Could use some advice for my Tiefling Rogue / Barbarian build


Advice

Grand Lodge

I was thinking of a character that starts out as a decent thief but eventually starts tapping into some serious damage later on by using rage(possibly due to a certain demonic ancestor). Needs to be society legal.

any suggestions?

Shadow Lodge

I'd go with a Scout/Invulnerable Rager with the Maw or Claw [claw] Alt. Racial Trait and Fiend Totem as a natural attack build. 2 reasons:
1:Natural Attacks are pretty freaking good in PFS, where 3 attacks is the cap, since it is easy to get 3 attacks. All attacks at full BAB that all get Sneak Attack and the large damage bonus a barbarian has by [almost] by default.

2:Since you think you will be tapping into rage due to a demonic ancestor, and since Beast Totem isn't near as good in PFS as it is in a normal campaign[you wait too long to use it], and Fiend Totem is such a thematic extra attack source.

I'd probably go with a progression like
1:Rogue
2:Rogue
3:Barbarian
4:Barbarian
5:Rogue
6:Rogue
7-12:Barbarian

maybe throwing another rogue level in somewhere. An extra 2 or 3d6 damage across multiple attacks is great, but beyond about 4 or 5 levels in the class there isn't too much Rogue has to offer unless you commit to the whole 10 for advanced talents[and even then its not too great]. Starts as rogue for a couple of levels, gives you the thematic thief origins, then becomes more "barbaric" as it moves on. Talents you might want include Ninja Trick[Pressure Points] and Offensive Defense.

Grand Lodge

EvilPaladin wrote:

I'd go with a Scout/Invulnerable Rager with the Maw or Claw [claw] Alt. Racial Trait and Fiend Totem as a natural attack build. 2 reasons:

1:Natural Attacks are pretty freaking good in PFS, where 3 attacks is the cap, since it is easy to get 3 attacks. All attacks at full BAB that all get Sneak Attack and the large damage bonus a barbarian has by [almost] by default.

2:Since you think you will be tapping into rage due to a demonic ancestor, and since Beast Totem isn't near as good in PFS as it is in a normal campaign[you wait too long to use it], and Fiend Totem is such a thematic extra attack source.

I'd probably go with a progression like
1:Rogue
2:Rogue
3:Barbarian
4:Barbarian
5:Rogue
6:Rogue
7-12:Barbarian

maybe throwing another rogue level in somewhere. An extra 2 or 3d6 damage across multiple attacks is great, but beyond about 4 or 5 levels in the class there isn't too much Rogue has to offer unless you commit to the whole 10 for advanced talents[and even then its not too great]. Starts as rogue for a couple of levels, gives you the thematic thief origins, then becomes more "barbaric" as it moves on. Talents you might want include Ninja Trick[Pressure Points] and Offensive Defense.

I'm loving pretty much everything you just suggested. Thanks for the quick reply

Grand Lodge

I suggest a Wild Stalker/Trapper Ranger.

You will have Rage, skills, full BAB, two good saves, trap disabling, and be better at Stealth than a Rogue.

Grand Lodge

blackbloodtroll wrote:

I suggest a Wild Stalker/Trapper Ranger.

You will have Rage, skills, full BAB, two good saves, trap disabling, and be better at Stealth than a Rogue.

I'm kind of attached to the rogue class, plus I don't think that comes with sneak attack.

may use it for my ranger though.

Grand Lodge

Sneak attack is not very reliable.

What do you hope to get from Rogue, other than unreliable damage, and penalties to your BAB?

Grand Lodge

blackbloodtroll wrote:

Sneak attack is not very reliable.

What do you hope to get from Rogue, other than unreliable damage, and penalties to your BAB?

Because in my eyes stabbing people in the back with a rapier is cool, a view that overrides it's semi-uselessness in battle.

Grand Lodge

sentaiexpress wrote:
blackbloodtroll wrote:

Sneak attack is not very reliable.

What do you hope to get from Rogue, other than unreliable damage, and penalties to your BAB?

Because in my eyes stabbing people in the back with a rapier is cool, a view that overrides it's semi-uselessness in battle.

Actually, you can achieve that thematically, without any Rogue levels.

You simply say "I stab him in the back with my Rapier!" when you sneak up to someone and attack.

You don't need Rogue levels for it.

Grand Lodge

blackbloodtroll wrote:
sentaiexpress wrote:
blackbloodtroll wrote:

Sneak attack is not very reliable.

What do you hope to get from Rogue, other than unreliable damage, and penalties to your BAB?

Because in my eyes stabbing people in the back with a rapier is cool, a view that overrides it's semi-uselessness in battle.

Actually, you can achieve that thematically, without any Rogue levels.

You simply say "I stab him in the back with my Rapier!" when you sneak up to someone and attack.

