Thunder and Fang Skirmisher Ranger


Advice


I am working on a build that will full attack as often as possible; a defacto pounce will be achieved by using the Stags Leap Hunter Trick. The Long Jumper trait will proobably see good use too, as well as grab ing some magic items to add to the check.

We start at level 7, I will be taking at least 6 levels of Ranger (second archetype suggestions welcome), and after that I'm not sure whether to multiclass or what to. A level dip into Inquisitor might be nice to run my social stats off wisdom, (as Clerics can take Inquisitions a Crusader is also an option) but I want to stay as close to full BAB as possible. I like fighters but I could be conviced to go Barbarian.

I will be taking the Weapon and Shield combat style for the Ranger, to gain Shield Master and Shield Slam. As this skips Improved Shield Bash, which is useless for a Thunder and Fang user.

Aside from the Key Thunder and Fang Feats, Hammer the Gap is planned for down the line, as the goal is to get the highest amount of attacks possible a turn. For other feats I think Missile Shield, Ray Shield, Disruptive, Spellbreaker and Spell Sunder sound good. Monkey Style is also an option if I can get Unarmed Strike for free somehow.

The character Dwarf BTW, but can be chaged to a Human if needed.I originally wanted relentless, but realisng that it does not add to Shield Slam it seems a little pointless.

I was hoping someone could help me with ideas for this build.


You're taking a -4 to jumping by being a dwarf instead of a human. Since this is important to your 'pounce' I would go with the human.

Hammer the gap doesn't add as much damage as you'd think. If you're not going for more ranger levels you might take the Horizon Walker PrC and aim for the dimensional assault line of feats.

Missile Shield works but there's no way you'll qualify for Spellbreaker (required for Ray Shield).


I'm sorry avr, I need to challenge a couple of things you said; where does it state that you take a -4 jumping for being a dwarf?

Wouldn't Dimention Door make Stags Leap pointless? Do I really need both?

Shadow Lodge

Well, having a move speed of Twenty Feet gives a -4 on acrobatics checks to jump.


I was thinking Human anyway, having 3 skill focus' for the price of 1 is a good thing


I like to dip into Inquisitor and/or Cavalier and get the Teamwork feats. There are feats that let you take 5' steps. I like to take Shield Slam and Great Bull Rush. Then Take Paired Opportunist. Via Inquisistor, you get Solo Tactics, which lets you use your Teamwork Feats as if your allies had it, too. Via Cavalier, you get the Tactician class ability, which lets you actually give a teamwork feat to your allies.

The combination of frequent bull rushing and frequent 5' stepping will let you dance around the perimeter of the battlefield, herding your enemies like sheep.


Like EP said, it's the movement rate penalty to jumping. It's listed under the Acrobatics skill.

Dimension Door has a greater range than Stag's Leap. You'd often use it more strategically than tactically. As far as having both goes, you have very limited uses of Stags Leap (3/day unless you progress Ranger further) and might want to use it more than once per combat.

Horizon Walker is a decent martial PrC in Pathfinder - you could do worse than to finish it out.


It's 1/2 ranger level +Wisdom modifier which I think goes pretty far with the right investment. The range of Dimension Door doesn't bug me as much as the need to cast defensively. This character is more about physicality then magic in terms of flavour. Also the requirement of 3 feats to make Dimension Door work with a full attack turns me off it. Thanks for the suggestion though

Im looking to add to the characters capabilities rather that increasing the ones they alreay have. I already have a way to move and full attack; I dont need two. Looking at the Acrobatics information about the -4 makes me think a class with Fast Movement would be a good next step for the +4 to jumps. Between Long jumper and a 5 foot step mt max range would become 50 feet a turn.

Since my character is the only melee character in our game a Rabbits Blade would give me access to Cleave and Great Cleave; just swap out the Klar for it on an as needed basis.

So really I'm looking for my new class and feats to go on with it.

If it's possible to get Greater Bullrush without wasting time on Improved Bullrush I would but due to Shield slam my base attack bonus runs off my attack roll without touching my CMB.

Moving an extral 5 foot as an immediate action sounds great though as it increases my range. Teamwork feats might not be the way to do it as Im the only frontliner in the party.


"Moving an extral 5 foot...Teamwork feats might not be the way to do it as Im the only frontliner in the party."--Diminuendo

That's why I was suggesting getting those Teamwork Feats by dipping into Inquisistor or Cavalier. Both of them have ways of getting the benefits of Teamwork Feats even when they are the only ones who have them.

But you might really have a problem if no one else in the party is willing to form up with you on your opponents. That actually sounds like a problem beyond not being able to take Teamwork Feats.

This might be nitpicking, but I don't think being a frontline fighter and being a skirmisher are the same thing. It might be worthwhile to talk to the party more to find out what kind of fighter is most needed.

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