suggestions on getting teleport


Advice


Here is a quick break down. Our party of 4 has no way of casting teleport, but we have a ship that if you cast teleport into this magical device, it allows the ship to travel between these jump points. It is a home brew world that pathfinder and 3.5 in some ways are being mixed. Our party composition is as follows, a warlock 8, a rogue/bard/whatever 9, cleric/paladin 9(no travel domain), ranger/fighter 9. The question is i a low magic campaign where casters of our level and higher are extremwly rare, how could we possibly get the teleport spell or scrolls of teleport. Open to suggestions!


If it's truly low magic and your party are some of the best and highest spellcasters around it might be easiest and most straight forward to do the research and invent the spell you need yourselves.

Scarab Sages

You have a distinct lack of arcane casters. The warlock can't do anything except self buff and blast, and the bard is multiclassed.

Teleport is a 5th level Sorc/Wiz only spell... I think at this point, you just can't get it. Even if you GM allowed you to research a Bard or Cleric version of it, your casters are multiclassed.


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OP wrote:
Here is a quick break down. Our party of 4 has no way of casting teleport, but we have a ship that if you cast teleport into this magical device, it allows the ship to travel between these jump points. It is a home brew world that pathfinder and 3.5 in some ways are being mixed. Our party composition is as follows, a warlock 8, a rogue/bard/whatever 9, cleric/paladin 9(no travel domain), ranger/fighter 9. The question is i a low magic campaign where casters of our level and higher are extremwly rare, how could we possibly get the teleport spell or scrolls of teleport. Open to suggestions!

Any possibility of befriending, hiring or enslaving one of the several outsiders with it as an SLA? I know it's usually "self only" for them, but it might work for the ship.


A homebrew world where the GM offered a ship that requires a spell that he/she KNOWS no one in the party can cast for its full use...

Hmm sounds like the GM is mocking you.

A less mean point of view would be that you're expected to hire a GM-NPC as a special "helmsman" for plot purposes.


Imbicatus wrote:

You have a distinct lack of arcane casters. The warlock can't do anything except self buff and blast, and the bard is multiclassed.

Teleport is a 5th level Sorc/Wiz only spell... I think at this point, you just can't get it. Even if you GM allowed you to research a Bard or Cleric version of it, your casters are multiclassed.

To be clear with my thinking above while you could research Teleport as is in the CRB this being a home brew mix of PF, 3.5 and homerules you might also just aim for a spell whose only known function is that it triggers the item -> Mx Smurf's "Empower Jump Engine". As for divine vs arcane, there are Conjuration (Teleportation) magics which are divine, Tree Stride and Word of Recall both come to mind so I personally don't see that as an issue when it comes to research. Level needed to cast might however hence keeping its utility and function very limited (in hopes of keeping the level down). Might also be less likely to upset the GM if they want to keep such magic out of the campaign in general as such a spell can't be used outside generating travel via the macguffin.

Edit: Ohhh!? I've been Smurfed


Craft some boots of teleportation. You don't need the spell, only the feat and the gold.


The DM might not rule that using an item counts. Also, it has a Spellcraft DC of 19 as well as requiring 24,500 gold and 25 days of work. Not entirely feasible.


The gm isn't mocking us, I don't think he anticipated that we would handle things the way we did. It was busted up near a shoreline and capsized. We took the time to turn it over and fix it up even though we have a folding boat. We know he allows casting teleport into the device through a scroll.

There were some good ideas in here, I'm going to try coming up with my own spell that is specifically for that- maybe he'll allow it. Thanks for all the advice and ideas!


I am running a sci fi game and for "faster than light" I have psi crystals with infused with the spirit (mind) of a nomad who can manifest various means of travel. A little house ruling but it works.


Check with the GM to see if UMD would work.


UMD works, teleport just charges the device for one use, souls trapped in a soul gem do too, but the soul within doesn't get an after life. They go to a sort of limbo.


Would a cleric or equivalent with the Travel Domain (or its subdomain) power of minor teleportation work?

If the GM wants it to be doable, then it should work even if it takes the entire day's worth of the power.


As I stated in the op my character is the cleric. Travel is not one of my domains and is not offered by my god (Sarenrae)


Mx Smurf wrote:
As I stated in the op my character is the cleric. Travel is not one of my domains and is not offered by my god (Sarenrae)

I realised that; but you might be able to hire one. The key advantage of a travel cleric is that you don't need a high level one, unlike any arcane caster of teleport.

Grand Lodge

Mysterious Stranger wrote:
Check with the GM to see if UMD would work.

UMD only emulates a class feature, it doesn't supply it. Teleport is needed for the "fuel" for the spell effect.

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