You don't need Rogue levels for it.

I will not be swayed by your mystical powers of reasoning demon!

Grand Lodge

Thematically, identical.

One choice is mechanically inferior, and the other is mechanically superior.

So, if it's not for thematic reasons, and not for mechanical reasons, then, what is it for?


I suspect it is for some overly nostalgic association with "sneak attack" being how you "stab someone on the back". BBT is correct though. It is difficult and often not worth it to make reliable sneak attacks. Even then it is situational damage as opposed to static damage that will hurt anything.

EvilPaladin's advice isn't bad if you absolutely gotta have rogue. His build at least doesn't rely fully on situational damage, it has both. I would, however, consider what it is you actually want out of rogue.

Most things rogue better than rogue. Its a sorry situation, but it is true.


The OP has made it very clear that he wants to play a rogue, so drop it.

Liberty's Edge

Rogue 4/Barbarian X isn't actually bad at all. Go Urban Barbarian for a Dex-based character.

Slayer 7/Barbarian X could work, too. It'd be better in combat from level 1 and could still pull sneaky guy duty. Again, Urban Barbarian is a must for a Dex build.


Ciaran: You are not the forum police. I can suggest what I like. I am being constructive. You are not. Drop it.

sentaiexpress: Personally, I like the builds that have less rogue and more martial. If you have to take rogue levels I would suggest taking 1, 2 or 3 levels. Those are the best cutoff points IMO.

If you go with Deadmanwalking's suggestion I would take Piranha Strike and Weapon Finesse. Also, Vivisectionist Alchemist would stack really well with that too and it keeps the rogue feel. Even just a couple of levels is great.

Liberty's Edge

Lune wrote:
Also, Vivisectionist Alchemist would stack really well with that too and it keeps the rogue feel. Even just a couple of levels is great.

Vivisectionist isn't society legal, which was a requirement in the OP.


Lune wrote:

Ciaran: You are not the forum police. I can suggest what I like. I am being constructive. You are not. Drop it.

People already suggested other classses, the OP made it clear that he wants rogue and that he know all rogue problems but he do not care. Keeping suggesting other calsses is not being constructive.


Ah, didn't know that Vivisectionist wasn't PFS legal.

Alexandros Satorum: I respectfully disagree. Often times people come to these boards and say "I want to do X, Y and Z. How can B class accomplish this best." The answer is often that they can not accomplish X, Y and Z best but another class can. Often the OP walks way appreciative of another viewpoint they haven't considered because they weren't aware of how something worked.

And anyway, I didn't do that aside from the Vivisectionist suggestion that isn't PFS legal anyway. If you do not like Deadmanwalking's, or BBT's suggestions (Slayer/Barbarian or Wild Stalker/Trapper Ranger respectively) then please direct your complaints to them. They are the ones who made suggestions of other classes. Not me.


Lune wrote:

Ah, didn't know that Vivisectionist wasn't PFS legal.

Alexandros Satorum: I respectfully disagree. Often times people come to these boards and say "I want to do X, Y and Z. How can B class accomplish this best." The answer is often that they can not accomplish X, Y and Z best but another class can. Often the OP walks way appreciative of another viewpoint they haven't considered because they weren't aware of how something worked.

And anyway, I didn't do that aside from the Vivisectionist suggestion that isn't PFS legal anyway. If you do not like Deadmanwalking's, or BBT's suggestions (Slayer/Barbarian or Wild Stalker/Trapper Ranger respectively) then please direct your complaints to them. They are the ones who made suggestions of other classes. Not me.

Fair enough. Suggesting other classes is cool and all that, but when the OP still want a rogue despite everything then is time to start giving advices about rogues.


And I did. Twice. And if the OP posts again and tells us what he is looking for then I will continue to be as useful as possible.

Am I off the hook now, boss?

Liberty's Edge

you might also take a look at the BloodRager (Barbarian/Sorcerer mix) from the upcoming Advanced Class Guide. I have a Tiefling BloodRager built (PFS Legal) that I'm excited to play.

I took the Abyssal bloodline that gives two claw attacks at 1st level and starting at 4th you can enlarge one size category (as enlarge person) while raging. combine that with the Maw racial trait you have two claws and a bite starting at first level with full BAB... definitely worth looking at and the ability starting at BloodRager lvl 4 to cast a limited number of spells (even while raging).

Not sure you can use sneak attack while BloodRaging, but then not sure you can sneak attack while regular raging... But it might all fit in your theme.

r/

SoD

Grand Lodge

Why not look at the slayer class mixed with the barbarian? Nets you the sneak attack and stuff without penalizing you on the BaB progression. It' is a rogue hybrid, though more styled after a killer than a thief. You can also take the ranger combat styles to take some of the natural weapon combat style feats. (Oh and I totally support the Abyssal Bloodrager instead of barbarian, but if you want to go full natural attacks build then fiend totem barbarian is superior)

Grand Lodge

Ah. Yes, the Slayer is indeed a decent choice.

