
Backlash3906 |
I'm looking over options for a feral character, who shuns most trappings of society, but still feels compelled to act by their god. I was considering a Half-Orc with the Toothy trait (or possibly a human with the Racial Heritage feat, half-orc or other bitey options) as a Warpriest of Apsu. Scaling damage to the bite seems like a solid course of action, and Apsu also favoring the quarterstaff means (if I'm understanding the grounds where certain improvised weapons count as the normal weapons anyway), he has a good chance of scrounging up a suitable alternative on the fly if he can't use the normal enchantments on his bite.
Now, in light of the limitations on natural vs manufactured weapons, and the enchantments that can be placed on them, am I better off just dipping Warpriest for a few levels to move the bite along, then taking levels in Feral Gnasher (using Racial Heritage as appropriate) to get more utility out of the bite? Improved Natural Attack requires BAB+4, so I'd get to that faster with levels in Barbarian, but Sacred Weapon is fixed scaling, rather than "category" increases, right?
Usual complement of Throw Anything and/or Catch Off-Guard is expected, along with Surprise Weapon (unless there's a trait I'm missing that doles out a flat bonus to natural weapons).

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Warpriest level counts as BAB for the purpose of feats, so you can get INA early without needing barbarian multiclass.
Sacred weapon damage is set by level and size. It is NOT a size increase, so it will stack with Enlarge Person, INA or Strong Jaw.
Tengu is a great option for this as you have claw/claw/bite at level 1.

Cornielius |

In regards to making a quaterstaff, the craft skill is not a trained only skill and the cost of a quaterstaff is -.
Which means any one can make one in no time.
The same is true of clubs, wooden stakes, and slings.
(though slingstones are only free if you use rocks, which drops your damage 1 size category and gives a minus 1 to hit)
Meaning you don't have to use improvised weapons if you've got a few minutes and access to wood, leather, and stone.

Cornielius |

Had you considered doing this character as a druid?
Wild shape is the ultimate natural attack combat style, you have access to all druid buff spells, and can go dragon shaman if you want to feel draconic.
(I prefer not to delay wildshape, but dragon shaman would be thematic and give you standard action summoning, if that appeals to you.)
Feats give access to casting wildshaped, talk in wildshape, get permanent claws in standard form, etc.