Some creatures to infest the dirt sea with?


Pathfinder First Edition General Discussion


Please give a few ideas of what creatures to put in the Dirt Sea, Belkzen.


Pathfinder Adventure Path Subscriber

Let's see here, earth elementals, land sharks/bulletes, sandmen, death worm (+death worm leviathan), ant lion, maftet

Some creatures from Athas/Dark Sun might also work (specifically from the Silt Sea).


As luck would have it I'm working up a list of monsters for a similar region in my homebrew setting. It a Work In Progress, but I believe it can help you.

PF
Angel (Monadic Deva)
Ankhegs
Behir
Cockatrice
Chimeras
Crysmal
Death Worm
Dinosaurs
Dire Animals (camel, bat, moose, dog)
Dragons (Red, Blue, Brass, Umbral)
Dwarves
Dust Digger
Elemental (Earth, Magma, Mud)
Elves
Ettins
Etheral creatures [all natives]
Genies (Janni, Shaitan)
Giants (Stone, Cloud, Fire)
Giant Eagles
Griffons
Gnoll
Gug
Halflings
Hell Hounds
Invisible Stalker
Lamia
Mephit (Earth, Salt)
Orcs
Pech
Phoenix
Purple Worms
Rust Monsters
Sandman
Scorpion, Black (Colossal)
Scorpion, Giant
Scorpion, Greensting
Solifugid
Solifugid, Giant
Sphinx
Swarms (all -- especially: apocalyptic template, alchemical ooze, hell wasp, stymphalides, locust)
Roc
Undead (all -- especially: banshee, chained spirit, danse macabre, ghost, wight)
Underground Terrain [examples]
Wyverns
Xorn
Yrthak

D&D [City of the Silt Sea (2e), DDI (4e) {unfnsh}]
Absalom [lol]
Agony beetle
Anakore
Azraloka
Braxat
B’rohg
Bog Wader [not a typo]
Burnflower
Cha’thrang
Dragon Beetle
Dray
Drake (Fire)
Fire Snake
Flailer
Genus Loci
Gaj
Gith
Jozhal
Kalin
Krag
Kragling
Mul
Oasis Beasts
Pit snatcher
Razorwing
Sharg
Silt Runners
Silt Serpent
Silt Spawn
Silk wyrm
Tembo
Thri-kreen
Venger
Wall Walker
Wild kank
Zhackles


How would some of these work with this whole concept if quicksand? Is it assumed that burrowing creatures would do just fine while swimming won't? How would the listed land dwelling creatures function other than using boats or flying?


Snow_Tiger wrote:
How would some of these work with this whole concept if quicksand? Is it assumed that burrowing creatures would do just fine while swimming won't? How would the listed land dwelling creatures function other than using boats or flying?

Remember that Quicksand doesn't work in real life like it does in Hollywood. The reason animals sink in quicksand is that they panic and struggle, effectively pushing themselves under and drowning. You could assume that in a fantasy setting, burrowing creatures should have fewer problems, and swimming creatures would have had to magically adapt to be able to breathe quicksand (no easy feat, evolutionarily speaking) or be the type of creature that breathes air and surfaces to do so. Elementals like Xorn and creatures that live in mud like mudmen would have no trouble, since quicksand is effectively mud as far as they're concerned. Figure that swimming creatures that live in sand (Sandsharks and so on) would be fine. Maybe make a few creatures adapted to quicksand with Crystal Sight (like the Stone Oracle Revelation) to allow them to see their prey even through quicksand.


Dirt Eating Tiefling Nomad tribes. #66 under the variant heritage tables.

RPG Superstar Season 9 Top 16

Owls.


Petty Alchemy wrote:
Owls.

Everyone is fond of owls.

( https://www.youtube.com/watch?v=M8el_P4yvfc )

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