Magical Homing Device


Advice


Is there a spell or item in Pathfinder I could use as something like a homing device? I'm pulling the ol' Death Star let them escape and follow them to their base routine. Specifically I'm looking to put something on a PC's armor or weapon to track his location. The PC in question is in a jail cell for the next 6 hours so there's some time to prep.

Grand Lodge

Gotcha:

Gnomes of Golarion pg. 29 wrote:

Nesa's Coin

Aura: weak divination; CL 1st
Slot: none; Price: 450 gp; Weight —
Description
This simple copper coin establishes a connection with the most recent person to keep it under her tongue for 24 hours. Once established, this connection allows its owner to determine its current direction and distance each time she casts detect magic. The connection instantly breaks if the coin travels to another plane or enters an antimagic field.
Construction
Requirements Craft Wondrous Item, detect magic; Cost 225 gp


Ug. I am not sure I would want to stay awake for 24-hours to avoid swallowing the coin in my sleep!

The 7th-level Instant Summons spell should work OK too, as long as the object is in possession of someone.


Nesa's Coin works, though the baddies don't have 24 hours to prep. I suppose I could break the rules and reduce the time requirement (it's not a PFS game), though I was hoping to find something that would work as written.

Instant Summons only returns an item marked by a caster back to the caster. It does not appear to impart any information about the whereabouts of an item. I probably didn't communicate the situation clearly.

I'm the GM. One of the PCs is in a prison cell. His armor and weapons are outside his cell, out of his view. The rest of the party is coming to rescue him, but it will take about 6 hours for them to get there.

The bad guys wish to use this time to prepare a way to track him once he escapes. They intend to arrange for a bit of resistance from their minions to put on a good show, but ultimately they want the party and the prisoner to escape so they can find out where their hideout is.


Pathfinder Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber

The Status spell might work.


WatersLethe wrote:
The Status spell might work.

That would work. Will negates, so not as guaranteed as casting something on an object, but if he fails it gets the job done.


If the item can be seen first hand and closely, the locate object spell could possibly work as well I think. Even better if the item has something unique about it (engraving, their name written on it) so that it'd be easy to recall that specific item.


What if the baddies already had the coin prepped? There's no duration for how long they are considered "the owner".


BBEG: "Here, just keep this dime in your mouth for a day. No reason."
Hero: "..."

Grand Lodge

Draco18s wrote:

BBEG: "Here, just keep this dime in your mouth for a day. No reason."

Hero: "..."

That's not how it works.

Basically, at one time, someone "attunes" themselves to the coin, by keeping under their tongue for 24 hours.

They could be "attuned" for days, weeks, months, or even years.

They just slip the coin somewhere on the person they want to follow, and go about it.

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