| Hawkmoon269 |
| 1 person marked this as a favorite. |
So, here is how I see this.
Discard this card and choose a dead character. His player shuffles 10 of his buried cards at random into his character deck and draws a new hand. The character is no longer dead.
You can't die when you are already dead. The spell has a specific sequence of events. You draw your hand before you are made alive. So you don't die at the point you draw your hand (again, since you can't die if you are dead). Now you are alive, but the next time you have to draw a card, you will be dead again. So have someone get you a card before you die again.
Break it down like this:
1. Caster discards the spell. (Ranzak is still dead.)
2. Caster chooses Ranzak. (Ranzak is still dead.)
3. Ranzak's player shuffles 10 random cards into his deck. (Ranzak is still dead.)
4. Ranzak's player tries to draw 11 cards, but there are only 10. (Ranzak is still dead. It is impossible to die while dead. Ignore the impossible thing.)
5. Ranzak is now alive. He has 10 cards in hand, no cards in his deck.
Ranzak's greed makes him a major flight risk for the netherworld. Think wisely before checking that 11. It is much better to just avoid dying.
| csouth154 |
So, here is how I see this.
Raise Dead wrote:Discard this card and choose a dead character. His player shuffles 10 of his buried cards at random into his character deck and draws a new hand. The character is no longer dead.You can't die when you are already dead. The spell has a specific sequence of events. You draw your hand before you are made alive. So you don't die at the point you draw your hand (again, since you can't die if you are dead). Now you are alive, but the next time you have to draw a card, you will be dead again. So have someone get you a card before you die again.
Break it down like this:
1. Caster discards the spell. (Ranzak is still dead.)
2. Caster chooses Ranzak. (Ranzak is still dead.)
3. Ranzak's player shuffles 10 random cards into his deck. (Ranzak is still dead.)
4. Ranzak's player tries to draw 11 cards, but there are only 10. (Ranzak is still dead. It is impossible to die while dead. Ignore the impossible thing.)
5. Ranzak is now alive. He has 10 cards in hand, no cards in his deck.Ranzak's greed makes him a major flight risk for the netherworld. Think wisely before checking that 11. It is much better to just avoid dying.
This sounds right to me, too. Notice the text on the card says the character "draws a new hand". It doesn't say they must "draw to their hand size", as the rules for resetting your hand do. Then the last thing it says is that they aren't dead, so...yeah. Seems right to me.
Vic Wertz
Chief Technical Officer
|
So, here is how I see this.
Raise Dead wrote:Discard this card and choose a dead character. His player shuffles 10 of his buried cards at random into his character deck and draws a new hand. The character is no longer dead.You can't die when you are already dead. The spell has a specific sequence of events. You draw your hand before you are made alive. So you don't die at the point you draw your hand (again, since you can't die if you are dead). Now you are alive, but the next time you have to draw a card, you will be dead again. So have someone get you a card before you die again.
Break it down like this:
1. Caster discards the spell. (Ranzak is still dead.)
2. Caster chooses Ranzak. (Ranzak is still dead.)
3. Ranzak's player shuffles 10 random cards into his deck. (Ranzak is still dead.)
4. Ranzak's player tries to draw 11 cards, but there are only 10. (Ranzak is still dead. It is impossible to die while dead. Ignore the impossible thing.)
5. Ranzak is now alive. He has 10 cards in hand, no cards in his deck.Ranzak's greed makes him a major flight risk for the netherworld. Think wisely before checking that 11. It is much better to just avoid dying.
Yep. Mike says, "If raised, he gets 10 cards and then better get another one from somewhere very quickly."
| csouth154 |
Hawkmoon269 wrote:Yep. Mike says, "If raised, he gets 10 cards and then better get another one from somewhere very quickly."So, here is how I see this.
Raise Dead wrote:Discard this card and choose a dead character. His player shuffles 10 of his buried cards at random into his character deck and draws a new hand. The character is no longer dead.You can't die when you are already dead. The spell has a specific sequence of events. You draw your hand before you are made alive. So you don't die at the point you draw your hand (again, since you can't die if you are dead). Now you are alive, but the next time you have to draw a card, you will be dead again. So have someone get you a card before you die again.
Break it down like this:
1. Caster discards the spell. (Ranzak is still dead.)
2. Caster chooses Ranzak. (Ranzak is still dead.)
3. Ranzak's player shuffles 10 random cards into his deck. (Ranzak is still dead.)
4. Ranzak's player tries to draw 11 cards, but there are only 10. (Ranzak is still dead. It is impossible to die while dead. Ignore the impossible thing.)
