Vic Wertz
Chief Technical Officer
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1: You get to choose any Basic cards left in the box after you've built your other characters.
2: It takes a lot of play to remove so many of the Basic cards from the box that you can no longer build Ranzak.* If you've gone through that many scenarios, and are trying to introduce Ranzak as a starting character, he will be way behind the curve. You might want to consider soloing him through a bunch of scenarios to bring him up to par with the other characters (or just give him cards on a similar level to other characters, or perhaps slightly behind).
*: Your wording suggests perhaps that you think you get to remove Basic cards more readily than you do. Make sure you're reading the Adventure Path card correctly.
| charles tackett 11 |
So does this mean that between adventures that he can only rebuild his deck with what he finished the game with and any cards that no one else wanted?
1: You get to choose any Basic cards left in the box.
2: It takes a *lot* of play to remove so many of the Basic cards from the box that you can no longer build Ranzak. If you've gone through that many scenarios, and are trying to introduce Ranzak as a starting character, he will be way behind the curve. You might want to consider soloing him through a bunch of scenarios to bring him up to par with the other characters (or just give him cards on a similar level to other characters, or perhaps slightly behind).
| Hawkmoon269 |
That is pretty much how every character can rebuild their deck between games. You rebuild using what you and the other players have. You only go to the box when no player has an extra of the type of card you need to rebuild a valid deck.
After each scenario, you must rebuild your character deck. Start by combining your discard pile with your hand, your character deck, and any cards you buried under your character card; you may then freely trade cards with other players. Your deck must end up meeting the Cards List requirements on your character card, along with any deck adjustments on your role card, if you have one...
If you can’t construct a valid deck from the cards your group has available because you don’t have enough of certain card types, choose the extra cards you need from the box, choosing only cards with the Basic trait.
Unlike the characters that are in the adventure path, Ranzak doesn't have a suggested deck list in the rulebook. Instead, after the other characters he is playing with have built their starting decks, he chooses from the remaining available basic cards.
If you aren't starting him from the beginning, it's only after Hook Mountain Massacre that you can choose non-basic cards. But don't you want to spend as much quality time with the little goblin that you can?
| Hawkmoon269 |
For anyone picking up Ranzak. Don't miss he character sheet:
http://paizo.com/paizo/blog/v5748dyo5lg86?Free-RPG-Day-is-Here
Vic Wertz
Chief Technical Officer
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You might want to consider soloing him through a bunch of scenarios to bring him up to par with the other characters (or just give him cards on a similar level to other characters, or perhaps slightly behind).
And if you do that latter bit, to stay true to the scavenger spirit, I suggest loading him up with cards that other players *used* to have in their decks.
| isaic16 |
For anyone picking up Ranzak. Don't miss he character sheet:
http://paizo.com/paizo/blog/v5748dyo5lg86?Free-RPG-Day-is-Here
Woo-hoo! There were no free rpg days in my area, and I was worried I'd have to wait until August to see him! However, I think the pdf may have some issues...
I think there are some typos on his card list. He only has 12 starting cards, and the progression for items, allies and blessings are wonky. I think he's supposed to be 4,1,1,4,1,4 instead of 4,1,1,1,4,1, right?
Second, I don't see the 'Scavenger' power anywhere on the PDF, am I just not seeing it?
Also, how does the power related to plunder work in Rise of the Runelords?
| Majuba |
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Scavenger isn't a 'power', it's a... character trait? It's described on a rule card that comes with him that is also a preview of the S&S rules (including Plunder):
Plunder: Roll 1d6 - acquire a random boon of the following type:
1 - Weapon
2 - Spell
3 - Armor
4 - Item
5 - Ally
6 - Your choice
[I think that's the order, just read it earlier.]
Scavenger is a flavorful bit of rules fluff to avoid having a suggested deck list for him :) Actually choice of any basic cards is pretty good (vs. required to have the starting list).
| Hawkmoon269 |
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His deck list on the card is 4,1,1,4,1,4.
He doesn't have a scavenger power. He is a scavenger, so instead of a deck list you are told on his rule card to let all the other characters build their decks then he'll build his with left over cards with the Basic trait.
There is a plunder chart and instructions on his rule card as well. My guess is you use the chart when you use his "When you close a location, add a plunder card from the box to your hand" power. His "When you receive plunder cards for successfully completing a scenario, you may banish any 1 of those cards and replace it with another plunder card from the box." doesn't seem applicable in RotR.
| Dave Riley |
Man, Ranzak looks phenomenal! There really isn't a bad power on his list, and both his role cards look really strong. I hope he's a portent of the sort of characters we can expect in S&S
I didn't know about Free RPG day, so I guess my opportunity to snatch him up has passed. That's okay, I don't mind waiting until August.
| Erixian |
I have played with Ranzak through 8 scenarios, and can say that I am really, really liking the way that he plays. He has also increased my appreciation of the General Store. That is like a candy store for Ranzak. Same with Junk Beach. Hehe. I have completely cleared the General Store in 3 turns, including the 4 items that where placed there after closing.
The only thing that I am not liking about him is the fact that he starts out with a ton of cards in his hand, and that is scary. It means that you are generally never without what you might need, but if you are, you can lose half of your health instantly. He is rapidly becoming one of my favorite characters, though. Great job on this one!
| mlvanbie |
To expand a little on cartmanbeck's point, a random character from a choice of one character isn't, in practice, a random character.
Random other character, but only allowed if there is another character at your location. Kleptomaniac also has a great power when someone else at your location fails to get a boon.
I would think that Wrecker might be better for solo play due to the closing bonuses.
| Jaunt |
Jaunt wrote:To expand a little on cartmanbeck's point, a random character from a choice of one character isn't, in practice, a random character.Random other character, but only allowed if there is another character at your location. Kleptomaniac also has a great power when someone else at your location fails to get a boon.
I would think that Wrecker might be better for solo play due to the closing bonuses.
Touché. What I was trying to communicate, and apparently failed based on your correction, is that if Ranzak has one and only one adventuring buddy who follows him to every location (or, more efficiently, who is followed by Ranzak into every location), you have complete and unfettered control over who encounters any bane on Ranzak's turn (barring "This monster may not be evaded").
As for Wrecker, it just doesn't work for me. I think Ranzak's core concept is entirely too focused on group play for him to be able to have a good, solid solo role. It may be more combat effective, but it gives up entirely too much.