Managers


Advice


The information for running a business provides managers for dealing with your business while you're away.

Based on what I'm getting into and the character I'm playing, I'm definitely hiring a manager as I may be gone for a far longer time than I'd like.

The business is based around my character being a magic crafter. Sort of like an expanded magic item shop with my home in the back.

Here are the details.

Quote:

Home and Magic Shop

1 Alchemy Lab (GP, Goods, Magic +10)
1 Bath (private)
1 Bedroom (private)
1 Kitchen (private)
1 Lavatory (private)
1 Magical Repository (GP, Influence, Magic +12)
1 Office
1 Scriptorium (GP, Goods, Influence, Labor, Magic +5)
1 Sitting Room (Influence +4)
1 Storefront (Furnishings) (GP, Goods, Influence, labor, Magic +10)
1 Vault

1 Bureaucrats (GP, Influence +4)
1 Craftspeople (GP, Goods, Labor +4)
1 Laborers (GP, Labor +2)
1 Mage (GP, Influence, Magic +7)
1 Priest (GP, Influence, Magic +7)

Craftspeople are alchemists.
Mage is a level 3 wizard with Craft Woundrous Item and maxed Spellcraft.
Priest is a level 3 cleric with Brew Potion and maxed Spellcraft.

So the question is, which manager should I use? I don't think any of them fit, but these are just examples. So what would make a good manager and what would they most likely cost per day?

It should be noted that the kingdom is likely some sort of evil, so ideally the manager would have diplomacy and/or intimidate for dealing with distasteful situations.


Priority #1: Must be Lawful. Preferably Lawful Good, because Lawful Neutral or Lawful Evil will look for loopholes to cheat you, while a Lawful Good is more likely to follow the intent of the law, not just the letter.

Priority #2: If the manager is going to be supervising others and/or dealing with customers, you want a high Charisma. Someone that is bad with people will run your business into the dirt, regardless of how competent they are in other matters.

Priority #3: Any employee, and especially managers will strive harder if they have an investment in the business. Make sure there are incentives for success that is above average. Not just for the manager, but any other employee.


I would use the Guildmaster (Artisan's Guild) to employ a 3rd level Bard with Scribe Scroll and either Brew Potion or Craft Wondrous Item.


Dakota_Strider wrote:

Priority #1: Must be Lawful. Preferably Lawful Good, because Lawful Neutral or Lawful Evil will look for loopholes to cheat you, while a Lawful Good is more likely to follow the intent of the law, not just the letter.

Priority #2: If the manager is going to be supervising others and/or dealing with customers, you want a high Charisma. Someone that is bad with people will run your business into the dirt, regardless of how competent they are in other matters.

Priority #3: Any employee, and especially managers will strive harder if they have an investment in the business. Make sure there are incentives for success that is above average. Not just for the manager, but any other employee.

I'm doubting I'll get that much insight into the manager, although I suppose the cleric could cast 'sense alignment' for me, but there's no guarantee that the cleric is good and will tell the truth.

Addendum: It should be noted that it is the rulers that are generally evil while the populace is generally neutral, though leaning evil.


The most important thing I'm asking for is the class and skills of the manager for such a business. Dakota's suggestions are things to think about, but not as important to my specific question.


Gregory Connolly wrote:
I would use the Guildmaster (Artisan's Guild) to employ a 3rd level Bard with Scribe Scroll and either Brew Potion or Craft Wondrous Item.

I went with something around this, thanks!

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