5. Ranzak is now alive. He has 10 cards in hand, no cards in his deck.Ranzak's greed makes him a major flight risk for the netherworld. Think wisely before checking that 11. It is much better to just avoid dying.
Or get his bony arse to the Shimmerglens. ;)
Vic Wertz
Chief Technical Officer
|
Hawkmoon269 wrote:Yep. Mike says, "If raised, he gets 10 cards and then better get another one from somewhere very quickly."So, here is how I see this.
Raise Dead wrote:Discard this card and choose a dead character. His player shuffles 10 of his buried cards at random into his character deck and draws a new hand. The character is no longer dead.You can't die when you are already dead. The spell has a specific sequence of events. You draw your hand before you are made alive. So you don't die at the point you draw your hand (again, since you can't die if you are dead). Now you are alive, but the next time you have to draw a card, you will be dead again. So have someone get you a card before you die again.
Break it down like this:
1. Caster discards the spell. (Ranzak is still dead.)
2. Caster chooses Ranzak. (Ranzak is still dead.)
3. Ranzak's player shuffles 10 random cards into his deck. (Ranzak is still dead.)
4. Ranzak's player tries to draw 11 cards, but there are only 10. (Ranzak is still dead. It is impossible to die while dead. Ignore the impossible thing.)
5. Ranzak is now alive. He has 10 cards in hand, no cards in his deck.Ranzak's greed makes him a major flight risk for the netherworld. Think wisely before checking that 11. It is much better to just avoid dying.
(Actually, while Hawkmoon269 came to the right conclusion, I personally arrive at it from a slightly different direction: you don't need to worry about ignoring the impossible thing, you just have to do what the card says, and it says that first you draw the cards and *then* it says you are no longer dead.)
| Hawkmoon269 |
Yeah. I meant impossible in two ways, (1)impossible to die and (2)impossible to draw the 11th card for your hand size, though I was far from clear about that.
Raise Dead could also seem to be a problem for any character if they have been banishing lots of cards for some reason or giving lots of cards to other characters. You could get to the point where you don't have 10 buried cards. For instance, if your character died and you started a new character with a 15 card deck (remember no card feats). And you were Merisiel and chose all "banish to play" items. And you had managed to banish all 6 of them, you'd only have 9 cards. You should ignore that too and just draw as many cards as you have, so 9. Then draw your hand. Same thing if you tried to have Sajan give away all his non-blessings for some reason, then he died. Or if you thought you could pull of the "never ending turn" for Ezren (which is after all only a myth) by getting rid of all his non-spell cards.
So pretty much no matter what, Raise Dead works no matter what (i.e. you're only mostly dead). Just do as much of what it says to do as you can. Then once you are alive, be careful not to die again. If you manage to be all dead, then there is nothing left to do but have the other characters go through your character's clothes and look for loose change.
| Dave Riley |
I can't imagine playing a 4 hand character for very long, especially Seelah. I think for every 4 hand character hand size would be my first pick. Valeros with 4 hand is more likely to be screwed if there's no monsters around.
Think about it this way: having more cards in hand means you have more cards to deal with the things that would do you damage, not just armor (which you're more willing to keep around with a larger hand size) but blessings to guarantee your success, etc. If I were starting over with Merisiel, six hand size would probably be my first pick. There's just not that much compulsory damage until the end of the game, much less that a ring of protection can't deal with.
| MightyJim |
| 1 person marked this as a favorite. |
If I were starting over with Merisiel, six hand size would probably be my first pick. There's just not that much compulsory damage until the end of the game, much less that a ring of protection can't deal with.
Really? I can't imagine ever taking anything besides Weapons Proficiency as Merisiel's first feat- just too difficult to find a decent set of weapons otherwise.
| Dave Riley |
That's what I did the first time I played and I got my hands on the Returning Throwing Axe +1. I guess if you're concerned about running into spectres or ghosts then definitely yeah, go for weapon proficiency. It's been so long I've forgotten that "requires the magic trait to defeat" actually used to matter. :D
Still, I can't imagine purposefully avoiding it on any non-mage character. Anything less than 6 is way too small for me. I never went up to 7, but my wife did with both Kyra and Lem in our successive playthroughs, and it worked really well both times (she was so big on Restoration, especially with Lem, who chews through cards).