You even get to use the words "Sneak Attack".

Shadow Lodge

sentaiexpress wrote:
EvilPaladin wrote:

I'd go with a Scout/Invulnerable Rager with the Maw or Claw [claw] Alt. Racial Trait and Fiend Totem as a natural attack build. 2 reasons:

1:Natural Attacks are pretty freaking good in PFS, where 3 attacks is the cap, since it is easy to get 3 attacks. All attacks at full BAB that all get Sneak Attack and the large damage bonus a barbarian has by [almost] by default.

2:Since you think you will be tapping into rage due to a demonic ancestor, and since Beast Totem isn't near as good in PFS as it is in a normal campaign[you wait too long to use it], and Fiend Totem is such a thematic extra attack source.

I'd probably go with a progression like
1:Rogue
2:Rogue
3:Barbarian
4:Barbarian
5:Rogue
6:Rogue
7-12:Barbarian

maybe throwing another rogue level in somewhere. An extra 2 or 3d6 damage across multiple attacks is great, but beyond about 4 or 5 levels in the class there isn't too much Rogue has to offer unless you commit to the whole 10 for advanced talents[and even then its not too great]. Starts as rogue for a couple of levels, gives you the thematic thief origins, then becomes more "barbaric" as it moves on. Talents you might want include Ninja Trick[Pressure Points] and Offensive Defense.

I'm loving pretty much everything you just suggested. Thanks for the quick reply

Glad you liked. Also have a bit more:

Urban Barbarian archetype might be worth considering. In addition to being thematically appropriate, it lets your rage work as a Strength or Dexterity based character, lets you not need the temporary HP[which can be pretty unfortunate when you run out and fall unconscious] and you don't need the -2 AC penalty. Also the Urban Rage thing is a you may and not you must, and the free Dodge and Attack Roll bonuses never hurt.

Some good traits included Armor Expert[combine with Mithral Breastplate to not need medium armor proficiency], Reactionary, and Clever Wordplay.

Grand Lodge

EvilPaladin wrote:
sentaiexpress wrote:
EvilPaladin wrote:

I'd go with a Scout/Invulnerable Rager with the Maw or Claw [claw] Alt. Racial Trait and Fiend Totem as a natural attack build. 2 reasons:

1:Natural Attacks are pretty freaking good in PFS, where 3 attacks is the cap, since it is easy to get 3 attacks. All attacks at full BAB that all get Sneak Attack and the large damage bonus a barbarian has by [almost] by default.

2:Since you think you will be tapping into rage due to a demonic ancestor, and since Beast Totem isn't near as good in PFS as it is in a normal campaign[you wait too long to use it], and Fiend Totem is such a thematic extra attack source.

I'd probably go with a progression like
1:Rogue
2:Rogue
3:Barbarian
4:Barbarian
5:Rogue
6:Rogue
7-12:Barbarian

maybe throwing another rogue level in somewhere. An extra 2 or 3d6 damage across multiple attacks is great, but beyond about 4 or 5 levels in the class there isn't too much Rogue has to offer unless you commit to the whole 10 for advanced talents[and even then its not too great]. Starts as rogue for a couple of levels, gives you the thematic thief origins, then becomes more "barbaric" as it moves on. Talents you might want include Ninja Trick[Pressure Points] and Offensive Defense.

I'm loving pretty much everything you just suggested. Thanks for the quick reply

Glad you liked. Also have a bit more:

Urban Barbarian archetype might be worth considering. In addition to being thematically appropriate, it lets your rage work as a Strength or Dexterity based character, lets you not need the temporary HP[which can be pretty unfortunate when you run out and fall unconscious] and you don't need the -2 AC penalty. Also the Urban Rage thing is a you may and not you must, and the free Dodge and Attack Roll bonuses never hurt.

Some good traits included Armor Expert[combine with Mithral Breastplate to not need medium armor proficiency], Reactionary, and Clever Wordplay.

might consider it. Also to everyone who has posted on here, I appreciate your opinions and constructive criticism, but for this character it's less about making an extremely combat savvy juggernaut and more about being a rogue who can conveniently rage as a last resort. Is it the best idea for a society character? No, but then again I've always been more interested in role-playing than wrecking house, sort of like my kitsune rogue who has a glass jaw with only 8 hp but has skills up the wazoo.

Once again I'd like to thank everyone for their opinions, they've been a lot of help in building my character.

Grand Lodge

Nobody has suggested anything that would harm role-playing.

Choosing weaker options doesn't make anyone a better roleplayer.

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