Oracle build advice.


Advice


I'm looking to build an Oracle with the Seer Archetype,Time mystery, and....clouded vision curse (waits for people to throw stuff).

I'm not looking for cheese to avoid the effects of her curse...

But I am looking for way's to ensure that she is more than just a liability to the rest of the group.

Concept wise, she is meant to be a precog....not a melee combatant or blaster...so I want to build on things like "time sight" and her bonus spells as much as possible.

Any traits or feats spring to mind I should investigate ?


I personally love the Time Mystery, it doesn't seem to be a very popular option around here, but its got some great flavor to it. Have you decided on a race?

There are two ways I see a Time Oracle working out, the first is using Aasimar/Half-Elf favored class bonus to sup up Aging Touch. Really it is a crippling no-save strength damage ability. The early levels have only a few uses, but going an entire 20 levels powering up this ability can lead to 7x a day for 15 str damage.

Since in my opinion, Aging Touch is the only good use of the Oracle FCB from Aasimar/Half-Elf the other way is playing and focusing on more of a face/casting perspective. You should be taking dual-cursed so you can get more revelations. I really do like almost all of the revelations.

Here is an example of one of my right ups for an Oracle of Time, as a human.

Dual-Cursed (Tongues/Legalistic) Human Oracle of Time:

Feats:
Human (Focused Study) - Skill Focus (Knowledge Arcana)
Level 1 - Noble Scion
Level 3 - Eldritch Heritage (Arcane)
Level 5 - Improved Initiative
Level 7 - (depending on your stats) Evolved Familiar (to grab Skilled for UMD checks), Toughness is also good
Human (Focused Study) - Skill Focus (Perception)
Level 9 - Improved Familiar
Level 11 - Improved Eldritch Heritage (Arcane) - This will grab you some spells, such as Haste if someone else doesnt have it already (IMO kind of absurd that its not on your mystery spells as is)

Other goodies to grab: Greater Eld. heritage, Spell Pens/Greater are nice, Power attack if you plan on being in Melee, Extra Revelations are nice if you dont plan on being dual cursed.

Revelations on mine were done as follows:
Level 1 - Temporal Celerity
Level 3 - Rewind Time
Level 5 - Knowledge of Ages
Level 7 - Erase from Time (good for saving allies on the brink of death in a pinch)
Level 11 - Time Sight
Level 13 - Time Hop
Level 15 - Time Flicker
Level 19 - meh, aging touch is good to get at this point.

I hope this helps a little.

Liberty's Edge

Uh...precognition is wonderful, but it's not a combat role per se and you should really have one of those.

With Clouded Vision, melee combat actually seems like a very solid choice, and thematically sound as well, given how useful split-second precognition seems likely to be in a fight. The Time Revelations actually reinforce this, with a lot of what amount to combat buffs and touch attacks to go with the utility stuff.


Thanks guys....I think I do want to avoid neglecting combat ability, since most melee occurs within thirty feet anyway.

My current plan is for her to be human, and she is a potential character for Wrath of the righteous....descended from a native Sarkorian clan.

One of the things I'm trying to achieve by tweaking the "flavor" of the curse is to portray her as "fully" blind...but able to see mystically...

I'm also trying to flavor her as a nascent Shyka...but with the limited information about him that's a bit rough.

Any suggestions for "time" oriented spells, that are effective at close range ?

Or useful spells that are easy to reflavor as time oriented :P

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