Is there a Trait that gives a bonus to Taunting?


Advice


The filter list for traits is screwy and I can't actually search for specific words and I'm not finding one with the way I am searching.

I was just wondering if there was anybody who happened to come across a trait like this during their personal research. Is there such a thing? I don't necessarily HAVE to have it but it'd be nice.


What do you mean by Taunting?

Are you talking about this:

Quote:

Taunt

You may be small, but your remarks cut others down to size.

Prerequisites: Cha 13, Small size or smaller.

Benefit: You can demoralize opponents using Bluff rather than Intimidate (see the Intimidate skill description for details) and take no skill check penalty for being smaller than your target.

It's unclear what you're referring to for me so I can't be more helpful.


Don't know if i get this right but taunting is with the taunting feat that let's you use bluff instead of intimidate on demoralize checks?

If thats what you are talking about than :

Fast talker : +1 and class skill
Advanced player guide page 330


Inner beauty, from inner sea gods page 220. (Worship Shelyn)


Oh, for some reason I was thinking I saw it in rulings, but it was this feat:

Antagonize
Whether with biting remarks or hurtful words, you are adept at making creatures angry with you.

Benefit: You can make Diplomacy and Intimidate checks to make creatures respond to you with hostility. No matter which skill you use, antagonizing a creature takes a standard action that does not provoke attacks of opportunity, and has a DC equal to 10 + the target’s Hit Dice + the target’s Wisdom modifier. You cannot make this check against a creature that does not understand you or has an Intelligence score of 3 or lower. Before you make these checks, you may make a Sense Motive check (DC 20) as a swift action to gain an insight bonus on these Diplomacy or Intimidate checks equal to your Charisma bonus until the end of your next turn. The benefits you gain for this check depend on the skill you use. This is a mind-affecting effect.

Diplomacy: You fluster your enemy. For the next minute, the target takes a –2 penalty on all attacks rolls made against creatures other than you and has a 10% spell failure chance on all spells that do not target you or that have you within their area of effect.

Intimidate: The creature flies into a rage. On its next turn, the target must attempt to make a melee attack against you, make a ranged attack against you, target you with a spell, or include you in the area of a spell. The effect ends if the creature is prevented from attacking you or attempting to do so would harm it (for example, if you are on the other side of a chasm or a wall of fire). If it cannot attack you on its turn, you may make the check again as an immediate action to extend the effect for 1 round (but cannot extend it thereafter). The effect ends as soon as the creature attacks you. Once you have targeted a creature with this ability, you cannot target it again for 1 day.

So I'm guessing just any trait that gives bonuses to diplomacy or intimidate would count

Grand Lodge

There are many.


blackbloodtroll wrote:
There are many.

Over 100. Some provide just a straight bonus, some provide a bonus and make the associated skill a class skill. Some provide a bonus when using the skill against a certain type of person, etc.

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