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Well in agreement with Arachnofiend. Paladins can channel, I don't think the Iroran monk loses that. Also there's spells like Sacred Bond which lets the Paladin heal a target from a distance. Or if you wanted, mythic hierophant gets ranged healing (though that is an option and it is also mythic so it may not be for every game.)

Harrison |

Unrealparagon wrote:
Ill have to look into it. I supposed the idea of the Paladin's code has always made me shy away from them though.
If the GM you play with isn't the kind of a#&&$ that looks for every possible, arbitrary, and/or convoluted way to make you fall, you should be okay (so long as you just stick to being a nice guy who follows the rules).