| Mx Smurf |
Here is a quick break down. Our party of 4 has no way of casting teleport, but we have a ship that if you cast teleport into this magical device, it allows the ship to travel between these jump points. It is a home brew world that pathfinder and 3.5 in some ways are being mixed. Our party composition is as follows, a warlock 8, a rogue/bard/whatever 9, cleric/paladin 9(no travel domain), ranger/fighter 9. The question is i a low magic campaign where casters of our level and higher are extremwly rare, how could we possibly get the teleport spell or scrolls of teleport. Open to suggestions!
Imbicatus
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You have a distinct lack of arcane casters. The warlock can't do anything except self buff and blast, and the bard is multiclassed.
Teleport is a 5th level Sorc/Wiz only spell... I think at this point, you just can't get it. Even if you GM allowed you to research a Bard or Cleric version of it, your casters are multiclassed.
| Poldaran |
Here is a quick break down. Our party of 4 has no way of casting teleport, but we have a ship that if you cast teleport into this magical device, it allows the ship to travel between these jump points. It is a home brew world that pathfinder and 3.5 in some ways are being mixed. Our party composition is as follows, a warlock 8, a rogue/bard/whatever 9, cleric/paladin 9(no travel domain), ranger/fighter 9. The question is i a low magic campaign where casters of our level and higher are extremwly rare, how could we possibly get the teleport spell or scrolls of teleport. Open to suggestions!
Any possibility of befriending, hiring or enslaving one of the several outsiders with it as an SLA? I know it's usually "self only" for them, but it might work for the ship.
| Kayerloth |
You have a distinct lack of arcane casters. The warlock can't do anything except self buff and blast, and the bard is multiclassed.
Teleport is a 5th level Sorc/Wiz only spell... I think at this point, you just can't get it. Even if you GM allowed you to research a Bard or Cleric version of it, your casters are multiclassed.
To be clear with my thinking above while you could research Teleport as is in the CRB this being a home brew mix of PF, 3.5 and homerules you might also just aim for a spell whose only known function is that it triggers the item -> Mx Smurf's "Empower Jump Engine". As for divine vs arcane, there are Conjuration (Teleportation) magics which are divine, Tree Stride and Word of Recall both come to mind so I personally don't see that as an issue when it comes to research. Level needed to cast might however hence keeping its utility and function very limited (in hopes of keeping the level down). Might also be less likely to upset the GM if they want to keep such magic out of the campaign in general as such a spell can't be used outside generating travel via the macguffin.
Edit: Ohhh!? I've been Smurfed
| Mx Smurf |
The gm isn't mocking us, I don't think he anticipated that we would handle things the way we did. It was busted up near a shoreline and capsized. We took the time to turn it over and fix it up even though we have a folding boat. We know he allows casting teleport into the device through a scroll.
There were some good ideas in here, I'm going to try coming up with my own spell that is specifically for that- maybe he'll allow it. Thanks for all the advice and ideas!
| Gilarius |
As I stated in the op my character is the cleric. Travel is not one of my domains and is not offered by my god (Sarenrae)
I realised that; but you might be able to hire one. The key advantage of a travel cleric is that you don't need a high level one, unlike any arcane caster of teleport.