Class Suggestions?


Iron Gods


My group has been talking about running this adventure path when we finish what we're currently doing. Which should be around the time it's released. I didn't see a player's guide anywhere and was curious what people might suggest for classes or are considering themselves when they play it.

I've been considering an Impossible Sorceror but I'm not sure how much it would fit.

Thanks : )


Androids, all Androids:D


The player's guide will be released around the time the first volume ships, as with pretty much any other AP to date.

If I don't have to GM that AP, I'll probably be going Alchemist. Been wanting to play that for a long time.
As the Advanced Class Guide will be available around the same time, I might change my mind last second to play a class from that book. The Investigator and Slayer are high on my list.

Acquisitives

Pathfinder Adventure Path, Lost Omens, Starfinder Roleplaying Game Subscriber

Barbarian all the time, all the way. That way you can figure out a way to Techno-Barbarian at some point in the future.


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It's interesting to me the amount of people saying Androids and future/tech class concepts. The point for me of Iron Gods is that the shock of the new is from the technological aspects I encounter, not embody personally. Having no knowledge of the Technic League or its prevailing technology, or the "lost" relics of the Silver Mount/crashed hulkvaults is where I'm looking for the flavor. Each to their own I suppose...

Don't think this has anything to do with anti-tech or sci-phobia - I'm well known for my love of sci-fantasy, mixpunk and post-apocalyptica. In fact, I just hope I can finish THIS Base Class before it releases so I can play one. Because that isn't sci-fantasy... ;)

Silver Crusade

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Pathfinder Adventure Path Subscriber

Plasma Knight
Mechromancer
Cleric of Cybertek
Psychic Warrior

Silver Crusade

Android + Divine Class seems to synch up perfectly with the major themes of this AP.

MAJOR SPOILERS:
Considering that the PCs will have a hand in how one or more of the Iron Gods develop, right down to alignment, it can make for a very unique relationship between mortals, technology, and divinity.

A Kellid Barbarian-type of some kind is almost required for thematics too. :)


Funny story: I was originally planning on waiting this one out, then...... my son (who is 3) watched The Iron Giant and now he is ALL about Robots (with an emphasis on Giant Robots) so for him i'll get it:)
or as Helen Lovejoy says "Wont somebody please think of the Children!"


Oceanshieldwolf wrote:

It's interesting to me the amount of people saying Androids and future/tech class concepts. The point for me of Iron Gods is that the shock of the new is from the technological aspects I encounter, not embody personally. Having no knowledge of the Technic League or its prevailing technology, or the "lost" relics of the Silver Mount/crashed hulkvaults is where I'm looking for the flavor. Each to their own I suppose...

Don't think this has anything to do with anti-tech or sci-phobia - I'm well known for my love of sci-fantasy, mixpunk and post-apocalyptica. In fact, I just hope I can finish THIS Base Class before it releases so I can play one. Because that isn't sci-fantasy... ;)

the hard part is going to be scheduling Brent Spinner to come over and do the voice for the Androids, that guy is going to be busy when this AP comes out:D


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Gorbacz wrote:


Mechromancer

Wouldn't that just be a summoner with its eidolon resembling a floating mecha torso armed with laser claws and blaster eyes?


Solidchaos085 wrote:
Gorbacz wrote:


Mechromancer
Wouldn't that just be a summoner with its eidolon resembling a floating mecha torso armed with laser claws and blaster eyes?

Mayhap a Mechagolem Commander?


Oceanshieldwolf wrote:
Solidchaos085 wrote:
Gorbacz wrote:


Mechromancer
Wouldn't that just be a summoner with its eidolon resembling a floating mecha torso armed with laser claws and blaster eyes?
Mayhap a Mechagolem Commander?

Shout out to Gaige from borderlands (she's to undisciplined for samurai lol)


I'd play as Kanator Starkiller, a Kellid barbarian who despises the Technic League and everything they stand for, including their pitiful over-reliance on black magic from beyond the stars. Despite the fact that I love sci-fi and the concept of playing as a magus/technomancer is absolutely thrilling, I have just gotten into Thundarr the Barbarian and now I MUST play as Kanator Starkiller, son of Grayis Starkiller, the scourge of the Technic League and their soulless metal men!

Alternatively, I would play as an android oracle of the Dark Tapestry.


Kellid monk that had his childhood village destroyed by an Annihilator attack/scavenge and was found on the debris by a caravan going for the Crown of the World and east to the Dragon empires.

Having show incredible affinity to the spirits of the nature on the monasteries of Quain, now, almost 15 years latter he senses a great urge to go back to his homeland and learn more of his people and land.

An well-educated, spirit-talker, martial-disciplined Kellid Monk in a land of savage barbarians :P


Oceanshieldwolf wrote:

It's interesting to me the amount of people saying Androids and future/tech class concepts. The point for me of Iron Gods is that the shock of the new is from the technological aspects I encounter, not embody personally. Having no knowledge of the Technic League or its prevailing technology, or the "lost" relics of the Silver Mount/crashed hulkvaults is where I'm looking for the flavor. Each to their own I suppose...

Don't think this has anything to do with anti-tech or sci-phobia - I'm well known for my love of sci-fantasy, mixpunk and post-apocalyptica. In fact, I just hope I can finish THIS Base Class before it releases so I can play one. Because that isn't sci-fantasy... ;)

Yeah, the PCs probably won't start as tech savvy characters, but the potential need of replacement PCs (and rebuilding/retraining) might make some stuff happen.


I got an anti-tech, anti-magic horseback fighter from Iadenveigh that travels around trying to execute frontier justice in a home game. Kind of inadvertently giving him a western/post-apocalyptic feel. The other characters are a bandit turned paladin, a half-orc who ran caravans and sold drugs to the Technic League, and an academically inclined ranger.

If I wanted to embrace the tech side for a character concept, I would think perhaps a blaster using gunslinger or a laser sword using magus would work well.

I personally build the character around the first book or area and rather than deal with a theme that shows up in successive books. So in this case, I'm thinking a poor, dirty faced sod trying to make a living scraping skymetal scraps in a kind of post-apocalyptic vein or a tinkerer with with an academic interest in technology but no experience.


I'm tempted to rebuild some of my old characters from the Fallout games in PF for this AP! I'm thinking my deluded-justice frontier dude (who ended up working for the NCR to banish Caesar) from New Vegas. I'd see him as a mix between Ranger and Gunslinger mechanically and thematically, more LN than LG.


Pathfinder Adventure Path, Rulebook Subscriber

I like some of the things from the Champions of Balance Player Companion, namely Impossible Sorcerer bloodline and Survivor Druid archetype.

I think I'm due for a caster or a rogue, having played martials in our Runelords and Reign of Winter campaigns.

Any good rogue suggestions? I'm curious to see how Investigator turns out in the final ACG product.

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