Catfolk Oracle with Clouded Vision (help wanted)


Advice


I am trying to create a Catfolk Oracle for one of my current Pathfinder groups. I have already decided that I want to play it with Clouded Vision for characterisation means (plus I'm taking the scent racial trait to aid the character) but I am a little new to the class for deciding on the stats for my character, or what sort of Mystery to take.

I aim for my character to be able to be able to be somewhat of a combat caster (able to jump between close combat fighting and spellcasting without being too squishy for the combat, or too ineffective at spellcasting) but I want her to be mainly a Blaster when spellcasting.

Our DM uses a 15 point buy system and he only uses stuff from the core books (No Companion or Adventure Path stuff unfortunately)

The Character will also be at lvl 4 for the character creation.

Thanks in advance.


A blaster who can't see anything more than 30' away. OK, it goes to 60' next level but this is still problematic.

One way would be to go with the Winter mystery, take a trait which reduces the cost of metamagic on the Frost Fall spell, the Rime spell metamagic and the Freezing Spells revelation. If you can't get traits the revelation alone may be enough; the idea is that you freeze and debuff the enemy and your friends push them back into the Frost Fall zone if they get out.

Flame does more direct damage - Burning Hands with a trait to increase the caster level & the obvious revelation does 5d4 plus 1 point burning for the next d4 rounds - but none of the later spells will work well with Clouded Vision restricting their effective range.

Stone does reliable damage but not a lot of it.


Our DM has us fighting in rather limited space areas anyway. Its rare that our GM puts in situations that require 100' range of vision. I'd say that most of the time we're topping out at 80. So the 60 limit isnt that much of a problem to us for combat at least. I'll ask my DM about Winter as its one of the Mystery's from a non core book.


I like Bones. You have a ton of free AC, several melee touch attacks and undead minions to help you flank.

You also get an array of nukes you can use to kill or heal yourself.


He allowed me the Winter Mystery, and he also agreed to me owning at least one chosen magical item (He prefers random loot table generation, than being able to buy exactly what you want) So I picked up a lesser Elemental Spell metamagic Rod.

Our game is currently on a break at the moment because of player work and holiday constraints so I am able to work on this character up until our first game with her in, so I want to gather some feedback before setting anything in contrete.

Stats
15 points buy

STR - 14
DEX - 12
CON - 12
INT - 10
WIS - 9
CHA - 18

Level 4
Oracle 4 (no archtype)
Winter Mystery

Traits
Magical Lineage (Frost Fall)
Eye's and Ears of the City (Our DM uses a different pantheon so the religion traits are a little more flexible as long as an aspect of the equivilent god matches the god in Pathfinder)

Feats
Rime Spell
Extra Revelation

Revelations
Icy Skin
Freezing Spells
Ice Armour

Spells Known
Level 0 - Create Water, Detect Magic, Read Magic, Guidance, Resistance, Detect Poison
Level 1 - Obscuring Mist, Ray of Sickening, Murderous Command, Endure Elements, Inflict Light Wounds
Level 2 - Sound Burst, Frost Fall, Inflict Moderate Wounds

The basic idea is that her blaster status is from channeling Sound Burst and Inflict Wound spells through her Elemental rod to use them for Freezing Spell revelation, then when out of those uses she tries some battlefield manipulation with Frost fall, Obscuring Mist and Murderous Command, and have a decent strength to hold her own in close combat when these have been exhausted.

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