witches as arcane tricksters?


Advice

Grand Lodge

I'm working on a kitsune arcane trickster who has levels in rogue and witch but the only thing that's been giving me trouble is how I'm getting my new spells. The core rule book says that the AT gets spells per day based on the previous spell casting class as well as new spells for the sorcerer, but I can't find anything that explains whether or not you can continue adding spells to your familiar like normal.

Can anyone help me with this?


Last I checked prepared arcane casters didn't get new spells per day for levels in a PrC. Only spont. Its a conspiracy against them! Luckily you can still buy and learn from scrolls and other npcs. Downside to PrC for witches is that hexes don't progress without a DM houseruling, so its best to avoid ones reliant on DCs and pick up the good utility ones, of which... there are few.


Unless NPC witches are common you are gonna spend a lot of money on scrolls.

As far as hexes go you could do well here to avoid it entirely and go White Haired Witch 2/ Rogue 3/ Arcane Trickster X by taking Magical Tail 3 times to qualify early entry for Arcane Trickster.

Grand Lodge

To specify, It's society legal and I've already started playing with this character I just haven't progressed past being a 1st level rogue with the kitsune trickster archetype.


When your character levels they willl learn no new spwlls that is to say the two new spells from a new witch level.

What the prc does is change the number of spells cast per day and their cl.

So if you are rogue 3 witch 3 and get a level of arcane trickster your cl is 4 all your casting is as a lvl 4 witch.

Just no free spells for levelling.


Gregory Connolly wrote:

Unless NPC witches are common you are gonna spend a lot of money on scrolls.

As far as hexes go you could do well here to avoid it entirely and go White Haired Witch 2/ Rogue 3/ Arcane Trickster X by taking Magical Tail 3 times to qualify early entry for Arcane Trickster.

Witches can learn from NPC wizards' spellbooks just as well as wizards. And you still get more spells per day with Arcane Trickster; you just don't get free spells when you gain an AT level. You'll have to learn them from other witches' familiars, spellbooks, or scrolls.

Your hexes will suffer. You won't get new ones for AT levels, and the ones you already have won't increase in saving throw DC. Witches aren't exactly great blasters either, and AT works well with direct damage spells.

Dark Archive

Correct me if I am wrong, but to be an Arcane Trickster, you must know Mage Hand. What spell does the Witch lack from her spell list?

Edit: In a slightly less snarky tone (I apologize), Witches can not be Arcane Tricksters, unless there is something I am unaware of. I do not believe the "Must know Mage Hand" requirement fits under the rule section about fluff requirements being overlooked (Summoning demons for Diabloist, being eaten by a dinosaur for that one dino-druid PrC, etc.). I could be totally wrong about that.

This is just my two cents, being an Arcane Trickster in PFS as well, a Rogue/Wizard works very well. You have a metric poop ton of skill points and only 4(5?) skills aren't class skills for you, so you can make EVERY skill roll, you have a huge spell list and an I personally like having an Arcane Item.

Arcane Bonded Item rant(ish)

Spoiler:
While a Sorcerer can cast any spell spontaneously, the Wizard can (theoretically) know every spell, while the Sorcerer barely knows more than a handful. You can collect spells and on the one day where you happen to need Super Situational Spell X, bam. Arcane Item lets you cast it. Sorcerer would have to waste one of their very limited spell choices on a spell that might not come up. And if not, you can cast an extra spell for free. Also, in PFS, no one will steal your Arcane Item. Your familiar can easily be killed, often by accident. Of course, 'action economy' and all that snooooooore.

Magus could be an arcane trickster, but you suffer a bit because you lose out on some of your abilities. (A thought just occurred, the Kensai gets to add some (all?) of their Int. to AC... that could be nice.)

Shadow Lodge

Koujow wrote:
Correct me if I am wrong, but to be an Arcane Trickster, you must know Mage Hand. What spell does the Witch lack from her spell list?

There's an app for that


EvilPaladin wrote:
Koujow wrote:
Correct me if I am wrong, but to be an Arcane Trickster, you must know Mage Hand. What spell does the Witch lack from her spell list?
There's an app for that

Alternatively, use two world magics to add it to your list.

How did mage hand not get on the witch list anyway? That feels iconic to watch the witch float things to throw into the cauldron. Ouch!

Scarab Sages

Koujow wrote:
Correct me if I am wrong, but to be an Arcane Trickster, you must know Mage Hand. What spell does the Witch lack from her spell list?

Minor Magic rogue talent, or the trait two-world magic will let you add Mage Hand to your spells known.

Edit: Apparently I failed my perception check to notice all the ninjas in here.

Dark Archive

Oh, duh. I guess they can. Well, I edited my post to add some more to the thread than snark. :D

Grand Lodge

The whole "no new free spells" thing kind of bums me out but hey at least I can use the extra hex feat to build on my debuff potential right?


sentaiexpress wrote:
The whole "no new free spells" thing kind of bums me out but hey at least I can use the extra hex feat to build on my debuff potential right?

You can take extra hex, but your DC's won't scale and you won't get new hexes for leveling your new class. You also won't get access to some of the nicer things for hexes, like split hex.

Community / Forums / Pathfinder / Pathfinder First Edition / Advice / witches as arcane tricksters? All Messageboards

Want to post a reply? Sign in.