| ParagonDireRaccoon |
I usually run monsters with an Int of 8 or higher like a PC of equal Int in terms of strategy and tactics. So the monster will assume heavily armored PCs have good fort, unarmored PCs have good will saves, and lightly armored PCs have good reflex. Around Int 14 I assumed monsters will target heavily armored characters lacking a holy symbol with will and all heavily armored with reflex, and will tend to target PCs not in heavy armor with fort save effects.
That said, anyone have thoughts or comments on letting monsters use a knowledge check to figure out good and bad saves for PCs? Knowledge-dungeoneering for most martials and rogues, knowledge-wilderness for rangers, barbarians, and druids, knowledge-arcana for divine spellcasters and knowledge-religion for paladins and divine spellcasters.
| KestrelZ |
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Yes and no.
Knowledge local will allow opponents to know weaknesses and strengths of a PC's apparent race. Knowledge about classes is not a part of the equation.
You can't figure out what class a bandit is with a knowledge local check, though if the bandit is an elf, you may be allowed to know elves all have proficiency in longswords and bows, for example.
Of course, once someone uses class abilities, adventurers or opponents that should logically know about classes could extrapolate what class they are dealing with. Granted, knowing the difference between a wizard and a sorcerer might not be possible without finding information on the individual in particular (diplomacy to find information in the city where the being lives, for example). Such information is more investigative in nature, and not something that can be done with a quick knowledge check.
Smart monsters know about classes (some take class levels after all), yet this still won't tell them if the PC in armor is a fighter, cavalier, or warrior in specific without investigating the individual.
| Ashiel |
The DCs of the knowledge checks are based on the total CR of a creature, and get more difficult the more advanced the creature is. It makes no distinction between racial and class considerations, so yes, Knowledge is the skill that you would use if you wanted to size up a creature with class levels. A CR 15 gnoll barbarian is a harder Knowledge check than a CR 1 gnoll.
The GM would be perfectly justified in making the DC 15 + CR as normal for rarer enemies, or maybe even 20 + CR.
As for NPCs? What's good for the goose...
| Ashiel |
Though it's not RAW, it seems natural that the Disguise skill should foil most Knowledge attempts, so if someone is Disguised their disguise may foil the attempt if the disguise cannot be seen through. For example, if someone tries to identify a wildshaped druid, they likely won't get accurate results unless they beat the disguise DC or can otherwise ascertain knowledge that this is not actually an animal.
| Orfamay Quest |
The DCs of the knowledge checks are based on the total CR of a creature, and get more difficult the more advanced the creature is. It makes no distinction between racial and class considerations, so yes, Knowledge is the skill that you would use if you wanted to size up a creature with class levels. A CR 15 gnoll barbarian is a harder Knowledge check than a CR 1 gnoll.
We have always played that racial effects -- do gnolls have darkvision? -- are based on the base race, not on class levels. It makes little sense little sense that I'd know that a 1st level gnoll commoner has darkvision, but be unsure about a 10th level gnoll cleric, and further that would lead to metagaming, because I could infer information about an opponent's level from facts that I didn't know. ("Well, if this creature were CR 5 or less I'd know about its darkvision, but since I don't, it must be 6+")
Deadmanwalking
|
Yeah, sure. Usually at 5+Cr instead of 10 since PC Class Humans are pretty common. It'd probably be a slightly higher DC for non-corebook classes or races.
It's Knowledge (Local) though, which is actually pretty rare among monsters, Disguise can probably fake them out on what class you are, and they only know generic stuff about the class, not which choices you've made (so they get nothing about a Wizard's spell selection or which Rage Powers a Barbarian has, just that Barbarians have Rage Powers and a vague idea of the Wizard spell list)...so the utility is a lot more limited than what you can get about a species of creatures who all have the same abilities.
With a high enough DC check (15+CR for a unique creature) and, say, knowing your name they might be able to get specific Rage Powers, Feats, Spell Choices, etc. But most probably wouldn't bother.
| ParagonDireRaccoon |
Yes and no.
Knowledge local will allow opponents to know weaknesses and strengths of a PC's apparent race. Knowledge about classes is not a part of the equation.
You can't figure out what class a bandit is with a knowledge local check, though if the bandit is an elf, you may be allowed to know elves all have proficiency in longswords and bows, for example.
Of course, once someone uses class abilities, adventurers or opponents that should logically know about classes could extrapolate what class they are dealing with. Granted, knowing the difference between a wizard and a sorcerer might not be possible without finding information on the individual in particular (diplomacy to find information in the city where the being lives, for example). Such information is more investigative in nature, and not something that can be done with a quick knowledge check.
Smart monsters know about classes (some take class levels after all), yet this still won't tell them if the PC in armor is a fighter, cavalier, or warrior in specific without investigating the individual.
A monster doesn't need to be able to tell if an opponent is a sorcerer or wizard, as long as the monster knows to expect a very good will save and not as good fort and reflex. Same for fighter or cavalier, as long a monster knows that charm monster will be more effective than disintegrate.
