| Alex the Rogue |
I am running a game where the players are now 14th level and its a well balance group. I wanted to integrate the God's they worship into the game but did not have any good ideas. Have any of you had God's interact with the characters? If so, how did you go about it? My group is trying to save the world and require assistance...
Deadmanwalking
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Have them do so through mortal or Outsider agents. They can't intervene directly (for whatever reason), but having their Herald or another badass emissary show up to help the PCs in some non-combat capacity or give them gifts from their God can be pretty cool. Giving out Deific Obedience or an equivalent boon at some point might be cool, as might appropriate permanent bonuses (a worshiper of Cayden Cailean becoming immune to poison) or actual physical items (a longsword direct from Iomedae).
In other words, have them boost the characters up, not do the work for them.
| gamlain |
I am running a game where the players are now 14th level and its a well balance group. I wanted to integrate the God's they worship into the game but did not have any good ideas. Have any of you had God's interact with the characters? If so, how did you go about it? My group is trying to save the world and require assistance...
Well, for $.02..
Remember first that because they can otherwise do anything, your gods will be defined by what they /can't/ do.The first rule of that for your purposes is they can't save world for your pcs. You need to know /why/ they can't - and it's probably a good idea to let your PC's know this too.
Divine magic is very powerful, so you'll have to have good reasons - enemies the gods otherwise have to stay constantly engaged with, metaphysical laws even they can't violate (Or the concequences would be apocalyptic), or perhaps they can't actually physically exist in the mortal world without extreme circumstances - maybe your gods are a will and a dream and the ability to answer clerics properly formulated prayers and nothing else - but have a reason and know what it is.
Second, let the pc's know that they can help - a little. It's not cheating if it's a 'little' (By divine perspective of course. Which can vary a lot. So they have wiggle room).
In typical heroic fantasy though, to get divine help you have to be tested. You have to be worthy and you have to prove it. That typically means a quest, a deed, a sacrifice, or/and an oath. The quest should be difficult, the deed should be suitably epic, the sacrifice should be (For good pcs) something that is a: Theirs and B: not something they can replace. The oath should *meaningfully* limit them.
Ask them to swear not to do something they really like. Or swear *to* do something that will be an increadable chore. Have a wizard or sorcerer give - permanently - one of his favorite spells in exchange for what boon he's going to get, the Rogue to swear off one sort of larceny, the warrior to give up his favorite sword, or maybe take on a vulnerability that mirrors the boon he's getting. The quest should be something serious -Recover an artifact lost decades or centuries ago from some serious monster - a dragon is good. So is a litch, a warlord, or a band of evil, even level NPC adventurers. Restore the lost heir of a fallen kingdom to her throne. That sort of thing.
Let the gods talk - directly - to pcs. Do it through omens, through messengers from their preisthoods, through straight up visitations - in dreams or visions. Play them up - gods are typically gigantic hams, and /very/ focused in their personalities by their 'domain' - but let the pcs know that the gods do in fact have limits that while in some ways 'social' are nevertheless more binding than the limits of pc power.
| Nearyn |
I am running a game where the players are now 14th level and its a well balance group. I wanted to integrate the God's they worship into the game but did not have any good ideas. Have any of you had God's interact with the characters? If so, how did you go about it? My group is trying to save the world and require assistance...
I have been portraying gods in direct conversation in my game, and I've taken to do communication in different ways, depending on what kind of situation and mood you want to create.
A player of mine used a magic pen to use contact other plane and communicate with a god known as the Peacock Spirit. I portrayed it as a mental projection where the character in question found herself atop a snowy mountaintop in a snowstorm. As she turned around to get her bearings, The huge form of a massive otherwordle peacock banished the storm for about 50 ft around them with a flap of its wings, and regarded the character with faint curiosity.
The character proceeded to show respect and ask questions, and I communicated the answers in the following way.
Character: "Where can we find <insert world threatening bad guy>"
Me: "The passive form of the peacock spirit turns its head, blue and green flames licking across its feathers at the movement. It gazes into the thick snowstorm, as if trying to percieve something beyond the snow, beyond even the plane of existence you currently find yourself in. Without turning its head back to you, you feel a tone in your head, like one that of a finger running over a crystal glass coupled with the rumble of an erupting volcano. You find that you understand: <villain> is presently hidden away in a plane of his own, keyed to but a single anchorpoint on the material plane"
and then continued in that fashion for the rest of the questions.
I chose to do it that way because the Peacock spirit is a very, very old god and their interaction with it needed to carry the tone of them encountering the remains of a very old, mystical civilization, so I wanted the encounter to carry alot of oomph. I wantaed the character to realize she found herself in front of a creature that did not have sympathy for her cause, nor interest in her quest, but a creature that merely recognized her right to at least ask the questions, for being the bearer of the magic pen.
meanwhile, in the real world, the character was sitting perfectly still at a desk, with the rest of the party around her, watching in silence as the character, with eyes aflame with scintillating light, mechanically wrote the answers she were told onto a piece of paper she was sitting with.
If I wanted to portray a different god, a god more sympathetic, or in a situation where I wanted the god to speak with the players, rather than just add flavour to a spell, I might have the characters encounter the god and play it out myself. There is of course the danger of mucking up the in-character roleplay when you try to portray something as majestic and beyond the scope of mortals, as a god, but my workaround is this:
The players conversing with the god is not beholding the god in its full glory, nor listening to the gods actual voice. The god has purposefully diminished itself, reducing its shape and sound, so as to be comprehendable by mortal senses. This reduced shape, while obviously otherworldly and brimming with power, a mere veil of fallibility draped over something beyond such notions, still acts and talks like a mortal would. Like a fallible creature would. That way, if I stumble, if I misspeak, it is not the fault of the god, but just something that happens because the god has to adjust itself to a mortal level.
Of course, not every instance of divine communication needs to be done directly with a god. The heralds of gods or divine emissaries will do just fine for many cases. But if you want direct contact, those are my suggestions.
Hope it helps.
-Nearyn
| haruhiko88 |
You could also go from church to church or group to group trying to hire people. Let's say your BBEG is trying to kill a god for whatever reason. Have your players hire the Red Mantis Assassins or try and wake up their deity.
Just remember the gods themselves are usually too busy to deal with the affairs of mere mortals.