Is there a way to kill the octopus, beast shape, monstrosity?


Rules Questions

Shadow Lodge

In the polymorph rules, it does not say you gain the creature type of the creature you turn into. The octopus has the aquatic subtype and cannot breathe air.

It seems when you turn into any creature you do not gain it's creature type including the aquatic subtype. Technically, you are still you even though you are an octopus; Hence, you can still breathe air.

This is an easy way to gain extra attacks, grapple, and add other spells and other abilities to easily overcome an encounter. The eight attacks gives anyone player an awful lot power in so many attacks.

Add dazing assault, stunning assault and the like, then there are too many opportunities to succeed.

Is this allowed, or is the octopus, beast shape domination allowed?


It's allowed


The spell description does not specifically state that you gain any feats possessed by the animal you're changing into, which means that you wouldn't get Multiattack, so good luck hitting anything. You also wouldn't get the poison, ink, or jet abilities, as they are not specifically listed in the abilities that Polymorph can grant.

...also, in the interest of common sense, I would rule at my table that if the form you assume does not normally possess lungs, neither would you, sub-types notwithstanding. How many druids have you seen Wild Shape into some sort of fish to avoid drowning?

Sovereign Court

Elbe-el wrote:
The spell description does not specifically state that you gain any feats possessed by the animal you're changing into, which means that you wouldn't get Multiattack, so good luck hitting anything. You also wouldn't get the poison, ink, or jet abilities, as they are not specifically listed in the abilities that Polymorph can grant.

Poison and Jet are both allowed by Beast Shape III.


Elbe-el wrote:
You also wouldn't get the poison, ink, or jet abilities, as they are not specifically listed in the abilities that Polymorph can grant.

Actually, Jet and Poison are listed under Beast Shape III and IV.

I would also point out that outside of water, octopi are not exactly mobile. 20 ft base speed is not very good, especially compared to all the other far more mobile choices out there.

Grand Lodge

Bah just cast longstrider and spider climb on yourself. I loved running through a dungeon as a spiderclimbing large octopus.

Keep in mind that polymorph spells are not perfect copies of the creature, I can easily imagine that while you try to make a 'good' octopus you fail and end up with lungs and magic that lets you breathe water, the ability is supernatural after all.

In PFS, multiattack is not available as a feat (without a huge class dip into ranger) so you may get a lot of attacks they are all at -5. If this is a home game consider limiting the availability of that feat.

The Exchange Owner - D20 Hobbies

Rogar Stonebow wrote:
It's allowed

Allowed, isn't that bad as the attacks are low damage dice. Basically a non-issue.

Dark Archive

James Risner wrote:
Rogar Stonebow wrote:
It's allowed
Allowed, isn't that bad as the attacks are low damage dice. Basically a non-issue.

... Of course, with octopi it isn't the attacks that you watch. It's the fact that they will spam grapple everything and its mother.


The Beard wrote:
James Risner wrote:
Rogar Stonebow wrote:
It's allowed
Allowed, isn't that bad as the attacks are low damage dice. Basically a non-issue.
... Of course, with octopi it isn't the attacks that you watch. It's the fact that they will spam grapple everything and its mother.

Although the lack of mobility on land can make it hard to get close enough to what you are grappling.

Liberty's Edge

Eh...the tentacles are secondary attacks. It gives you 8 grapple attempts, but at a -5 penalty to hit vs. say, a Dire Tiger's three attempts. And you're foregoing very nice damage as well as Pounce.

It does have constrict, which is nice, but as noted, it's movement isn't great (though it admittedly has awesome reach)...and it can only make one attempt on any turn it moves more than 5 feet (see above with the lacking Pounce). Seems potentially very cool...but easily avoided as a major threat by most enemies with brains. Who, unless grappled in one attempt (in which case they would've been equally screwed by the Tiger), can simply move away from the damn thing. Or mess it up in a variety of ways (inflicting Staggered comes to mind).

In short, it's good, but not as good as Pounce vs. most foes, IMO. Maybe better vs. an enemy with no good ranged attacks, but those tend to be the ones with a CMD so high you need to build specifically around this to make it work.

And then, of course, there's Freedom of Movement...


Sounds like the monktopus...

http://paizo.com/threads/rzs2qhd8?The-most-powerful-Monk#12

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