| A_psychic_rat |
I know CR means challenge rating right?
creatures have a CR and thats cool
in pre built modules encouters dificulties are calculated and given a CR to say how hard they are.
this isnt inheriently bad other than it lead myself and my brothers to always asume that the CR of the encounter is the total CR of the creatures in the fight, and it want till a month ago that we found out that wasnt the case (no wonder the fights i made were way to easy)
i think the encouters should have and encounter rating just so we dont confuse new people to the system.
its not a big thing really but for clarity its something i wouldnt mind seeing.
what do you people think? do you find the current naming convention misleading or am i just quirky?
| Create Mr. Pitt |
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Actually, I think you may have a point. Saying that one needs to do the math different to add CRs doesn't address the correct problem observed by OP. CR should be creature rating and ER should be encounter rating. The math would be the same, but the concepts would be a lot clearer. For a new adapter to the game I can understand why the CR terminology can be slightly confusing.
| wraithstrike |
remember the environment should be effecting the CR and the fight, also encounters should only get "hard" when the CR is like 3 higher than the APL or what ever.
The enviroment will affect the difficulty, but not the CR. The GM has to ah-hoc that since not all enviroments affect all parties the same.
| Bandw2 |
Bandw2 wrote:remember the environment should be effecting the CR and the fight, also encounters should only get "hard" when the CR is like 3 higher than the APL or what ever.The enviroment will affect the difficulty, but not the CR. The GM has to ah-hoc that since not all enviroments affect all parties the same.
I was assuming that pre-built encounters might have CR variations due to circumstances, and might explain the divergence form the norm.
| wraithstrike |
And the CR is much easier to do. Changing the label will only add an unneeded label. It will just be ER with a different name.
Basically CR=ER anyway. The concept is still the same.
CR = challenge rating of the encounter, not of the creature. It just so happens that if the creature is alone that his CR is the "ER".
| Orfamay Quest |
And the CR is much easier to do. Changing the label will only add an unneeded label. It will just be ER with a different name.
Basically CR=ER anyway. The concept is still the same.
Only when there's a single creature, which is actually rather unusual (esp. with modern adventures where the Witch might be a member of the adventuring party). Single creatures have always been vulnerable to save-or-suck effects, and the witch in particular is written to specialize in them. They're also rather repetitively boring. For that reason, most of the better encounters involve multiple creatures, and often multiple types of creatures as well (two ghosts and their summoned demons, or a coven of disparate hags, or an evil cavalier and his dragon mount).
I've been thrown by this issue myself when I confuse a CR in a creature's stat block with the overall CR of the encounter. Distinguishing more clearly between creature CR and overall encounter CR is a good thing, and if we can do it by changing a single letter, more power to us.