
Bob Settles Goblinworks Game Designer |
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After watching a bit of your stream today I can see that the PvE content is definitely something that can be soloed or avoided when needed.
The hexes surrounding starter settlements have a higher percentage of solo-able encounters than hexes that are further out. And yes, the encounters are generally placed far enough apart that you can get around them if you're careful. That will get trickier when you're also trying to avoid roving PvP threats, and we hope to eventually add some roving monsters to make threading between encounters more challenging and interesting.

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Speaking of roaming, any chance you could make the guards in town patrol? Right now they are fairly easy to avoid. The buffs to them in the latest patch really helped, but there aren't enough of them for their current leash range. A patrol would help with that without increasing graphics load.
Also, stream is back up. Longest download ever.

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Bluddwolf wrote:After watching a bit of your stream today I can see that the PvE content is definitely something that can be soloed or avoided when needed.The hexes surrounding starter settlements have a higher percentage of solo-able encounters than hexes that are further out. And yes, the encounters are generally placed far enough apart that you can get around them if you're careful. That will get trickier when you're also trying to avoid roving PvP threats, and we hope to eventually add some roving monsters to make threading between encounters more challenging and interesting.
Actually I thought it seemed to be pretty well balanced.

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After watching a bit of your stream today I can see that the PvE content is definitely something that can be soloed or avoided when needed.
If you try to get anywhere interesting the challenge grows greater. Still far from tuned, but differences are quite apparent at a ruins or escalation site compared with the first few goblins and bandits you encounter in the forest near the settlement.
But yes, unless other players are hunting you then it seems entirely possible to slip through where you wish to go. I haven't yet encountered any stealthy mobs.

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Mmkay, so that is me done for the night. It's midnight, and I am back onto a normal sleep schedule. I'll be back streaming more tomorrow.
Today I; Tested the new guards! They are a lot better than before. Their ranged stun makes them annoying as all hell, and their faster run speed means they will catch you more reliably. I still think they could do with having a longer leash lane, or maybe a "I'm still in town, I'm going to keep chasing" behavior.
Tried some crafting! After a bit of a kerfuffle with the Tannery in the basic town being broken, I ventured out to the north and found one that had the recipes I need. We observed the effect that facility quality has on production time, and were all very impressed. At 50 quality, my ingots took 6 minutes each. At 150 quality, they only took 2 minutes each. That is quite the reduction!
Kited some ogres. The mob AI is still susceptible to being run around and shot in the face. As long as the mob doesn't have a ranged attack, you can kite them forever, taking very little damage. Not much fun when every encounter is solved the same way. I imagine that this will improve though, alpha is alpha.

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No Morbis tonight I'm afraid. I'm a tad under the weather, and tired as all hell. I should already be asleep, but can't because Scottish summer time =' hot and humid. I should be about tomorrow though.
Ouch! Well, I hope you feel better. You have had pretty fun sessions and dialog so far.