Craft and Profession


Pathfinder Society


I'm thinking of making my ranger a trapper, but I'm thinking traps in the sense like a bombs, mundane traps like spikes under a hidden pit, etc. I'm thinking I'd have to have engineer as a profession (along with trying to figure out why my ranger is making bomb traps on occasion) to know HOW to do these things, and the Craft skill Trapmaking for the ABILITY to do so.

My question is how often is this going to be useful? It sounds awesome, being able to make traps or bombs, but how often will the chance come up? And I'll have to carry a pretty large array of items to make things on the fly, correct?

I guess I'm asking if it is worth the investment or if I should just go with something like Craft Armor or Craft Bow instead.

Silver Crusade 4/5

Guide to Pathfinder Society Organized Play, page 8 wrote:


Neither the craft feats nor the item creation section
of the magic items chapter in the Core Rulebook are legal
for play. Additionally, except for specific examples cited
in this guide or the Pathfinder Society FAQ, crafting of
mundane items is not allowed in Pathfinder Society.

3/5

Well, crafting is basically "disabled" in PFS.

You can take the "Trapper" archetype of ranger, which allows you to "make" traps, but that doesn't involve crafting skill. In straight PFS, the most "use" you'd get out of your suggestions is a profession check for day job income.

That said, if it fits your concept, go for it - just bear in mind that in vanilla PFS, judges won't allow them to have in-game impact.

(If I were running you, and the time frame were right, and you had "stuff", I'd let you craft traps, just because I love player creativity. That would be an exception, though, not a rule.)

Beyond that, many scenarios occur within a time frame which is fairly unforgiving for "set up" (a problem I have with things like planar binding).


Well that answers that. Thanks guys.

Lantern Lodge 3/5

Well... there are a class or 2 with limited crafting abilities in pfs (see PFS faq), but none for traps.

Grand Lodge 4/5

David Haller wrote:

Well, crafting is basically "disabled" in PFS.

You can take the "Trapper" archetype of ranger, which allows you to "make" traps, but that doesn't involve crafting skill. In straight PFS, the most "use" you'd get out of your suggestions is a profession check for day job income.

That said, if it fits your concept, go for it - just bear in mind that in vanilla PFS, judges won't allow them to have in-game impact.

(If I were running you, and the time frame were right, and you had "stuff", I'd let you craft traps, just because I love player creativity. That would be an exception, though, not a rule.)

Beyond that, many scenarios occur within a time frame which is fairly unforgiving for "set up" (a problem I have with things like planar binding).

Well, off the top of my head, the problem is that, for most scenarios, you are the one advancing, not the one standing in the defensive position.

There is, however, one scenario where it would be awesome!!

Spoiler:
The Quest for Perfection, Part 3: Defenders of Nesting Hollow

Shadow Lodge

kinevon wrote:
There is, however, one scenario where it would be awesome!!

You get less warning, but it could still be very handy in

Spoiler:
Way of the Kirin.
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