Fadil Ibn-Kazar

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I do not have the books in front of me but as I recall there is an example we could use to provide precedence. Using a thunderstone when casting alarm causes the spell to produce either both mental and audible alarms or to affect creatures as if a stone had detonated nearby. There is no limit to dueation except for the spells duration. Another example ia using antiplague with heroes feast gives a +5vs disease for 12 hours- the duration of the base spell. Therefore I believe that they augment your spells for the spells designated duration unless otherwise stated.


As I stated in the op my character is the cleric. Travel is not one of my domains and is not offered by my god (Sarenrae)


UMD works, teleport just charges the device for one use, souls trapped in a soul gem do too, but the soul within doesn't get an after life. They go to a sort of limbo.


The gm isn't mocking us, I don't think he anticipated that we would handle things the way we did. It was busted up near a shoreline and capsized. We took the time to turn it over and fix it up even though we have a folding boat. We know he allows casting teleport into the device through a scroll.

There were some good ideas in here, I'm going to try coming up with my own spell that is specifically for that- maybe he'll allow it. Thanks for all the advice and ideas!


Here is a quick break down. Our party of 4 has no way of casting teleport, but we have a ship that if you cast teleport into this magical device, it allows the ship to travel between these jump points. It is a home brew world that pathfinder and 3.5 in some ways are being mixed. Our party composition is as follows, a warlock 8, a rogue/bard/whatever 9, cleric/paladin 9(no travel domain), ranger/fighter 9. The question is i a low magic campaign where casters of our level and higher are extremwly rare, how could we possibly get the teleport spell or scrolls of teleport. Open to suggestions!


I'm playing in a low magic.campaign now, although not nearly as low as yours. It's a lot of fun but one thing that our dm does that's really cool is he treats all.potions as non magical. Characters have to obtain recipes for potions then use survival chexks to collect reagents. Modified rules for potion creation. And craft alchemy can be used to identify potions instead of spellcraft. Spellcraft still works though to determine what spell it functions like if the guy with alchemy (not confused with an alchemist class) is unavailable.


I have no idea. We asked what was said and he gave us a loose understanding that made his character seem justified. But ooc we all know what was said. In character we gave him gruff for not being more diplomatic to which he responded "yeah I guess I.could.use my intimidate more"


@GruesomeGoo the townsfolk never attacked us. They were killed by the efreeti though and used as pawns against us.

In general I was never going to end the warlocks life or hate him forever. Just was wondering what I should be planning on doing. Try to make him atone for what he's done? What to do should he absolutely not repent what he's done? As a cleric and paladin of sarenrae I know that I need to try and redeem him. It's just a matter of how. Most of you had very constructive points and were quite helpful. Thank you.


Fair enough thanks for the advice


Im sorry let me clarify: the efreeti kidnapped her. They wanted a tiger.


Oh yeah let me be clear this is not a relationship ender between the 2 characters. But im trying to figure out where to go from here. We just leveled up to level 8 and we only finished the fight with no time to rp after. When net we meet that will take place and I want to be ready. OOC he is very clearly not repentant. He thinks what he did was ok even though the dm said there was a peaceful solution that he botched at every turn. Which the party was about to pursue before he fried the shaman.

And normally I'd agree about the villagers not being innocent but they are like primitive commoners. Normally they sacrifice goats and tigers. We messed that up accidently though.


Let me start with the character background. Loosely we have a ranger who rocks at melee, a cleric/paladin, a rogue-shadowdancer- soon to be caster and a warlock of some sort. All the warlock does is eldritch blast things and fly away. I am the cleric paladin. All characters are a form of good except the rogue who is neutral.
Now the issue. We have stopped at this island on our way to a new continent for supplies and whatnot. While there we have bartered services and item with locals. On one such excursion we messed up an indigenous tribes plan to catch a creature to sacrifice to an efreet (sp?) When they confronted us the warlock wouldn't translate for us and decided to threaten them with his blast to scare them off. Later that night they kidnap a farmers daughter for the sacrifice and before the indigenous holy man stabs her the warlock eldritch blasts the poor guy and kills him. Driving us into combat with the efreet and these NEUTRAL people.
My question is this. Being a paladin/cleric of sarenrae, how should my character handle the warlock? He's definitely pissed about the disregard to innocent life. The villagers only do the sacrifice once a year to keep the efreet from ravaging the island. Any advice would be helpful!