Pureblooded Azlanti


Lost Omens Campaign Setting General Discussion

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Throughout Rise of the Runelords the party meets 20+ pureblood Azlanti NPCs.

Pureblood Azlanti in Rise of the Runelords:
The Scribbler
Azaven
Ordikon
Nelevetu Voan
Jordimandus
Warriors of Wrath (15)
Highlady Athroxis
Khalib
Karzoug

Granted, most of them are in the Runeforge...

I would expect there to be other sanctuaries for Azlanti scattered around the Inner Sea region. Whether or not they're still functional, though...

Grand Lodge

Samasboy1 wrote:
Not only are they stated to be Azlanti in stat blocks, but some of them were the original Rune Lords that escaped Azlant with Xin, so no mixing was required.

All but two of them were dead by the time Thassilon fell. Remember only TWO Runelords held their stewardship during Thassilon's entire run. The others were replaced multiple times.


Pathfinder Maps, Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game, Starfinder Society Subscriber

Kudaku's post shows a good number of surviving Thasillonians with the +2 to each stat human build. (same build as Azlanti, though not culturally Azlanti).

I don't want to post spoilers, yet there's one/some in Shattered Star, and Wrath of the Righteous Paths with hints that even more survived elsewhere.


2 out of 7 is "some."

My point is that there were pure ethnic Azlanti Thassilonians, since they are stat'ed as Azlanti.

Even Karzoug being born a slave doesn't mean he wasn't of pure Azlanti descent (he could have come from Azlanti parents enslaved for criminal acts, for example).


Dragonchess Player wrote:

As for the moon, the fact that...

Spoiler:
it's ruled by a succubus and her half-fiendish offspring who raid Golarion, as well as any surviving moon colonies, for mates

...pretty much makes pureblooded Azlanti statistically near impossible.

Where can I find out more about the part under the spoiler? It sounds like it it has the potential to make for an awesome side quest for a campaign I'm currently running.


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The Moonscar module is your best bet.


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Poldaran wrote:
Dragonchess Player wrote:

As for the moon, the fact that...

** spoiler omitted **
...pretty much makes pureblooded Azlanti statistically near impossible.
Where can I find out more about the part under the spoiler? It sounds like it it has the potential to make for an awesome side quest for a campaign I'm currently running.

It is originally mentioned in Distant Worlds if I remember correctly. Moonscar is actually a fair distance away from the Azlanti prison if I remember correctly. Of course, given that the individual in question has access to Shantaks & on a semi-regular basis uses them to fly to Golarion, even the other side of the moon isn't really much more than 'down the block' as it were...


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Irnk, Dead-Eye's Prodigal wrote:
Poldaran wrote:
Dragonchess Player wrote:

As for the moon, the fact that...

** spoiler omitted **
...pretty much makes pureblooded Azlanti statistically near impossible.
Where can I find out more about the part under the spoiler? It sounds like it it has the potential to make for an awesome side quest for a campaign I'm currently running.
It is originally mentioned in Distant Worlds if I remember correctly. Moonscar is actually a fair distance away from the Azlanti prison if I remember correctly. Of course, given that the individual in question has access to Shantaks & on a semi-regular basis uses them to fly to Golarion, even the other side of the moon isn't really much more than 'down the block' as it were...

Awesome. Thanks for the info you guys.

Now, if anyone was disturbed by some maniacal cackling out of nowhere, I apologize.


In my campaign, the Azlanti were advanced. That's why the Aboleth wanted to destroy them - they had become too powerful for them to control. I like to envision ancient Azlant similar to the Marvel Universes' Asgard.

I also compare them to Kryptonians - live births hadn't occurred for centuries and you were simply created for a purpose. Great adapted story arc.

I also have decided that all the beings in the Stasis Fields are, in fact, pure-blooded Azlanti, just waiting to be woken up. There was a selection process that occurred when they realized their world was doomed.

So yes, if your character could have logically survived Earthfall and somehow survived the intervening 10,000 years, play a pure-blooded Azlanti. Just surviving Earthfall probably granted most of them a mythic tier or two, but you don't have to introduce that.

Remember, it's your game; do with it what you like.

Acquisitives

Pathfinder Adventure Path, Lost Omens, Starfinder Roleplaying Game Subscriber
Drondak wrote:

In my campaign, the Azlanti were advanced. That's why the Aboleth wanted to destroy them - they had become too powerful for them to control. I like to envision ancient Azlant similar to the Marvel Universes' Asgard.

I also compare them to Kryptonians - live births hadn't occurred for centuries and you were simply created for a purpose. Great adapted story arc.

I also have decided that all the beings in the Stasis Fields are, in fact, pure-blooded Azlanti, just waiting to be woken up. There was a selection process that occurred when they realized their world was doomed.

So yes, if your character could have logically survived Earthfall and somehow survived the intervening 10,000 years, play a pure-blooded Azlanti. Just surviving Earthfall probably granted most of them a mythic tier or two, but you don't have to introduce that.

Remember, it's your game; do with it what you like.

this last point is very, very, very important.

in my interpretation of events, the Azlanti were yet another failed experiment in the long, long, line of failed Aboleth experiments. Didn't work out - Starstone 'em. Not like it matters to creatures with memories that go back hundreds of millions of years.

Scarab Sages

Since no one has mentioned it yet - The Sanctum of a Lost Age level of Thornkeep also has pure blooded Azlanti (and so does a certain level of the Emerald Spire.)

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