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Gambit
Daemon-Spawn Tiefling Myrmidarch Staff-Magus 4/Rogue 2
CG Medium outsider (native)
Init +4; Senses Perception +8 (+9 against traps); Darkvision
DEFENSE
AC 14, touch 14, flat-footed 10 (+0 armor, +4 Dex)
hp 45 (6d8+12)
Fort +6, Ref +8, Will +3
Evasion, Cold Resistance 5, Electricity Resistance 5, Fire Resistance 5
OFFENSE
Speed 30 ft.
Melee Quarterstaff +6 (1d6+2/x2; bludgeoning)
Ranged Playing Card +8 (1d4+2/x2; 20 ft.; piercing)
Special Attacks
Spell Combat, Spell Strike, Sneak Attack +1d6
Magus Spells Prepared (CL 4th; concentration +7)
2nd -- Invisibility & Scorching Ray
1st -- Color Spray, Grease & Shocking Grasp (x2)
0th (at will) -- Acid Splash, Card Trick, Daze & Prestidigitation
STATISTICS
Str 14, Dex 18, Con 14, Int 16, Wis 8, Cha 12
Base Atk +4; CMB +6; CMD 20
Feats Arcane Strike [1st], Quarterstaff Master [Magus1], Throw Anything [3rd], and Deadly Dealer [5th]
Skills Acrobatics +12 (5 ranks +4 dex +3 bonus), Appraise +7 (1 rank +3 int +3 bonus), Bluff +14 (6 ranks +1 cha +3 bonus +4 racial), Diplomacy +10 (6 ranks +1 cha +3 bonus), Disable Device +14 (6 ranks +4 dex +3 bonus +1 trapfinding), Knowledge (Arcana) +7 (1 rank +3 int +3 bonus), Knowledge (Dungeoneering) +7 (1 rank +3 int +3 bonus), Knowledge (Local) +8 (2 ranks +3 bonus +3 bonus), Perception +8 (6 ranks -1 wis +3 bonus +1 trapfinding), Sleight of Hand +12 (5 ranks +4 dex +3 bonus) and Stealth +13 (6 ranks +4 dex +3 bonus)
Languages Common, Abyssal, Infernal +2 more
Traits Strong Arm, Supple Wrist & Two-World Magic (Card Trick)
SQ Beguiling Liar, Darkness, Fiendish Anonymity, Fiendish Resistance, Fiendish Sorcery