| Nullmancer |
So, my very first character in the DnD scene was a cleric that I'd made 6 years ago, and seeing as he might be used in the next couple months, I'd like to convert him over. The problem is, none of the feats he has are translatable to pathfinder, and even if they were, my DM (with newfound experience) has banned all 3.5 feats. Also, the feats from before don't apply anymore because pathfinder doesn't have them. So, here's what I've got.
Human Cleric 6
Lawful Good
Str 15
Dex 11
Con 9
Int 13
Wis 18
Cha 18
The above stats are unmodified by the race rules, so they're pretty much straight from the rolling block. And yes, those are the rolls I made 6 years ago, minus the constitution roll. My character died 5 times, hence why his Con is so low. Chalk it up to people in my group doing stupid stuff, and I'd have to sacrifice myself to fix what they had done. I learned a little late about that, and since then, they've learned how to keep themselves alive.
In any case, I can't switch the rolls around, but I have access to all pathfinder feats, skills, archetypes and such. Oh, and yes, I can use other archetypes. Think of this as creating a level 6 cleric right off the bat. Any ideas of what I can do with this?
This is what I currently see that he can't do.
- Front-line fight
- Horrible ranged capabilities
- buddy up flank style
That leaves
- Caster Cleric
- Support Cleric
- Healbot
I very much don't want to do healbot, and support got really annoying what with my friends not really knowing how to utilize something like stoneskin, so I'm giving up on that. The problem I see with a caster cleric is their inability to cast offensive spells with multiple elements. I can go with elemental domains, but that hampers my capabilities as a cleric. I could go with a buff cleric, but again, my allies don't know how to utilize what I can give, so, what are your guys' thoughts?
| Nullmancer |
He died twice at level 2, once at levels 3, 4, and 5. Since we were beginners at the time, my party conveniently found pink potions and they would res us those that died. So, my friends never learned the lesson of "don't charge into a room with 12 orcs in it."
He says no rerolls, but he'll consider my Con being brought back up.
| Gnomezrule |
Ask for the 14 con back.
If your bringing an old fav character back I strongly recommend picking class (perhaps oracle or inquisitor fit better in the new system)/archetype/prestige that fits your memories of the character not trying to just use old stats (especially with the con problem) and hammering them into a mold. Once you get your fluff matched bring up to the dm how you would have made this character from scratch and how choices you made in 3.5 differ from ones made in Pathfnder.
| Nullmancer |
My old dm was having a hard time updating himself to 3.5 rules since he was used 2.0 and 2.5, so we did a lot of mixing and matching of house rules. For example, weapons can break if you roll a 1 on an attack roll. You then roll a 1d6 and if you land a 1 or 2, the weapon breaks. If the dice is a 3 or 4, you dropped it. And if you got a 5 or 6, it was merely a glancing blow. It's changed from them because we dropped him and found our own dm, but, yeah, there was a bit of rulage that changed from the transfer to 3.x
| Adjule |
A list of the feats you had previously could help figuring out how to help you update this character. Some feats may not be direct transfers, but there may be some feats that could fill the niche you were going for.
If you can get those points in Con back, go for a battle type cleric. Possibly even going into Paladin, since you have the alignment.
| BigDTBone |
Why does your GM insist upon a stat generation method from a previous version but won't allow feats from a previous version? If he is insisting on rebuilding using new rules (ie no old feats/class features/ etc.) the he should use all the new rules. Otherwise it just smacks of control freak GM. I'm not saying that is the case but your query here certainly supports that impression.
| Nullmancer |
Your title is misleading.... Are you playing a Pathfinder game or 3.0? Either way, banning the 3.5 feats makes sense. Pathfinder is neither 3.0, nor 3.5.
I apologize for the confusion for I thought 3.x is pathfinder. There's so many terms for it, I just went with the one that's most familiar to me.
A list of the feats you had previously could help figuring out how to help you update this character. Some feats may not be direct transfers, but there may be some feats that could fill the niche you were going for.
If you can get those points in Con back, go for a battle type cleric. Possibly even going into Paladin, since you have the alignment.
He just gave me my con back, and he let me make a switch on my abilities, so the new statistics are
Str 15
Dex 13
Con 14
Int 11
Wis 18
Cha 18
Why does your GM insist upon a stat generation method from a previous version but won't allow feats from a previous version? If he is insisting on rebuilding using new rules (ie no old feats/class features/ etc.) the he should use all the new rules. Otherwise it just smacks of control freak GM. I'm not saying that is the case but your query here certainly supports that impression.
After having a lengthy talk with him, he came to realize his error. He's not a control freak. It's just that his previous experience with other players making cheesed out characters after rebuilding really frustrated him. He knows I won't break his game because I'm the kind of player who has fun standing back and assisting where needed.
In any case, I like Adjule's suggestion on multiclassing since I don't actually want an overpowered cleric, but I don't particularly want to lose casting levels. Is there a prc out there that gives the feel of a paladin without decreasing my general casting power? I feel, otherwise, I don't take advantage of the 18 charisma.