| Barmace |
Ok let me get this straight. You start "pruning out" basic's as you encounter them you don't remove them all at the start of Hook Mountain Massacre? I have 2 different people tell me different
1. Start of Hook Mountain you don't play with any basics remove them
2. Start of Hook Mountain you remove them "perm banish" as you encounter them?
which is correct.
We played Scenario 1 of Sins of Savior with no Basics and now I am thinking that was wrong :( throughout this on going adventure we have made a lot of mistakes but on our second try we will know better ;)
| Hawkmoon269 |
The second one is closer to correct. The rule is on the adventure path card.
After you begin The Hook Mountain Massacre, whenever you banish a bane with the Basic trait, remove it from the game; whenever you you banish a boon with the Basic trait, you may remove it from the game. After you begin Sins of the Saviors, do the same for cards with the Elite trait.
So it only happens when you banish a card. There are tines when you put cards back in the box, but aren't banishing them.
In here is a sheet that you can use to track what ones you have removed and that says when things are banished and when they aren't.
| Ironvein |
2. Start of Hook Mountain you remove them "perm banish" as you encounter them?
Although more accurately, anytime a 'Basic' is banished it is removed from play DURING the scenario (most commonly, one of the following):
- Defeating a Bane; auto removed
- Failing to acquire a Boon; intentional or otherwise
- Banishing a card to activate a power
- Permanently closing a location; remaining cards are banished
Boons are optional to remove from the game; but usually you'll want to in order to increase the odds of better boons later.
After defeating the villain, the scenario ends and the remove from play rule DOES NOT apply (remaining cards in any location do not get removed from the game).
It doesn't apply to resetting your decks either, boons you end up not keeping at this point go back in the box, basic or no.
Once you start deck 5, same rule applies to Elites.
| kysmartman |
Just auto-removing all of the Basic banes when you hit AP3 would only up the difficulty of the scenarios, with a few exceptions; think those Wisdom check ones. So, there can be an argument to do that. However, yanking all of the Basic boons seriously unbalances the game, giving you access to much better boons at much higher rates than there should be leaving you horribly over-powered which makes a somewhat easy game child's play.
That said, to the person who told you to play incorrectly, you should play the game the way it was designed first before tweaking the rules.
| Barmace |
The second one is closer to correct. The rule is on the adventure path card.
Rise of the Runelords adventure path card wrote:After you begin The Hook Mountain Massacre, whenever you banish a bane with the Basic trait, remove it from the game; whenever you you banish a boon with the Basic trait, you may remove it from the game. After you begin Sins of the Saviors, do the same for cards with the Elite trait.So it only happens when you banish a card. There are tines when you put cards back in the box, but aren't banishing them.
In here is a sheet that you can use to track what ones you have removed and that says when things are banished and when they aren't.
DOH! well to be honest I think I can prune out the ones we have encountered and my second group (which is much bigger 4 people) we will know better. My second group we have just started. The one I play regularly is just 2 people and we are on the second scenario of Sins of Savior.
Doug Maynard
|
The second one is closer to correct. The rule is on the adventure path card.
Rise of the Runelords adventure path card wrote:After you begin The Hook Mountain Massacre, whenever you banish a bane with the Basic trait, remove it from the game; whenever you you banish a boon with the Basic trait, you may remove it from the game. After you begin Sins of the Saviors, do the same for cards with the Elite trait.
I'm aware of this rule, but for some reason I can't find it in the rulebook (at least using the Find feature on Adobe Reader with the PDF). Can anyone point out where in the rulebook this rule is, for future reference? Thanks!
| csouth154 |
Hawkmoon269 wrote:I'm aware of this rule, but for some reason I can't find it in the rulebook (at least using the Find feature on Adobe Reader with the PDF). Can anyone point out where in the rulebook this rule is, for future reference? Thanks!The second one is closer to correct. The rule is on the adventure path card.
Rise of the Runelords adventure path card wrote:After you begin The Hook Mountain Massacre, whenever you banish a bane with the Basic trait, remove it from the game; whenever you you banish a boon with the Basic trait, you may remove it from the game. After you begin Sins of the Saviors, do the same for cards with the Elite trait.
It's not in the book; it's on the Adventure Path card.
| Hawkmoon269 |
Hawkmoon269 wrote:I'm aware of this rule, but for some reason I can't find it in the rulebook (at least using the Find feature on Adobe Reader with the PDF). Can anyone point out where in the rulebook this rule is, for future reference? Thanks!The second one is closer to correct. The rule is on the adventure path card.
Rise of the Runelords adventure path card wrote:After you begin The Hook Mountain Massacre, whenever you banish a bane with the Basic trait, remove it from the game; whenever you you banish a boon with the Basic trait, you may remove it from the game. After you begin Sins of the Saviors, do the same for cards with the Elite trait.
The rule appears on a card. Specifically the "Rise of the Runelords" Adventure Path card.