Scosu PFS
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My wife and I will be playing this exact build on our two characters. She is very new to RPG's in general.
So, the goal is a kick-butt monk that is effective, fun, yet easy to play.
I was directed here for the best advice.
Thanks in advance!
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Dwarf Monk 2
LN Medium humanoid (dwarf)
Init +4; Senses darkvision 60 ft.; Perception +8
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Defense
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AC 16, touch 15, flat-footed 13 (+1 shield, +2 Dex, +1 dodge, +2 untyped)
hp 19 (2d8+6)
Fort +5, Ref +5, Will +5; +2 vs. poison, spells, and spell-like abilities
Defensive Abilities:
defensive training (+4 dodge bonus to AC vs. giants),
evasion
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Offense
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Speed 20 ft.
Melee masterwork cold iron temple sword +5 (1d8+3/19-20) and
unarmed strike +4 (1d6+3)
Ranged shuriken +3 (1d2+3)
Special Attacks flurry of blows,
+1 on attack rolls against goblinoid and orc humanoids,
stunning fist (2/day, DC 13)
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Statistics
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Str 17, Dex 14, Con 14, Int 8, Wis 14, Cha 8
Base Atk +1;
CMB +4 (+6 grapple);
CMD 19 (23 vs. bull rush, 21 vs. grapple, 23 vs. trip)
Feats:
Dodge,
Improved Grapple,
Improved Unarmed Strike,
Snapping Turtle Style,
Stunning Fist
Traits:
observant,
reactionary
Skills:
Acrobatics +6 (+2 jump),
Climb +7,
Knowledge (dungeoneering) +0,
Knowledge (religion) +3,
Perception +8 (+10 to notice unusual stonework)
Languages:
Common,
Dwarven
SQ ac bonus, stunning fist (stun), unarmed strike
Other Gear masterwork cold iron temple sword,
shuriken (50),
wayfinder, 1,225 gp
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Special Abilities
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AC Bonus +2 The Monk adds his Wisdom bonus to AC and CMD, more at higher levels.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Defensive Training +4 Gain a dodge bonus to AC vs monsters of the Giant subtype.
Evasion (Ex) If you succeed at a Reflex save for half damage, you take none instead.
Flurry of Blows +0/+0 (Ex) Make Flurry of Blows attack as a full rd action.
Hatred +1 Gain a racial bonus to attacks vs Goblinoids/Orcs.
Improved Grapple You don't provoke attacks of opportunity when grappling a foe.
Improved Unarmed Strike Unarmed strikes don't cause attacks of opportunity, and can be lethal.
Snapping Turtle Style +1 Gain +1 shield bonus to AC when at least one hand is free
Stunning Fist (2/day) (DC 13) You can stun an opponent with an unarmed attack.
Stunning Fist (Stun) (Ex) At 1st level, the monk gains Stunning Fist as a bonus feat, even if he does not meet the prerequisites. At 4th level, and every 4
levels thereafter, the monk gains the ability to apply a new condition to the target of his Stunning Fist. This conditio
Unarmed Strike (1d6) The Monk does lethal damage with his unarmed strikes.
Wayfinder
Fruian Thistlefoot
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observant is kind of a wasted Trait when you have both skills on your class skill list.
Glory of Old
Glory of Old hands down one of the best Traits for a Dwarf. It increases close to 80% of her saves by +1. Will make her saves even better and on a monk you will want that. If she wants to be kicking ass she needs to pass her saves and stay in the fight.
You no longer need a faction Trait to be part of a faction in PFS. You just choose now and your part of that one permanently.
The feats look good. Snapping turtle style is an odd one. But if she likes it and chose it herself I won't take away from her creativity and character choice. I just notice a lot of people favor Crane Style/Wing for Defense on a monk. As for damage people Lean towards Dragon style/Ferocity and Power attack.
I would dump your Cha Further. No need for it since you took 0 social skills. You can focus on your defensive stats.
Str: 17, Dex: 14, Con: 15, Int: 8, Wis: 16, Cha: 5
In PFS your only getting to level 11-12 max. You will only get 2 ability points. You can now increase Str and Con. Getting a belt with +2 to all 3 stats will be your Big item goal. Start with Str belt and just keep adding to it.
This is also a point to think about Archetypes....the straight monk is weaker then a Qinggong monk...The typical rule of thumb is to always add Qinggong to your monk to make it better. But perhaps another Archetype calls out. But if your wanting to keep it as close to vanilla monk then at least go Qinggong monk.
For PFS Qinggong Choice:
replace slow Fall with Barkskin. (better defense and SLA for Arcane strike)
Choose either High Jump or Replace with Ki Stand (Standing from prone is important)
Replace Wholeness of Body(crap ability) with Gaseous Form(Uber utility)
Replace Diamond Body with Restoration
| Skull |
If you are taking turtle style for the grappling. Please note that you loose most of the benefits while grappling. Unless you take a penalty to grapple with just one hand.
I recently made a tetori archtype monk and decided to try out monkey style. Other options were dragon for damage (also applies to the grapple damage) and mantis for better stuns.
Grapple and flurry do not work together. Just keep that in mind. But if you are playing the monk to mostly flurry and grapple when needed. This could be a fun build with decent ac boosts.
I agree with always taking qinggong. You can choose which powers you swap out when you reach that level. Removing spell resistance is always a good option in my book. And I have only once missed having slow fall with a monk, also only really used it once as well. Ring of feather fall is cheap and better :P
Also: remember to have fun :)
Sir Thugsalot
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observant is kind of a wasted Trait when you have both skills on your class skill list.
Glory of Old
Glory of Old hands down one of the best Traits for a Dwarf. It increases close to 80% of her saves by +1. Will make her saves even better and on a monk you will want that.
As well as the feat Steel Soul to get dwarf monk saves up to and beyond paladin territory. Basically never fail except on 1s.
I would dump your Cha Further. No need for it since you took 0 social skills. You can focus on your defensive stats.
Str: 17, Dex: 14, Con: 15, Int: 8, Wis: 16, Cha: 5
In PFS your only getting to level 11-12 max. You will only get 2 ability points. You can now increase Str and Con. Getting a belt with +2 to all 3 stats will be your Big item goal. Start with Str belt and just keep adding to it.
15,14,14,14,14,12,07 is the most bonus-dense 20pt array; in a dwarf monk it'd look like....
STR:15 (all bumps)
DEX:14
CON+16
INT:12
WIS+16
CHA-05
Maxed skills: Acrobatics, Escape Artist (later), Perception, Sense Motive (later)
others: Climb, Diplomacy, Fly, Swim
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After you first adventure, spend 2pp on a wand of Mage Armor (usually your table will have one character who can cast or UMD it pre-combat). So cast, you'll have an AC of 19 while still 1st level.