into Magical Marketplace there are some tattoos in there.)
2. Can I, between adventures, find someone in a major town who is able to Craft (Inscribe Magical Tattoo), and have them craft a wondrous item in the form of a slotless tattoo in that "slot"? Basically, upon reading about Inscribe Magical Tattoo, this means that every character now has an entire extra set of magical item slots that we could call their "Tattoo Equipment", right?
http://www.d20pfsrd.com/feats/item-creation-feats/inscribe-magical-tattoo-i tem-creation
To sum it all up; After reading about Inscribe Magical Tattoo, I feel that any character can go into a major city; find a tattoo artist; and get another magical item tattooed on to their body. (Example: I currently have Bracers of Armor +1, but I could also pay double the cost of Armbands of the Brawler to get them tatted on underneath so I could have both bonuses. Easily affordable for me at level 3, too.) The bonus from the tattoo parlor means instead of double the cost, I'd get a 10% discount attached on it for having connections with the right tattoo artists.
Did a bit of online looking around for this but as always, didn't find a definitive answer.

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When you are using the Additional Resources, things have to be spelled out that you can use them, or you cannot. Sometimes they specify things which cannot be used.
The Inner Sea Magic only allows the items on p. 16 for magical tattoos. This means the Caster's Tattoo, Reservoir Tattoo and Spell Tattoo.
all magical tattoos on page 16,
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When you are using the Additional Resources, things have to be spelled out that you can use them, or you cannot. Sometimes they specify things which cannot be used.
The Inner Sea Magic only allows the items on p. 16 for magical tattoos. This means the Caster's Tattoo, Reservoir Tattoo and Spell Tattoo.
Additional Resources Inner Sea Magic wrote:all magical tattoos on page 16,.
This is my idea on that: You can't take Item Creation feats and abilities, but you're still able to use them in towns. The restriction on the Additional Resources page, to me, means that you can't get Inscribe Magical Tattoo yourself and do it at the reduced cost between adventures. Just like how you can't get Craft Wondrous Item, it still exists in Pathfinder but is just used in a restricted way such as paying the full price for another individual to "do it for you".

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Can't edit the first post so hopefully people read this far down:
http://paizo.com/threads/rzs2n4g4?Society-play-tattoo
I know that thread is 3 years old, but I see someone with Editor-In-Chief next to their name talking about "magic tattoos" and how magic tattoo items take the place of magic items but only in the same spot.
(Him responding back to someone asking if they can tattoo a magical wayfinder on their chest and use it that way.) "No it doesn't, but a chest magic tattoo counts as filling a chest magic item slot. And you can't take a held item and try to magic tattoo it into a chest slot."
None of the tattoos on Page 16 talk about which slot they go into, so I'm pretty sure he isn't talking about just Reservoir, Spell and Caster's tattoo.

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You can't create or buy custom items in PFS. So you can't take a wondrous item and turn it into a tattoo.
It would already have to exist as a tattoo magic item in a legal resource.
Got it, thank you.
Already got my eyes on the Magical Marketplace, and now I'm excited to see some of these Season 4 modules!