death from above qualifications


Rules Questions


how high do you consider high enough for death from above to apply? i could potentially jump high enough using an acrobatics check and add in the damage


A long time ago, maybe some 3.5 clarification, said that higher ground was when your feet were above the target's waist. So that would be about 3' for a human.

There are other questions as to the validity of jumping on a charge that I haven't worked out yet.


I dont know anything official but our DM lets one of the players do this. Its a goblin ninja, and if he can get the Acrobatics roll, I think target is 5 ft, then our DM allows him to benefit from death from above.

Come on, the image of a charging Goblin ninja jumping up to come down on you is right out of an Anime.

Liberty's Edge

I've spoke with the GM's at my local PFS and about 3/4 of them won't allow a person to charging via acrobatics jump. Charging is a full round action. If you're playing PFS, then you'll want to look elsewhere, because you won't be able to depend on this feat counting at every table.

Grand Lodge

Janni Rush is sort useless if you cannot jump during a charge.


Janni Rush clearly indicates that you can jump as part of a charge.

"Janni Rush (Combat)
When you leap to the attack, your blows are like bolts from on high.
Prerequisites: Improved Unarmed Strike, Janni Style, Janni Tempest, Acrobatics 8 ranks, Perform (dance) 8 ranks.
Benefit: While using Janni Style, you are always considered to have a running start when jumping. Further, if you jump as part of a charge and make an unarmed strike against the designated opponent, a hit allows you to roll the unarmed strike's damage dice twice and add the results together before adding modifiers (such as from Strength) or extra dice (such as precision-based damage or dice from weapon abilities). The extra damage dice are not multiplied on a successful critical hit."

Also under the skill description of Acrobatics the action to use any of the acrobatic skill is listed as "none. An Acrobatics check is made as part of another action or as a reaction to a situation."


I agree, and I totally think you should be able to do it. But is it that feat that lets you do it, or is it the norm?

If you can jump, can you jump over obstacles that would normally hamper the charge?

Again, I am all for it, but those are the questions that I normally see.

Is the feat just extra damage, or is it damage and the ability to jump as part of a charge?


Komoda wrote:

I agree, and I totally think you should be able to do it. But is it that feat that lets you do it, or is it the norm?

If you can jump, can you jump over obstacles that would normally hamper the charge?

Again, I am all for it, but those are the questions that I normally see.

Is the feat just extra damage, or is it damage and the ability to jump as part of a charge?

I've often wondered the same thing. By the wording of charge if there is difficult terrain you cannot charge, regardless of if you could jump of it. And I'm not certain if the standard is that you are allowed to jump with a charge, or whether the Janni Rush feat (or a prereq) allows you to jump during a charge. It's not particularly clear to me.

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