Everyone has great points. My thinking is that in an organization of monsters or a villainous organization that includes monsters (something along the lines of the Zhentarim) there would be experts who could have a thirty minute crash course in recognizing what kind of effect to use for monsters and spellcasters in their employ. A kobold sorcerer with Int 8 and Cha 16 might not have ranks of knowledge-local, but someone higher up in the (fill in blank with impressive sounding combination of vowels and consonants) could make sure minions and henchmen know the basics of what kind of opponents are strong or weak against certain saves.
| Kimera757 |
There's no hard and fast rule, but...
Casters are usually familiar with magic in general, and the more they have in common with a PC's class, the more they know. An NPC sorcerer probably knows a lot about a PC's wizard's abilities.
Adventurers usually are familiar with all common classes. The more levels they have, the more experience they've had and the more encounters they've been through. A 12th-level fighter is probably at least vaguely familiar with a PC magus, even if they don't know magic.
The more experience they have, the more they know about obvious magic. A mid-level fighter probably knows the blast radius of a Fireball. They've worked alongside wizards before and/or seen enemy wizards in action. They'll notice they always seem to have to same blast radius. A high-level fighter probably yells at his underlings to spread out, and gives specifics. A smart fighter probably trained his troops in Fireball-avoidance tactics beforehand.
A mid-level fighter probably knows not to throw all his actions against a wizard, because he might be looking at an illusion. Either he's been in that situation before, or he's seen his friend wizard do it before (even if said wizard isn't around).
| Selgard |
We get to ID monsters because the game treats most monsters as their own individual class.
If you ID a gnoll cleric vs a gnoll barbarian vs a basic gnoll you'd be told the gnoll stuff + whatever it was wearing and makg your own conclusions based on that- because knowledge checks are for racials not for class things.
So a check vs my human would tell the creature all the human'y things plus whatever i'm wearing and it could try to figure out what those meant.
Human in full plate with a longsword and a shield with a symbol on it.
Check for human, check for holy symbol.
Holy symbol check tells them the deity involved, and they piece it together to mean.. err
A fighter who follows the deity, or maybe a melee cleric.. or was that a paladin? or a barbarian in mithrul full plate with a "liberated" shield who liked to swap between sword/board and two handing the sword when he rages.
Bard? magus? rogue? ninja?
A sorc? or a wizard? or a witch?
They may be able to make checks once combat is on and folks are doing their part- but even then absent someone using a special ability it can be difficult to tell one from another. (the paladin, cleric, barbarian and fighter all swing the same unless someone starts smiting, raging, or casting spells..)
just my .02
-S
Lincoln Hills
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I concur with KestrelZ and Orfamay Quest on this one - class level(s) simply aren't part of what the Knowledge skills specifically list. A character who's fought barbarians before would probably recognize one if he was witnessing uncanny dodge, rage or one of the other class abilities, but the Knowledge skills aren't Sherlock Holmes - you can't infer from the condition of a fire giant's instep that he is a shadowdancer.
Brrr... fire giant shadowdancer. I don't like the sound of that.
Lincoln Hills
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Well, yes; there's a certain plausibility to that. Problem is that applying the Knowledge skills to class levels gives all that information away for free, at a glimpse. The idea that once you're good enough at hearing local gossip, everybody in the world has a Class/Level tag clearly visible drifting above their heads - it doesn't seem particularly plausible to me.
| Rathendar |
For what it's worth Lincoln, i agree with the meat of your post above mine. I doubt i would give away what class a particular NPC was unless they had some pretty obvious tells hanging on them. Once the Class Features are actively being used and observed...seems fair to me at that point.
*Edit* also, as a general opinion thought followed by a data fact. The higher level a character is, the easier it should be to get a class associated with them with general information. Being level 11 or higher automatically qualifies you in Legend Lore for example.
Lincoln Hills
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Yeah, Diplomacy to gather information is a different kettle of fish; and I used to use a Fame mechanic that gave NPCs a modest percent-chance (level modified by bonuses for high-profile adventures completed) to recognize PCs on sight. But bear in mind that before photography it was actually really uncommon for somebody to be so famous that everybody knew what they looked like. Knowing the name was a lot more common ("Attila the who? Never heard of him.")
| thejeff |
Yeah, Diplomacy to gather information is a different kettle of fish; and I used to use a Fame mechanic that gave NPCs a modest percent-chance (level modified by bonuses for high-profile adventures completed) to recognize PCs on sight. But bear in mind that before photography it was actually really uncommon for somebody to be so famous that everybody knew what they looked like. Knowing the name was a lot more common ("Attila the who? Never heard of him.")
OTOH, PCs tend to be pretty distinctive and if there aren't that many adventuring parties in your neck of the woods...
"WTH? Some big dude in full Hellknight armor, a purple haired gnome throwing bombs, a Tengu swordsman and a spooky looking elf girl in bondage gear? We're in trouble. This bunch knocked off a bunch of hill giants a few weeks back. Here's what one of the survivors said about them ..."